I'm torn. I really enjoy the "unique playstyle" that Momentum brings, but I also really really dislike that our dmg is tied to our mobility. Just like monk in WoD where roll was tied to torpedo as a talent choice.
I'd like to see blizzard explore alternatives that might maintain a unique playstyle while not forcing nearly all of our mobility into our dps rotation.
Let's say you do not have enough fury to use chaos strike and your felblade is on CD. What do you use to fill up the gcd? Throw glaive or fel rush, both without talent.
Well mostly because demon's bite is considered a dps loss because ever since demon blades were reworked, you could actually gain fury even while being on gcd, even when actually spending fury. So for example, you chaos strike, and while the animation lasts, your character also autoattacks and gains 12 fury while actually spending it. It results in an increased net gain of fury, as well as not having your builder locked behind gcd.
Burn it. BURN IT!
Haha, you're quite right. The whole levelling process whizzed by and I have to say I didn't keep track of levels vs talent tiers. But yes, tier 5 talents were unlocked at 106 not 98. This makes a grand difference of me playing with momentum (on live, yes I played the beta) for ~24 hours so... we'll call it 124 days rather than 125 days?
You know full well that there are "dangerous" mechanics which come in too frequently during most fights so that you can't keep FR available for them all. P1 Odyn is a good example, both adds have mechanics which may necessitate movement, as well as the rune mechanic from Odyn himself. It's perfectly doable without FR/VR being available, but again, if I wanted to do that I would have just rolled a Frost DK (well no, I would have remained a mage and Shimmered up and down the place, but you get the idea).
I'm trying to explain that one of the reasons I love the class is the mobility, but that I don't think it should be tied to our dps, and you're telling me I love a static playstyle I think there have been some really toxic discussions on this forum about momentum and I don't want to slip into one of those, to be honest. Suffice to say, we disagree, although we probably will both take momentum again in 7.1.5 in a lot of situations in and outside of raids.
I don't think that keeping one charge of FR available throughout the fight until the last few seconds will impact negatively on anyone's DPS if they aren't running Fel Mastery or Momentum.
Well you do realize your argument kinda works both ways right? I mean, you say that if you wanted something that can't dash, you would've picked a Frost DK. I can also say (and did say multiple times here) if I wanted something that deals damage in the same kind of way as usual, I would have gone with a rogue. The playstyle is, without denying, something very unique. Much like how my main throughout WoD and Mists was my warlock simply because of how it had 3 completely different specs from one another, used different resources for each one of them, and required you to really LEARN how to play each and every one of them. I rerolled away from warlock because of streamlining, removal of unique resource and having to level all 3 weapons because every spec can do only one thing while not being anywhere near decent on something else.
Burn it. BURN IT!
Welp I for one am glad that 3 different builds are going to be potentially viable in 7.1.5, even if not all are optimal
Live build on 7.1.5 simm for st is giving me 389k dps
ptr st build is giving me almost 450k dps.
So no lol, there's no such thing like "3 different builds going to be potentially viable in 7.1.5"
The live build is dead for st.
Also, the live build had its downtime increased from 25% to 34% on 7.1.5, gg blizz.
Last edited by Pigglix; 2017-01-03 at 06:45 PM.
Last edited by Chevrato; 2017-01-03 at 07:07 PM.
Last edited by Saiyendra; 2017-01-04 at 12:34 AM.
That's fair, because it leaves VR for movement. My point is that making ALL our movement part of dps rotation is not ideal to some people (me included), and I do find it important to keep the appeal of movement within the rotation. I just think that other options or perspectives could make a better balance between the two.