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  1. #1

    Angry 7.1.5 shadow nerf!

    what ar u thinking about the changes guys the only good thing is mind sear removed and added to mind flay except this
    void bolt no longer resets full duration of dots on targets
    s2m nerfed from 150% more insanity regen to 100% which sucks !!
    and more...
    now we suck both on aoe (worst than before cos multi dotting is really harrd now) and on single target and we have to die to do medium amount of dmg and keeping s2m is harder cos of the nerf so basicly we die if we do any mistake even we dont, we do med. dmg and all the other specs will laugh ....

  2. #2
    Deleted
    Surrender to Madness was nerfed to 100% yes, but the insanity generation from all abilities were increased, so you can still reach 3rd void torrent if you have something resembling a brain. Void bolt change is very minor, you will still be able to keep your dots rolling for a very long time in voidform, more than enough time to make it work without redotting in late S2M if you play right.

    Currently when im in an AoE situation, by the time i've dottet things, they are on 30% hp due to OP cleave from other classes, so I'm looking foreward to just using SW:P on one mob and then mind flaying. Will be alot better than what it is now i recon.

    S2M is the hardest spec yes, but its also the most rewarding spec. We die today aswell if we make a mistake, no change there

  3. #3
    s2m is probably gone unless you have the belt or it is a short burst dps fight.

    Shadowcrash being moved to the 100 tier was a massive buff to it and it also had flat 25% increase, which will mean our AoE is pretty strong in general as now we don't have to drop PI to get it(currently it also seems the go to talent on 1 target aswell)

    The sky isn't falling just because surrender got nerfed, infact shadow is still one of the best overall specs on ptr and probably the best in multidot situations.

  4. #4
    Shadow will be as strong as it is now if not stronger.. Quit stressing kids...

  5. #5
    Unless shadow gets an aura nerf it's going to be super damn strong. Aside from the Mind Sear change (which is just really bad), I'm super stoked.

  6. #6
    Legendary! Vargur's Avatar
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    "Nerf"? I wasn't using StM to begin with, so it's a major buff to LotV.
    The Mindsear change is debatable, it's only good if you can target friendlies, otherwise it's a major nerf.
    The VB change was countered by longer dots; if you joggling targets for VB, it was already difficult to target said nameplates, possibly losing you more DPS in the process due to loss of focus or errors in tab or click targetting. So it's just a very minor change of gameplay in the end, it only affects boss recasting.
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  7. #7
    Quote Originally Posted by Vargur View Post
    "Nerf"? I wasn't using StM to begin with, so it's a major buff to LotV.
    The Mindsear change is debatable, it's only good if you can target friendlies, otherwise it's a major nerf.
    The VB change was countered by longer dots; if you joggling targets for VB, it was already difficult to target said nameplates, possibly losing you more DPS in the process due to loss of focus or errors in tab or click targetting. So it's just a very minor change of gameplay in the end, it only affects boss recasting.
    My big thing against the mind sear change is the following two points:

    1. can't target a friendly anymore so packs that have adds that die quickly can get really annoying to keep sear going. This is a very minor complaint.

    2. I have the Ring legendary that spreads dots. It now triggers on mind flay since mind sear is gone, as such i've lost all control over when i use that proc. Before I could hold onto the proc until it was needed. Now I will either have to not mind flay, or I will risk wasting the proc on nothing because the adds are out of range/not spawned yet. This is a specific case complaint but a big one to me.

    Rest of the changes I am loving. Shadow crash FEELS so good in cleave and AoE situations!

  8. #8
    Deleted
    Well I also have ring and I think they will have to change it... I mean, would make no sense at all to keep it like this. Didnt they say they would change a lot of legendaries to make the difference between them smaller anyway? I guess they'll work on the ring as well.

  9. #9
    in 7.1.5 our non-s2m damage will go up by ~20%

    Our S2M damage will go down by ~20%

    On a fight longer than 5 minutes, 7.1.5 can be viewed as a buff

    On a fight shorter than 5 minutes, 7.1.5 can be viewed as a nerf.

    When it really matters (80+ void form stacks) we will be generating ~30% less insanity, with higher levels of haste/crit and Nighthold set bonus and perhaps a 3rd legendary slot? We will be capable of 3 torrents once again.

    The biggest worry of 7.1.5 is our clunkiness.

    Void bolt refresh is horrible, Mindsear passive is even worse

  10. #10
    Mind Sear passive is the opposite of clunky. Any DPS ability that hinged on you targeting an ally to use it properly was clunky as fuck.

    You want to deal with a bunch of little short-lived targets now? Shadow Crash 'em.

  11. #11
    Gives us some variety.... Short fight like gaurm/ursoc? S2M, longer fight LoV/SC depending on final sims. S2M is expensive and I'm happy its going the way of the buffalo.

  12. #12
    Gotta say I'm pretty excited for nearly all the changes. It will be so refreshing to have OPTIONS when raiding instead of s2m or shit. The Shadow Crash buff is especially intriguing because Shadow priests have never really had a hard hitting burst aoe like it. I think it will help spriests become much more desirable in M+ going forward, even though I think the general negative opinion of them is unwarranted.

  13. #13
    It is definitely a nerf if ur doing 3VoiT on live, it maybe a buff if u die at 80~100stacks consistently tho

  14. #14
    Stood in the Fire Helander's Avatar
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    Quote Originally Posted by hypsi View Post
    void bolt no longer resets full duration of dots on targets
    s2m nerfed from 150% more insanity regen to 100% which sucks !!
    I think you are forgetting that our 2 set from nighthold makes it so each tick of vampiric touch gives you 1 insanity, at 150% that would be broken as all hell. The void bolt change makes me sad buuuut at the end of the day in its current state shadow is pretty easy to play so it's whatever; I'm not worried.

  15. #15
    The Patient Ramaloce's Avatar
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    The only thing i'm going to miss about mindseer is the quick AoE poke I do with it on a group of mobs about to die in a worldquest area. Other than that i'm glad we to can have passive cleave! Just requires more work than other classes, but that's the running theme for priests.

    As for S2M i'm sad to see it still there to be honest, I love the talent on paper but in practice it's way too much of a nightmare for balancing.
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  16. #16
    I will still play the class, regardless. I've been able to keep up in M+ with multidots and mind flay. I agree with one of the posts above regarding not being able to quickly tag a group of mobs in a WQ with sear, but that is literally all I've used it for.

  17. #17
    Deleted
    Pretty much the only people who wants s2m gone is the people who use LOTV instead or are too bad to consistently reach 3rd torrent in a boss environment.

    Hopefully nighthold gear will make it as viable as it is today.

  18. #18
    no the people who want it gone are the ones pigeon holed into using a mechanic they dont like because in the current setup if you wanna do dmg your forced to take S2M.

  19. #19
    ya i don't think it's fair to generalize like that. i can 3 void torrents consistently and i think it's going to be really fucking nice to have a talent that isn't surrender that is the best on some fights. the 3 torrent gameplay is super fun and it sucks that it's gone but the scumbagging possibilites with shadow crash makes me really excited

  20. #20
    Quote Originally Posted by Starmind View Post
    Pretty much the only people who wants s2m gone is the people who use LOTV instead or are too bad to consistently reach 3rd torrent in a boss environment.

    Hopefully nighthold gear will make it as viable as it is today.
    Or the people that are sane in the head and knows that this talent is broken as fuck and needs to be deleted/nerfed because blizzard doesn't seem to want to properly balance it (if it can ever be)
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