Originally Posted by
Charge me Doctor
that's the difference between good players and bad players. Average player do not do that. Bad player does. Majority of WoW players are bad players (aka, do not want to perform better to get better reward, they want to do easy content enough time to overgear content (which will be outdated by that time)).
i'll repeat myself - you are talking about bad player, which happen to be a majority, and became universally acceptable thing thanks to previous expansions. Now, in legion, thanks to various changed they made to raid encounters and where you can put your time and effort to improve your character bad players are at their disadvantage now. Guild which raid normal raids get same gear of local quest ilvl (which puts things in perspective of "why do i bother with wiping in cenarius normal while i could do local quests then?), giving them more incentive to try heroic mode (which is, basically, difference between normal dungeon and mythic dungeon without a key) and upgrade from a bad player to a good player, who tries to be a better player, not to have a character that makes his mistakes irrelevant.
Legendary system enforces this behavior, there are plenty of players with top legendaries who do less DPS than good players with non-bis legendaries or without them mostly because they fail to do the encounter.
I get what you are talking about, that increasing your ilvl increases chances of finishing harder encounters, which is fine. But legendaries are not that great in this case. If you decide to waste another week on doing normal EN instead of wiping and getting better in heroic/mythic you get lower ilvl on average (because items you get from there are worthless outside of legendaries and trinkets)