Basic Lore
Before the elves and their Alliance, the forests of Lordaeron belonged to the trolls of the Amani empire. As their warlord, Zul'jin has united the tribes into an army that stands ready to take back what is theirs and to slay the elves who stole it from them.
Further reading: http://wow.gamepedia.com/Zuljin
Basic Abilities
Trait - Berserker
Zul’jin gains 1% Attack Speed per 1% of missing Health.
Zul’jin can activate Berserker to increase the damage of his Basic Attacks by 25% at the cost of 2% of his maximum Health per attack.
Q - Grievous Throw
?? Mana
Cooldown: ?? seconds
Zul’jin throws an axe forward, dealing damage to the first 2 enemies hit and marking them for 8 seconds. Marked enemies take 50% bonus damage from Zul’jin’s next 3 Basic Attacks against them.
W - Twin Cleave
?? Mana
Cooldown: ?? seconds
Throw 2 axes in a large circular arc, dealing damage and slowing affected enemies by 15% per axe for 2 seconds.
E - Regeneration
?? Mana
Cooldown: ?? seconds
Zul'jin channels to regenerate 25% of his maximum Health over 4 seconds. Moving while channeling or taking damage will interrupt this effect.
R1 - Taz’dingo
?? Mana
Cooldown: ?? seconds
Zul’jin is Unkillable for the next 4 seconds, and cannot be reduced to less than 1 Health. Taz’dingo!
R2 - Guillotine
?? Mana
Cooldown: ?? seconds
Zul’jin throws a massive guillotine into the sky that crashes down on enemies in the targeted area. The lower Zul’jin’s Health, the more damage it deals.
Videos
To come
Talents
Level 1
- [Q] Boneslicer - Grievous Throw now pierces through enemies. Bonus damage increased by 15%.
- [Passive] Arcanite Axes - Twin Cleave cooldown reduced by 0.5 seconds for every Hero hit. Ability Power is increased by 25% while below 50% Health.
- [Passive] You Want Axe? - Every 5 Basic Attacks used against Heroes increases your Basic Attack damage by 1.5. Upon reaching 24 Stacks, permanently gain 20% Range.
Level 4
- [E] Troll's Blood - Increases Regeneration healing by 75%.
- [Passive] Let the Killing Begin - Enemies killed by you increase your attack speed by 6% for 10 seconds, stacking up to 5 times. Attacks refresh duration.
- [Passive] Headhunter - [!] Quest: Kill all unique enemy Heroes. Reward: Activate to reveal all enemy Heroes for 4 seconds.
Level 7
- [Q] Vicious Assault - Increases the number of charges to 6. Basic Attacks against afflicted Heroes reduces cooldown by 2 seconds.
- [W] Wrong Place Wrong Time - If an enemy is hit by both axes at the same time, deal bonus damage.
- [Trait] Recklessness - While below 50% health, gain 25% bonus Attack Damage.
Level 13
- [Q] Eye of Zul'jin - Hitting an enemy Hero with Grievous Throw increases Movement Speed by 25% for 2 seconds.
- [E] Forest Medicine - Regeneration no longer has to be channeled. Damage still breaks the heal.
- [Active] Voodoo Shuffle - Activate to remove all Slow and Root effects.
Level 16
- [W] Swirling Death - Axes cycle twice and can hit enemies on each revolution but cooldown is increased by 4 seconds.
- [W] Lacerate - Increases Slow amount of each axe by 15%.
- [Trait] Ferocity - Increases the Attack Speed bonus of Berserker by 40%.
Level 20
- [R1] Amani Resilience - Restore Health equal to 50% of the damage you dealt while using Taz'dingo.
- [R2] Buzzsaw - After impact, the Guillotine continues rapidly forward, dealing damage to enemies in the line.
- [Active] Ensnare - Throw a net forward, rooting the first enemy hit.