Originally Posted by
Killigrew
Honestly, what's wrong? Things are getting re-pruned or whatever. Most specs are fine and actuall good/balanced for 3v3. Only a few specs now are a bit strong like assa rogue, and like 2-3 more. Most specs are viable to get 2.2k+ with in the right synergetic combination of specs (comps). Most complains I see are from people with 0 clue. It's really sad when blizzard change a spec depending on un-experienced players deem is good or bad xD
Good? Balanced?
Every second game you play above 2.2K is literally RMD, and one fourth of the games are RMP. And it's nothing like the RMx of old, it's just damage spam where someone dies after their defensive CDs are used, usually within 60 seconds.
It's definitely not balanced atm. And it's certainly not fun if you played competitive PvP in this game prior to this expansion. It's literally just PvE "damage damage damage" mongoloidism.
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I'll just randomly namedrop a few of Blizzard's blunders when it comes to PvP gameplay this expansion:
Code:
Spell Reflection reflects everything
Grounding Totem grounds everything
Reverse Magic (no skill, no way to counter)
Blessing of Sanctuary (no skill, no way to counter)
Feral not having Cyclone (spec reduced to dps bot)
Greater Pyroblast (Why do they design half the caster classes around super long casts that one shot? It's not fun to get double blinked with prismatic shield + pyro all game)
Blink while casting (lag makes this ridiculous, on your screen he's next to you yet you cant hit him and then 0.5 seconds later he teleports away while still casting)
Adaptation + Relentless (stupid passive options reducing skill cap further)
Auto bubble (again, stupid passive)
Meleeattack while BoPed (you can attack while in BoP? Is their goal to remove all thought process from the paladin toolkit? Another stupid skill-reducing change)
Scatter on disorient DR (DRing both categories to get trap as MM? What the fuck are you even thinking Blizzard)
Survival has to trap with roots (lag makes this horrible + it's almost impossible to even get traps vs rdruid and mw - why is a teams main cc almost impossible to use vs 2/6 healers?)
Enraged Maim (instant, 6 sec cd, almost no cost. Also even if it weren't so stupidly designed in the other areas it's on the wrong DR school for Ferals)
Burning Determination + Calming Waters (passives that reward you for failing, and way too much so - just give caster dps at least one dps spell from other schools they can use while locked out instead, in the case of rshamans figure out other better non passive solutions to their problems)
SLT talent (promotes even more brainless damage tunneling instead of skillful cc-chaining)
Ranged melee interrupts (wtf? actually just I'm done)
But really.. it's just obvious they don't even give two shits anymore about PvP. Almost all of these things can be chalked up to either one of these things:
1) It's a quality of life change for PvE (auto-bubble, melee damage while in BoP) and they don't want to nerf how an ability operates in PvP (that's why you only see % damage/healing nerfs on abilities and never anything else). It's a case of "Shut up PvP guy" combined with "Don't change how abilities operate in PvP, that could confuse PvErs".
2) CC Reduction. Blizzard seems to believe that the game is at its best when all we do is spam damage into one another with as little thought process as possible. That's why stuff like Blessing of Sanctuary, SLT-talent, Adaptation, Relentless, Calming Waters, Burning Determination, Reverse Magic etc were introduced in the atrocious state they are while at the same time lots of CC got nerfed/removed (Feral Cyclone, Traps, Garrote, Gouge etc)
3) Cluelessness about what makes for fun PvP gameplay. Some of the design choices are just ridiculous, such as Greater Pyroblast. Who in their right mind that would ever be fun to play against? All the mage does all game when he plays with that talent is sit there and cast that spell, blinking at the very last second to avoid interrupts/los. Same goes for roots into trap gameplay of Survival Hunter. It seems Blizzard is completely unaware of how laggy their game is, any competitive Hunter on EU could've told them that making roots the main way of getting traps was a horrible idea as people just run around for the roots entire duration. Another change that goes into this category is the Soothe prune + Grounding and Spell Reflection changes as they make for even more boring gameplay.