this still means on 1 boss fights malefric grasp will be better, it just means on fights like dragons mythic you do writhe, as you can keep the soul effigy up 24/7 on ysondre
UGG! I literally hate that talent Soul Effigy, yet the want to force it down our throats if we want optimal dps. Mages in the last expansion had a version of it with prismatic shard thing and most mages were forced to take that shit talent, fortunately they lucked out got good talents in replace and locks got screwed with a version of it. Only upside is its not all specs, yay!
You're right, it isn't all raid content, but I tried running it in some M+ and it just didn't seem good enough. The real issue isn't haunt getting reset but you are only refunded 1-2 shards when you kill something if you're also draining into it. There is no soul swapping of dots, or a fully replenished shard count for the next target. And most world mobs die so quickly it doesn't matter. You can dump 2 uas on something, drain it, watch it die in 1 tick and then get your 2 shards back.
It may have a place, and where you aren't minmaxing like in wqs, it may be more fun to use and no noticeable difference in time, I just don't see how it could ever outperform in it's current state. It would needs it's cd cut down to 15 seconds.
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If your goal is to 100% do the most damage possible, you should have to use the more difficult talents. SC should never outperform SE, as SC is mindless and has no skill cap. But no one is forcing you to do anything. You can use SC and do close enough damage that no raid leader should yell at you. there were two EU guys using SC very well in 7.1, putting up a few top 20 parses. It shouldn't be much different now.
Nope. Simply going MG / Contagion / Sow / SC covers all of those bases, and out damages haunt in any situation where you're not applying your face to seed.
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Prismatic Crystal and Soul effigy are literally nothing alike mechanically.
Don't be like haunt guy.
There is absolutely nothing hard about SE, its a shitty designed spell period and lacks any creativity.
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Hmm lets see cast SE, I.E. target dummy, stack dots or blow it up, sure it last pretty much the whole fight and it transfers some damage to target. Prismatic Crystal cast target dummy, blow it up and it transfers damage to targets near it. Sure the amount transfer and numbers they produce is different but the basic mechanic of transferring damage is similar. I see some similarities and if it was such a wonderful talent why was it dumped?
Last edited by Gen4Glock21; 2017-01-15 at 07:12 AM.
Prismatic Crystal: Used for a 10 second burst window to dump 90% of the mage's damage inside of that window. Most effective when fights last literally 10 seconds.
Soul Effigy: used to provide 3 extra dot slots on a single target over a 10 minute window at reduced damage, allowing for improved damage over time. Most effective on fights that last greater than 1 minute.
??????
Don't be like haunt guy.
Good point, you have convinced me, casting spells on an object that then transfers damage to other targets is completely different. Also 90% I am no expert but I have played and played with some good mages and never have I ever seen that 90% of their damage was from crystal it was typically top 4 but not anything close to 90% of their damage.
Last edited by Gen4Glock21; 2017-01-15 at 08:07 AM.
If SE is so simple then why does everyone bitch about it so much? If it did 100% damage to the target I doubt you'd hate it so much. Effigy is simple on easy fights and gains difficulty with more targets, but it 100% always requires more effort than Conduit does. The end.
I just find it disappointing that there's no modulation for the value of weaker dots like Siphon Life or Corruptions where they are not worthwhile to cast on effigy for the most part if running MG outside having AC or "movement".
It should be worthwhile to apply all your dots on effigy always, period.
People would complain that makes effigy dominant, but that's more of a problem with SC and especially Phantom Singularity being hella undertuned.
I'd love for Phantom Singularity to become a thing outside gimmick aoe. I like active spells with cooldowns, it adds an extra layer to encounter knowledge that's fun to manage.
I don't know, maybe because it lacks any creativity? its boring? With the new buff to shard generation it will likely be the only talent used in that row. For the record SC also sucks and is boring and IMO that last row should have 3 cool fun talents to pick from not one.
There is no reduced chance. There is no bug that happened with 7.1.5. There are a lot of people that are just finding out that SE never acted like another mob because they're ignorant, and pretending like it's new information that warlocks didn't know about. Effigy has always generated a shard approximately 1 every 11 ticks on it, as long as Legion has been live, unlike a normal mob which is about 1 every 6.5 ticks.
Is it?
Cause I thought, you know, it's basically a dispellable cooldown?
While MG applies pressure when needed, where needed.
I am no PvP player but i'd prob go with MG 100%.
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Know what mate?
The fact that we rely on generous people who are not paid a cent by Blizzard to give their time and sim so we can simply know what the heck it is that a spell does exactly.. it has started to really piss me off.