1. #1

    Heroic Elisande tips

    Hello guys our guild is currently progging on Heroic Elisande and I was wondering how you guys are handling it and what the DPS requirement is.

    Thanks Eruntien

  2. #2
    The most important things are are avoiding the coverging purple circle and soaking the falling orbs in p2-3.
    U should kill the first adds that's spawning but remeber that u need the blue bubble dropped by the recursive add in order to avoid the converging circle. U should aswell assign 2-3 rdps to kick the recursive add if it spawn far away from you.

    The figth is not really that hard, if u stay alive till p3 and keep soaking falling orbs, u will be fine.

  3. #3
    If all else fails, remember that you can walk through a ring if you fall behind. Don't walk through both our you will die. Use lock gates to get to the fallen orbs. Stick together. Like they said above. Have kick sequences planned. Most of all while this fight is very chaotic it still follows a pattern. Slowing and speeding up can be used to your advantage. Remember to soak puddles if they are going to be in the way of looping around the blue orb. Maybe set up a pool soaking group. Sometimes you may not even need to soak but people need to be aware that a puddle will wipe you if in the way.

  4. #4
    The dps and healing requirements shouldn't really be hard on this fight. It's a mechanics check. Kill the slow add when it comes up and soak orbs and be aware of the ring timer and you'll be able to kill it.

    One thing we do to make the last two phases much easier is make sure ranged/healers move to the outside when the spanning singularity timer comes up in phase 1. That way all the singularities will also spawn on the edge in the last two phases.

  5. #5
    Deleted
    Stack the blue orb and pink orb next to one another. It ensures some orbs speed up and other slow down, leaving for a larger gap. Also, remember that the rings follow the same pattern. First one is only one, then for the rest of the phase it's two consecutive set of rings. In phase 2 and 3, they move to one of the copies Elisande left behind in phase 1.

    Make sure that everyone picks up a speed buff, it makes for moving towards the falling orbs in phase 2 much easier. During phase 3, ensure that you stagger the debuff by going into the blue orb when you get it. Make sure this is planned, you don't want them all going off at the same time.

    There really aren't big dps and healing requirements on this fight, it's all mechanics. You can even solo tank this thing, just gotta do the mechanics right.

  6. #6
    If you're not already, consider hero in P1. The arcanetic rings you get in P1 will be replicated in P2 and P3, and they're the most dangerous part of the fight. With enough DPS in P1, you can exit the phase after the first pair of rings (rings 2 and 3), which means that no matter how long you spend in phases 2 and 3, you'll only get those three rings in each of them. P3 is much easier once you don't have to worry about rings any more - that contributes to success to a much greater extent than shortening P3 a bit with hero.

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