I like all these bad healers defending the statement of healers being "weak".
Really stimulates the old gray matter.
I like all these bad healers defending the statement of healers being "weak".
Really stimulates the old gray matter.
This is harder than you think.
What happens if 2 healers leave a BG in one team? Does the team get filled up with DDs? Or does it stay 8 VS 10 until healers are found? How long is an acceptable wait time?
Or do you actually just remove 2 healers from the other team from the BG and give them some sort of compensation?
So many problems, not good solutions.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
I know on my monk and DH I have queue'd as a tank in tank spec with only tank selected and been dropped into bgs in dps. Not a huge deal if it hasn't started but if it has you can't change. The first time that happened on my monk it was a mess since I hand't done the WW wpn quest so I had no wpns to use.
- - - Updated - - -
I got a pretty sweet 2 MW monks 2 disc priest and a resto druid with a gaurdian druid FC against our 1 healer group today, that was fun. Impossible to kill any of them even with the FC debuff at max.
"Privilege is invisible to those who have it."
Or people could just accept people like playing differently to them in PvP and not try to make everyone just be a brainless dps.
Simply ya for the enforce spec you queue as because if you queue for a specific role and change spec then your team might have no healer cuz the game assumes you are going to heal, but aren't. That would be pretty simple to do. As for forbiding premade NEVER, because I only do bgs when I play with some friends and do not really like solo queue for bgs. True, it can be unfair from time to time, but its up to you to form your own group, u can only have 5 player group so it limits the unfair factor as the other 5-35 arent with them.
I like playing mm hunter in pvp, takes me a few seconds to cleave down an entire group of players within my cooldowns.
But yes certain healers need to be nerfed and half the melee should go down in damage aswell.
"It's not what we don't know that gets us into trouble; it's what we know for sure that just ain't so." ~ Mark Twain
"The time you enjoy wasting is not wasted time" ~ Jesus of Nazareth
"把它放在我的屁股,爸爸" ~ Dalai Lama
This is the first time ive ever seen a post from tikcol that i agree with, which is a new thing for me.
But yeah, if you could beat a healer 1v1, then in BGs it would be better to have all dps, since a healer would just die to everything.
It has also LITERALLY ALWAYS been like this. (Well at least since i started in TBC).
The reason a healer can kill a dps 1v1, is because they can do tiny bits of damage which the DPS cant outheal, while themselves outhealing the damage of the single DPS.
Judging class balance based on 1v1s is really god damn silly.