So I see a thread talking about ppl maxed 54 traits on all 3 weapons and blue talks about making AP vendorable for some gold . Just want to share my thoughts here. Excuse me if there is already some posts about this.
First of all I am a main Havoc DH and now I have 54 on havoc and 42 on vengence. Well I have 12 more triats to be capped but I know it is gonna be soon. I feel that one of the biggest reason why people are getting lots of AP is that they don't have their desired legendary item(s). I see that not many people are talking about legendaries any more but these items still affect the game play a LOT. For dh, if u have the legendary shoulder and trinket from the grand magistress or some specific relics, you can reduce your meta cd to 2min. which is the same as our dps CDs, which will make dh's much more powerful. Thus I bet any dh with or without competitive mind will want to get the shoulder piece. (OR helm for those who focus mainly on mythic+)
I feel that offer other use of AP might be a solution to this problem. Say a certain amount of AP with an legendary item you don't want in exchange of the one you do need. Having this will not only give ppl a good way to spend their AP, but also prevent "bad luck" for certain players since as patch goes on, some talents/specs(for those class with multiple dps specs) will be buffed and some others will be nerfed, there is no way to "make everybody happy" or "make every legendary as powerful as others" given that they are totally DIFFERENT. I know several people who got unwanted legendaries and re-rolled to another toon of the same class. This is just painful. I know that some utility legendaries got buffed and right now they are pretty good in some situations. But there are and will always be unwanted legendaries no matter how you change their effects.
I started play wow in WoD and fell in love with it even tho I heard WoD was not so good. Now that we have way more content and it feels great so far. I don't mind much about the titan forge/ legendary items are totally random and I have no problem with this exp being very grindy. I just wish that our hard work/time is rewarded properly. Some mechanics like the one I mentioned above would round out the random factors a lot, making lucky players don't have that much of advantage and giving less fortunnate players a clear path to get what they want.
Just some personal thoughts. Happy to hear any feedback.
Also, I am not here crying or complaining about the system. It is what it is. We all got our rights to choose from playing it or not playing it. Just thought this might be a good solution to both problems and that's all. There is no system that runs perfectly but there are always ways to improve it.