Originally Posted by
Delana
The rotations now are orders of magnitude more complex than they were in TBC and Wotlk. Moreover, they reward perfect play much more than they did before. This is actually a bad thing in a social raiding game. It makes the raid scene more and more exclusionary, pushes people from the game, and leads to guild death when you encounter a boss that is, numerically, entirely beyond your player skill.
Raid bosses used to be about communication and coordination. The DPS/HPS numbers were secondary. Now, it's much the opposite.
I personally saw players who I raided with for years, who showed up every night, and legitimately loved the game just not have "it" to raid at a high level in MOP. It was a really rough position to be in as a GM to have to sit them...for what? What is the purpose of punishing dedicated players because they aren't top 1%? I'm not talking about wanting to be a world ranked guild...I'm saying that sitting good, dedicated, smart, responsible players was necessary to progress at a consistent pace (clear end boss before next tier sort of pace). The very same players that Killed Yogg 1, sarth 3d, Heroic Nefarian, etc. as core raiders.
The solution is that the delta between good dps and great dps needs to be about 10-15% or so. The best players and guilds still win the "race", but the game becomes way less about the perfect rotation and more about coordination, strategy, and teamwork, as it was in the past, and should be again. (For reference right now it seems to be ~35% or more glancing through warcraftlogs between the 50th and 95th percentile in mythic.) That is, to say, that a raid of 95th percentile players can lose 3 or 4 guys (6 or 7 with rez's) over the course of a mythic encounter and still win...
As a raid leader (prot warrior) in TBC, a good hunter was a pillar of the raid group. Getting through trash efficiently was a huge part of the game...nit the snoozefest it is now. Our hunter marked the pull, MD'd, double trapped, etc. As a tank you had to work with your hunter to make sure the (trash) pull went properly. Any mistake on the pull was often a wipe.
That sort of depth is what wow has lost... It needs it back.