Legendaries started changing in Wrath - However, to get any legendary was a cooridinated effort on behalf of the guild. So until MoP, legendaries were "guild/group" oriented - Each legendary had multiple ppl backing it. In MoP though, legendaries really went down the path of personal - a guild/group only helped you get it slightly faster then everyone else, and that wasn't even guaranteed. There were a LOT more ppl who had legendary cloaks on multiple characters then past players had their own legendaries - In Wrath, you weren't going to get Shadowmourne as a holy paladin, and your DK alt ESPECIALLY wasn't going to get Shadowmourne, unless your guild had 11/12 heroic 10 on farm a month or 2 after all 4 wings were opened, at which point you might get Shadowmourne for your ret, and your DK might get Shadowmourne close to 4.0.
In MoP? I had 3 characters with legendary cloaks the week of SoO, with 2 extras a few months after. couldn't be bothered to get more - Even more so in WoD, were I only had 2 characters with the leg ring, and the rest with the 640 starter ring. Bah.
So yea - MoP was were legendaries were no longer group oriented, and instead up to the individual.
Last edited by Nnyco; 2017-01-31 at 04:23 AM.
Originally Posted by Blizzard Entertainment
They lost relevance when they didn't end up being legendary.
Legendary to me means it does something unique that isn't something done by something else.
For example : An item that procs a sheild, or procs a damage bonus - is just stuff that you've seen before.
What I do think is a solid example of Legendary is for example the Arcane Mage one that makes you immune to the debuff of Heroism.
It gives you power, and it is unique - and not replicated.
Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.
World needs more Goblin Warriors https://i.imgur.com/WKs8aJA.jpg
Well, I would say TBC when they were just random drops without any story attached to it whatsoever.
Yeah, at the end of Vanilla when MC was faceroll because of gear reitemization and class/talent updates, there were "tons of pugs" to MC. Legendary items were always on Reserve tho. But lets say hypothetically, you got the legendary items necessary for it. Who was funding the crafting of your hammer? Who was paying for those Ingots? Were you just going to pug Thunderaan?
Those two specific legendaries weren't necessarily difficult to obtain at the end of Vanilla, but they were not obtained solo. It was a Guild led effort through and through, and it isn't comparable to the zero-difficulty nearly effortless welfare legendary modes of MoP/WoD and Legion.
I'm not going to respond to whoever made that comment about pugging Naxx40. People couldn't even form competent trash runs for that raid.
Legendaries never had relevance, other than to show off that you were a high-ranking guild officer who beat RNG.
Yeah, because it transitioned into a stage of where said content was able to be outgeared and overwhelmed due to it not being current - i.e why Naxx and SW never was farmed in that matter (unlike FL and ICC)
The fact of the item being legendary or not is not really relevant, as all that it came to be relative to is the difficulty of the content that naturally cycled out in difficulty for favor of new content - The legendaries still had relevance, when that content was current.
Which i think is what bugs most people, when stuff WAS current in MoP and onwards, you could basically get the stuff PuG, without outgearing the content. (Cuz LFR, for instance)
Prestige and relevance are not the same thing.
I agree that the prestige of legendary went away with MoP.
But legendary's have never been more relevant. They are huge throughput increases and for some dictate game play styles. That is relevance.
Being something to be ogled over is not relevance.
Legendaries rarely ever had prestige to me. Since they were mostly just RNG since Release anyway.
Hence why I don't get the constant complaints about the current system, Old legendaries were all LITERALLY RNG on either fragments/components to make them, or just as Drops. Even then only 1 person got them so that person got lucky with RNG and generally had an increase of DPS.
I like the fact everyone can get something legendary. But then again I'm not a pathetic retard that gets buttblasted because of what someone else got in a Videogame.
Aetish and the Bow had relevance? kek. They were the rewards for beating the final raid, they didnt have much relavence as by the time you got them, the guild had already conquered it and were transitioning to farm.
ICC was current and pugged, Dragonsoul was current and pugged. The only two that werent pugged were Naxx and SW, and a lot of that was because back in those days you had to start from the first raid and work your way up gear wise, rather than patches having catch up mechanics. Hell that was the biggest difficulty of old raiding: Keeping people together, not so much the inherent difficulty of the content. When you lost someone you had to spend months gearing someone else up.
World needs more Goblin Warriors https://i.imgur.com/WKs8aJA.jpg
TBC when a legendary meant just a random drop like it is now? At least even for cloak/ring you had to do a long questline. Twinblades was just a random drop for some luck sob.
Relevant as in bragging rights. Albeit Aetish came in use for clearing Kara and even into some of the early SSC and TK, as T3 > some of that gear.
ICC and DS were both out for such a grotesque amount of time and through such an amount of nerfs - that you could PuG them - Albeit i do agree with that the gearing of months was a factor for BC and Vanilla.
However, i do not entirely agree with that the difficulty stemmed largely from gearing even if it was a big factor - I'd say that the mechanics overall of some of the older fights were just very unforgiving compared to what we see today. A lot of the most notorious fights, did not come down to gear checks, but actual skill checks (Such as Vaelstraz with Burning Adrenaline) - where the mechanical difficulty still is rivaled today in some fights (Archimonde with the Soul absorption effects in Hyjal, The Lich tomb on 2-3sec for 100% - 0%)
But of course, for every such fight, there was the gear check (Nef with Onyx cloak, Patchwerk (lol), 4 HM, Sapphiron, Huhuran, Vicidious (Spelling and genuinly funny that Blizz was like "Frost dmg, you gotta haz it", top kek)
Overall, The older game was just a lot more unforgiving, but it had it's charm, i'll admit, albeit i never really did do Naxx or SW, i did all the other content tho, basically
- - - Updated - - -
Boss gotta die first ; But months of gearing 40 people is not something you'd understand the work behind.