There are no worse scum in this world than fascists, rebels and political hypocrites.
Donald Trump is only like Hitler because of the fact he's losing this war on all fronts.
Apparently condemning a fascist ideology is the same as being fascist. And who the fuck are you to say I can't be fascist against fascist ideologies?
If merit was the only dividing factor in the human race, then everyone on Earth would be pretty damn equal.
My only complain about NH is that Legion bosses like Tich or Gul'dan doesn't seem "demonic" at all.EN was a shit raid but the theme was strong; NH has a very strong theme that i like, but Tich and Gul just seem to be randomly placed there for fun. Even in Arcway, the Fel Lord boss had his fel room to be thematically appropiate.
Words only have meaning when people agree to a definition of that word. Words also change in the context that their being used. Raid tier, in the context of their game, has a specified meaning which is agreed upon. You using it incorrectly doesn't change that.
EN 1 Tier, ToV 2 Tier, NH 3 Tier
NO MORE RAIDS THIS EXPANSION GUYS.
Blizzard sets the bar for the usage of terms in their own game. When speaking of said game, you use the definition they set. I understand your preference to use the more definitive meaning of the word "tier" to reference each different raid zone. Whatever you wanna do man, not gonna try and stop you. But when people are speaking of Blizzard's "Tier X" raids, you shouldn't try to counter that with your preference.
When in Rome...
Yes, words only have meaning if people agree. It's how fucking language works. Words are symbols. They stand for something. My argument isn't invalid because one person uses the word incorrectly. And yes, words DO take on other meanings as language evolves. Please do stay in school.
Also, we're not talking about a vague definition of tiers. We're talking about RAID TIERS. Please do look up RAID TIERS in a dictionary.
Try again.
Last edited by Captain Proton; 2017-02-01 at 07:14 PM.
Blackhand was a pretty bland encounter. Each person in your raid was assigned to do something each phase, and there wasn't much layering or interaction of mechanics. He was just really tightly tuned. If he was tuned looser, then he could easily be the boss 1-2 before the actual end-of-tier boss. He honestly reminds me a lot more of Elisonde than Gul'dan, but even Elisande has the whole raid dealing with every mechanic, even if in different ways.
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Yes, words absolutely change meaning if people decide that it means something else. No, one person can't change it, but if a word is used the majority of the time in spoken word to mean one thing, and the dictionary says another, the dictionary is the thing that needs to change. What you need to realize here is that a dictionary is a tool used to notate and explain things that ALREADY EXIST, meaning that the person who writes the dictionary isn't at liberty to make up new words. People who speak the language are at liberty to make up new words and change the definitions of words that already exist, and if a meaning sticks, the dictionary will follow. Not immediately, mind you, which is why people that quote the dictionary in contextual arguments are laughably misguided.
That was my understanding, too. Soft enrage is boss mechanics stacking up until you just can't possibly deal with them (such as the aura getting too much on Tyrant or the slew of debuffs on Elisande). Hard enrage is the boss either berserking or just one-shotting the raid (ala Star Augur).
Anyway, thinking about it, the bosses in Nighthold make decent use of the environment. Adds on Skorpyron spawn from a breach (rather than appearing out of thin air), Anomaly channels from the Nightwell, Mythic Trilliax spawns adds from the remains of nearby constructs, Krosus destroys the bridge of course, Star Augur changes his room based on his phase (or vice-versa?), Elisande also channels from the Nightwell, and Gul'dan uses his bubble as well as knocking players off the platform if he can. So I don't see how the place is notably inferior in this regard.
It's the whole he said she said thing. I didn't like BRF at all, it was bland and only had a few interesting mechanics (trains were more annoying than fun, stampers too). On the other hand I have a LOT of fun with the mechanics and style of NH. Skorp is great when people fuck up mechanics and you get to aoe down 9 billion adds (ok like... 20 but whatever), Anomaly is both wonderful and annoying with the time dilution, Trill is just fucking HILARIOUS, and that's just the start. But I can see why people don't like it, and I guess I can see why people liked BRF. But hey, opinions! People love and hate every instance ever! (Except ruby sanctum, i don't think anyone loves that)
Edit: My vote for best room of all time though goes to Star Augur, damn that room.
I disagree.
I like NH a lot honestly. It's quite obvious that there's a few cakewalk bosses, a few hard bosses and a few really hard bosses which imo is good. I feel that most of the encounters like Aluriel, Auger, Elisande, Tichondrius and Gul'Dan are all really well designed.
BRF was good as well. I like both raids and both have really good encounters. BRF was really bland though in terms of aesthetics while NH is extremely visually pleasing. So that's what puts NH ahead of BRF for me.
Nighthold is good but maybe that's because Emerald Nightmare was the most horrible raid I can remember in recent memory. Not only was the encounter design dumb and the mechanics overly simple trash; they decided to make the whole place was a horrible monochromatic red. It looked like a child with a red crayon went crazy.
I feel it's the same as BRF though BRF was probably one of the best Raids ever IMO. I remember all the fights and thought all the fights were fun except for furnace which was a weird coordination check.
Nighthold is worse than BRF but it's about average given raids in WOW. Going over the bosses.
Skorpion - Boring Fight. Just a lot of AOE ... whatever.
Chromatic Anomaly - Boring. The tanka basically does everything. DPS just kills adds and avoids stuff.
Cake Boss - Meh. Eating the cake is kind of funny. Then the joke gets old really quick.
Aluriel - The first good boss. Pretty memorable. Lots of interesting things for dps, heals, and tanks to do. Challenging in a fun way.
Krosus - There's always a boss like this in each raid tier it seem. You have to all run into pools yet again. He has some kind of smash mechanic but the smash is kind of cool because everyone falls off if you fail which is pretty funny. At least there is something interesting for all roles to do.
Tichondrius - Pretty good fight for dps and tanks with target switching. Kind of boring for healers.
Botanist - Massive Coordination Check. Fun but seems kind of like a throw-everything-at-the-board in terms of mechanics.
Etraeus - Level reminds me of my favorite fight ever Algalon which is cool. Too bad the fight isn't as good. Fight itself is fun enough but forgettable.
Elisandre - The first really really memorable fight. Braid and WOW mixed together make for a great fight. A+
Gul'Dan - Same thing as Blackhand. Big fight with lots of stages and mechanics. Good stuff.
So basically 2 good bosses, a few bad ones, and mostly decent ones.
Probably a C+ Tier and looks amazing to the D- that was Emerald Nightmare.
Last edited by DevilsAdvocate; 2017-02-02 at 10:29 AM.