Originally Posted by
Fencers
Of all MMORPGs I have ever played, which is a considerable number, GW2 is the least other player necessary of them all. Whatever boons or negatives existing in the community of GW2 may as well not exist at all vis-a-vis the play experience of other MMORPG communities. Players are highly self sufficient, can take care of themselves and soloing a good portion of the game is inherently possible with even marginal experience of MMOs (& VGs in general).
This quite a different experience from my Everquest, Final Fantasy 11, Ashreon's Call, Galaxies and Anarchy Online days; where the presence of other live players was both novelty and necessary within the gameplay. Or Rift, Old Republic, Age of Wushu, Runes of Magic era of MMORPGs with less novelty committed to the presence of other players but an still possessing expectation in gameplay expression for other live players.