Originally Posted by
Tojara
It would be easier if they just, uh, made mythic bosses drop more or higher iLvL loot than they currently do.
One of the biggest problems is that split running this expansion with TF as a system is even more rewarding. 6 pieces of loot, with a pretty good chance of them being heavily WF/TF being funneled into 3-4 people over multiple raids is a pretty good way to gear, it's even more efficient than it was in the past. Meanwhile you do Mythic with a static 20 and get 4 pieces of loot, more often than not some of that gets disenchanted.
Like mentioned above, people are now arriving at the iLvL some guilds had the first week of Mythic just now, which is pretty crazy if you think about it. I'd like to think we killed Archimonde Mythic pretty fast (just for reference, we killed it ~35th in the US). We were something like 7-9 iLvLs ahead of the first few guilds to kill it. Meanwhile, compared to today with about the exact same time frame (we are about to kill Augur, again, for reference) we are a little bit over 3 iLvLs that the first few guilds managed to kill Mythic Gul'dan with.
My complaint isn't so much with split running, nor is it with titan forging. While I wish split running didn't exist, I recognize it's evils and I recognize their is no real way to fix it that would make everybody happy. Titan forging as a system does exactly what it's intended to do, and it's a fine system in itself. My problem however is that it makes heroic far too efficient, but at the same time I obviously don't want to nerf heroic either.
My solution would be to widen the gap between Heroic/Mythic as far as iLvL goes and keep the balance scheme they implemented in Nighthold roughly the same (maybe with some tweaks obviously), that or just simply up the drops. This would make Mythic difficulty feel a bit more rewarding, and might help some guilds get over the hump. Some guilds obviously don't belong in Mythic, but it feels kinda of counter productive to and wrong to go back and farm heroic, and maybe get some upgrades off the few bosses you can kill in Mythic. Mythic should sort of nerf itself slowly by inflating iLvLs at a gradual curve, what's happening now is that the rate at which iLvLs inflate isn't really that fast.
Such a change really doesn't cheapen the experience a whole lot for those guilds who are racing. It's expected, at best, that they are going to get at most (at least from previous trends) a couple resets of Mythic gear before completing the dungeon. It really wouldn't shift the difficulty all that much, and in the event it does, you could just make the last couple bosses a bit harder to compensate. All a math game really, and it would make progression smoother for guilds that touch Mythic after WF raiders. Keep in mind that Mythic difficulty tag certainly isn't for just one group of players. It's very clear that tiers exist within an instance that appeal and group different "Mythic" guilds a part from one another.