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  1. #41
    Quote Originally Posted by Him of Many Faces View Post
    what the texture is doesn't matter, only the ability of it to be changed matters. so why must all texture category changes be blocked instead of just the problem texture category.
    Logic behind texture changes isn't related to texture itself, everything is done elsewhere, and can't be prevented, the only way to prevent such things would be to disable aura API in instances In the end only textures `:SetSize` and/or `:SetPoint`\`:SetAllPoints` methods are called, if Blizz blocked these methods, you'd say bye-bye to nameplate customisation anyway, cuz one has to use these methods to place a texture on a frame

    And there are no texture categories, literally all textures are objects that return `object:GetObjectType() -> 'Texture'`. There. Is. No. Difference. Between. Any. Textures.

  2. #42
    Disallow retexturing in combat.
    Problem solved.

  3. #43
    Titan Charge me Doctor's Avatar
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    Quote Originally Posted by stevenho View Post
    Disallow retexturing in combat.
    Problem solved.
    So, you have you fancy nameplates out of combat, but when you enter combat they turn back into a pumpkin? How is that better? Or you want all nameplates to literally freeze and don't change while you are in combat?
    Quote Originally Posted by Urban Dictionary
    Russians are a nation inhabiting territory of Russia an ex-USSR countries. Russians enjoy drinking vodka and listening to the bears playing button-accordions. Russians are open- and warm- hearted. They are ready to share their last prianik (russian sweet cookie) with guests, in case lasts encounter that somewhere. Though, it's almost unreal, 'cos russians usually hide their stuff well.

  4. #44
    Quote Originally Posted by Charge me Doctor View Post
    Back in draenor? How does this shit still worked in EN then?
    It required a lot of work to do, but, IIRC, we were told about it in IRC before Legion's release, they announced it publically so late, cuz they weren't sure they'd make it

  5. #45
    Deleted
    Quote Originally Posted by Charge me Doctor View Post
    It's the same thing, debuff texture = health bar texture.
    it's obviously not the same thing to a lay person since you can move them independently, you can turn them on/off indepentendly, and they aren't always present at the same time.

    i get that you can write a addon that says "when debuff is there, change color of healthbar" or w/e.

    so why can't the function that enables that be made forbidden for friendly name plates.

    like honestly i refuse to believe it's impossible to come up with a more elegant solution then the one being implemented.

  6. #46
    Quote Originally Posted by stevenho View Post
    Disallow retexturing in combat.
    Problem solved.
    Kek.

    That'd kill all aura mods, cuz icons on aura buttons are textures, in many cases that'd kill unit frames too... Nice solution you got there, mate

  7. #47
    High Overlord Lithix's Avatar
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    Quote Originally Posted by Seramore View Post
    I wonder how raiders are going to survive this change considering how it's the first time Blizzard has ever broken a feature from an addon that completely trivializes a mechanic.
    They going to have to just re-adjust. It did make the encounter's very manageable. Kudos to those smart people who make these weakauras/addons up man.

  8. #48
    Quote Originally Posted by Charge me Doctor View Post
    Or you want all nameplates to literally freeze and don't change while you are in combat?
    This. But obviously HP display would still have to work.

  9. #49
    Quote Originally Posted by Him of Many Faces View Post
    it's obviously not the same thing to a lay person since you can move them independently, you can turn them on/off indepentendly, and they aren't always present at the same time.

    i get that you can write a addon that says "when debuff is there, change color of healthbar" or w/e.

    so why can't the function that enables that be made forbidden for friendly name plates.

    like honestly i refuse to believe it's impossible to come up with a more elegant solution then the one being implemented.
    He's right though.. Health bar texture and any other texture are the same thing, they are different objects (or instances if you like this word more) of the same class (Texture in our case) It means what can be done w/ one, can be done w/ another.

  10. #50
    Quote Originally Posted by lightspark View Post
    That'd kill all aura mods, cuz icons on aura buttons are textures, in many cases that'd kill unit frames too... Nice solution you got there, mate
    Yeah cause the current design is fixed in stone forever and can't ever be changed.

  11. #51
    Quote Originally Posted by stevenho View Post
    Yeah cause the current design is fixed in stone forever and can't ever be changed.
    No-no-no, that's not what I meant... If they disabled all retexturing in combat, it'd mean that `AuraButton.icon:SetTexture(texture_id_here)` wouldn't work

  12. #52
    Immortal Nnyco's Avatar
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    i always found friendly name plates very annoyin and cluttered, only time i used em was durin legion event on my monk to heal people because there were no groups
    Originally Posted by Blizzard Entertainment
    Crabs have been removed from the game... because if I see another one I’m just going to totally lose it. *sobbing* I’m sorry, I just can’t right now... I just... OK just give me a minute, I’ll be OK..

  13. #53
    Quote Originally Posted by lightspark View Post
    all retexturing
    Disable friendly nameplate retexturing only.

    - - - Updated - - -

    Quote Originally Posted by Nnyco View Post
    i always found friendly name plates very annoyin and cluttered, only time i used em was durin legion event on my monk to heal people because there were no groups
    Have you seen what KUI name only mode looks like?


  14. #54
    Deleted
    Quote Originally Posted by lightspark View Post
    He's right though.. Health bar texture and any other texture are the same thing, they are different objects (or instances if you like this word more) of the same class (Texture in our case) It means what can be done w/ one, can be done w/ another.
    to try another anology: i've heard you cannot make a addon that changes for example the texture of a wall to a different one. you make it sound like this would be easily doable.

    or another analogy: why not change the texture of the debuffed players gear/model instead of the nameplate?

  15. #55
    Quote Originally Posted by stevenho View Post
    Disable friendly nameplate retexturing only.
    Essentially that's what they did, they opted for spawning intact default friendly nameplates, cuz one could enable some nasty shit before entering combat, obv, it wouldn't be as responsive, and way less precise, but it'd be abused anyway. This way nothing goes through

    - - - Updated - - -

    Quote Originally Posted by Him of Many Faces View Post
    to try another anology: i've heard you cannot make a addon that changes for example the texture of a wall to a different one. you make it sound like this would be easily doable.

    or another analogy: why not change the texture of the debuffed players gear instead of the nameplate?
    You don't understand the difference between UI rendering and world/character rendering. We have no access to world rendering from Lua.

  16. #56
    Titan Charge me Doctor's Avatar
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    Quote Originally Posted by Him of Many Faces View Post
    to try another anology: i've heard you cannot make a addon that changes for example the texture of a wall to a different one. you make it sound like this would be easily doable.

    or another analogy: why not change the texture of the debuffed players gear/model instead of the nameplate?
    you cannot change a texture of an object using an addon afaik
    Quote Originally Posted by Urban Dictionary
    Russians are a nation inhabiting territory of Russia an ex-USSR countries. Russians enjoy drinking vodka and listening to the bears playing button-accordions. Russians are open- and warm- hearted. They are ready to share their last prianik (russian sweet cookie) with guests, in case lasts encounter that somewhere. Though, it's almost unreal, 'cos russians usually hide their stuff well.

  17. #57
    Quote Originally Posted by lightspark View Post
    one could enable some nasty shit before entering combat, obv, it wouldn't be as responsive, and way less precise, but it'd be abused anyway. This way nothing goes through
    I don't think you can come up with even 1 example of what nasty shit could be done.
    But yeah, they chose the lazy approach of curing a headache via decapitation.

  18. #58
    Deleted
    Quote Originally Posted by lightspark View Post
    You don't understand the difference between UI rendering and world/character rendering. We have no access to world rendering from Lua.
    yes. exactly. lua prevents this.

    but you guys say that a lua restriction or other code restriction for this particular problem would be impossible to code in for this particular problem, no matter how much work.

  19. #59
    Quote Originally Posted by stevenho View Post
    I don't think you can come up with even 1 example of what nasty shit could be done.
    But yeah, they chose the lazy approach of curing a headache via decapitation.
    Circles around characters

    Simply figure out how close/far people can stand to/from each other, that's what people who develop strategies do, lock camera distance to a certain value, so it wouldn't interfere w/ anything, draw these circles w/ said radius around all characters, enter combar. Obv I'm assuming texture recolouring is disabled too, cuz then it'd be abused too

  20. #60
    Deleted
    Quote Originally Posted by Charge me Doctor View Post
    you cannot change a texture of an object using an addon afaik
    why not. and why can't a similar technique not be applied to this problem with some coding on blizz part.

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