Yeah, mostly because PvPer's can't farm up full sets of conquest in 4 weeks and then proceed to queue for random BG's and 2 shot no-gear players all day.
- - - Updated - - -
Arenas are objectively NOT in a great state. The ladder has virtually disappeared, it has the lowest participation its ever had right now, and I can feel for those people.
BG's are fine.
First of all, the snowballing effect. In Trashran, because of the event spawns, both factions had to contest the same event location instead of being spread on the map like in WG and TB in order to hold other strategic locations. Most of the mass fights in Trashran were completely one sided as one faction steamrolled the other at all events and denied them any honor/conquest for hours, something which did not happen in WG nor TB.
Second of all, the fights being massively biased towards ranged specs, as melees on the front lines had the same survivability as that of the fruit fly. This happens because, once again, both factions are being forced into one mass fight instead of having to disperse across several strategic locations that must be held, like in WG and TB.
In Holinka's noob mind, wpvp is about as many people as possible being thrown in a hole to duke it out. That's not how it works, wpvp is about as few people as possible in one spot, and Trashran should have had multiple strategic locations across the map, not just the middle road, that would influence the outcome significantly.
In both WG and TB I had tons of fun even when losing. In Trashran, if you're losing, you're having 0 fun.
Last edited by mmoc594fd2488f; 2017-03-03 at 08:16 PM.
there has never been an xpac where a player could "smash" people in 1 ability. Dont add ur 2 cents to a thread if its going to be lies...Legion is by far the worst pvp xpac to date. Its not my opinion, just look at the stats and see how many less players are involved in pvp compared to wod
PvErs going PvP is mostly for AP farming via WQ or the Dalaran's Weekly Quest. As said, you can also unlock skins/mounts/etc from PvP which will attract collectors. Theres just more incitative to go PvP, but IMO PvP remains PvP. Some classes/combo are still unbalanced/OP. But I find it more fun overall (maybe because I care less), but the ability pruning destroyed the "Art of PvP", IMO. But I like PvP tanking now! You deal good damage and tank well with some nice toolkit via PvP talents.
when you hit lvl 110, you will feel a big fucking difference in power between players because of the ap and honor talents. yes we can get the traits to 34 much quicker now but its still a mandatory grind that you have to do.
The idea of a pvp template is awesome, but they are using it in such a bad way. some classes that rely on a sec stat (lets take sub rogues) are getting way to low of a % in it when entering arenas, also they are nerfing classes left and right with flat stat nerf instead of hitting the specific ability that made the broken (assa rogues with MS 35%, tho its finally fixed)(another note that they are finally doing this now and i hope this will make arenas more fun). And some honor talents are so fucking bad, why would i ever fucking take spinning fire blossom instead of a +5 yard range and stun????? and its not really fun to see spells that i had in other expansion to be honor talents. Legion has the potentiall to be the best pvp expansion but for some reason they are not doing it.
LOL idk about you but as affliction lock i "REKT" demon hunters
the specs that "REKT" affliction locks can be rogue, dk, and pally (because they can make themselves invincable to you, all well they can still attack you) because they remove all your dots, and make you unable to drain soul on them well they are cloak/bubble/antimagic
demon hunter i just unending resolve, curse of weakness, then drop all my dots on them and drain soul until their metamorph is over, then i do the UA stack+Drain soul+ mortal coil once i apply to dots to get some health back, and get some time to start getting stacks of drain soul damage reduction
Personally feel instanced pvp balance is great right now. I do miss looking forward to this week I get my shoulders, stuff like that. I think fixing up the rewards system would make it better.
why should pvp gearing be like pve? When people have complained that they want the same playing field since the introduction of arenas. Balance wise pvp might be ok, but gameplay wise its boring, all the niche spells are getting removed (mind sear)/gotten removed and the rewards are lack luster. The amount of AP you get from pvp is a joke compared to PvE and getting gear through rng is stupid (think they are fixing this in 7.2 not sure tho). Personally i just stopped with pvp this expansion because of the gameplay and because of the there really isnt any decent rewards for doing it. Pve is great imo tho.
so basically u mean legion pvp is good for absolute beginners that have no clue about everything, just run in and hit some random buttons till you die. What pvpers mean with pvp is a bit more sophisticated than "doing some random bgs". And this pvp is dead. Never there was so little rbg / arena participation since it was introduced. Bgs are a nightmare for everyone that likes objective oriented playing and not only zerging. I have never had a time where the class i main since classic (ms warrior) feels so gutted like it does in legion pvp. For people with clue and some experience about pvp, , beeing it world / bgs / arenas / rbgs, for all legion is the worst pvp iteration that was ever made.