You'd be partially right, for half of Ulduar I raided with a weakish guild, second half pugged, so for instance I never saw Firefighter when it was current. But I have no idea why you would be so sure about me never tackling Hardmodes. At least XT was very much puggable, and I'm pretty sure I did him, FL, Hodir, Council and Thorim HM when they were current. And yeah, I stand by the fact that this system was better than what we have now.
One exception: fights like Thorim and XT could make you enter Hard Mode by mistake (most annoying on Thorim) when you wouldn't want to, and Hodir was just a test of DPS. But those are flaws in those specific designs, not the system as a whole.
As for triggers being boring, again, some were, some weren't. It's not really about triggers, but I remember FL (just like Sarth, the precursor of the system) being interesting by having multiple ways and modes of tackling him. If you wanted to try a harder mode, you had a LOT of options, and each up in difficulty yielded a bit better rewards. Yeah, the trigger was just "kill or not kill tower", so what it was boring, it made a dull boss a way less dull.
Last edited by Okacz; 2017-03-09 at 09:03 AM.
LFR and Normal
both are faceroll and demotivated you to do heroic
I would remove all difficulties except one and provide a stacking +5% stats buff on wipes - maybe stack it to 10% right from the start for groups composed via an automated tool. You'd be expected to kill the first few bosses without the buff if you are a mythic raider, kill it with the 10-20% buff if you are a normal raider / random LFRer. Further bosses would be tuned higher (as they are now), that would provide the same mythic race as we have now - who kills the final boss faster - with one very simple addition: without the buff (need a simple way to track that - perhaps award a special achievement for 'killed the entire raid - or, possibly, just the final boss - without the buff').
That's it. Simple, works for everyone (except Blizzard who want to spend months unlocking the same raid masquerading under the "LFR is not that important, you all can wait" message).
Last edited by rda; 2017-03-09 at 10:31 AM.
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Certainly no more fucking LFR, normal, heroic, mythic. Just a setting, no name, it's name will be the raids name. Loot will actually have a progression path, and no BS with tiered levels on the same item, meaning you only fight 1 chance, and when you win, you progress, and not suffer eternally.
Do you just want them to shut down the game then? If people aren't able to raid, they'll leave the game because the rest of the end game gets old really fast. The only reason most of us do other end game content is to prepare to raid. If you suddenly lock off a huge portion of the subscriber base from ever downing the final boss of a raid, you've signed the game's death warrant.
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This. In reality, if they were going to remove one level of raiding, Mythic would be the one that made the most sense to remove because the fewest people do it *and* it generates the most complaints/extra work. That is what makes mythic raiders crying about the other difficulties so ridiculous. All the rest of us who don't raid at Mythic difficulty are the ones keeping WoW in business so that there can be Mythic raids.
Personally I would prefer to see one level of raiding that adopts a few concepts of Mythic+
Completing a difficulty provides all players who attend the difficulty a keystone upon killing all bosses for the raid on that difficulty. Allowing players to full clear and receive a key off the last boss or pug for specific bosses allowing Group Finder to still be applicable. Each week you can choose to extend your keystone lockout or start fresh with your raid team so people can continue to gear up. Also instead of orderhall missions or what not that give you a quest, they give you a Keystone Raiders Cache that has a piece of raid loot from the highest difficulty completed for the week.
Each difficulty provides increased ilvl drops.
At +5, +10, and +15 bosses gain new abilities OR the raid gains affixes that are tailored to raiding.
Each boss can have a timer that if the boss is killed quickly enough will provide extra pieces of loot past the designated player loot caps.
I am sure there are other ways to apply the structure of Mythic+ in a raid environment, but I think Blizzard needs to stop adding more difficulties and start being more dynamic like they are with dungeons. The model would also allow raiding to have longer lifespans due to the radically changing level of difficulties that would be available to players who complete them. It also allows higher end progression guilds a chance at constantly being in the race to be the top guild.
Last edited by Axerax; 2017-03-09 at 09:09 PM.
Other than beating a timer that gives you more gear, what you've described is essentially what we already have, just more granular. People already complain that Normal and LFR are too close in difficulty, do we really need *more* steps in difficulty between them? The differences between the raid difficulties now is that everything has more health, does more damage, and gains new abilities as you go up in difficulty, then reward higher gear.
I'd keep them all and add mythic+.
Raids should be Mythic only so remove Normal/HC. Keep LFR but remove gear drops from it, make it a "Practice Mode" or "Story Mode".
Good the game should die. In the name of accessability the game has become complete fucking garbage in its current state.
Mythic isnt low participation because people dont qant to do it. Its low because the vast majority are incapable of doing it because of a dramatic skill gap.
If you think the game is garbage, stop playing it. Millions of people are still enjoying it and clearly disagree with you. There are a very vocal minority that dislike the game in its current state, but the current state is clearly better than the expansion before it.
I never said Mythic was low pop because people didn't want to do it. Of course it is because of a skill gap. I'm perfectly fine with mythic continuing to exists. But the reality is that it is the least played difficulty by a wide margin so if Blizz were to decide to eliminate a difficulty (instead of restructuring difficulties), then Mythic is the difficulty it makes the most sense to eliminate. It would impact the least people, it would piss the least people off, it would cause the least subs to be canceled, and it would cause the largest reduction in workload for Blizzard.
I would remove the Normal difficulty, make Heroic the new Normal and Mythic the new Heroic.
The game is oversaturated with raid difficulties. Gearing for Heroic should be done via Mythic+ dungeons.
I did stop playing it because this diablo. Jaywilsoned game is fucking garbage now
Spend 85% of your time grindi ng so you can spend the 15% doing what you really want.
Maw of souls 3000+times before expansion ends. Hell yeah fun time
You might also want to uae common sense that millions have also quit because of the laughable state .
Also if you gut mythic id hope you would return heroic to actual heroic tuning or the game will be dead in under a year.
Last edited by anaxie; 2017-03-09 at 11:00 PM.