OP are you high? Giving it 3% Base Haste and 10% Base Speed is amazing compared to the garbage it is on live still. At least now it's a much better stat stick than "I want to unequip this as soon as possible".
It'll never be BiS, it'll never be amazing, but at least with this new buff to it, it's usable and not just complete shit.
Last edited by Polarthief; 2017-03-15 at 05:01 PM.
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
No, they are right
if you take 5 months to get something, you stay for 5 months
if you take 1 week to get something you stay for 1 week
people complain now of not enough content
imagine how fast people would RUSH through content if it was not based like this, if it was not grindy or gated, people would be done the game in days or weeks then wait months and months and months for another day or two of content
they have to over buff or to remove it entirely.In my guild atleast half of the members get sephus as their first legendary
I have 3 of 5 toons with sephus ring too
After patch ring became good if you are havy crit class and like to have mini lust but thats not hapen on every boss
The change to it will make it pretty useful. It'll be about 6% haste overall, let you move faster at all times, and give you a minibloodlust when interrupt or cc an add. Movement speed for melee means you can move and take less damage, and have more uptime on bosses for more damage. If those changes go through a lot of melee will be using it.
I'd honestly prefer if they added the 10% movement and 3% haste, then nerfed it down to the 15% haste from before, and made it proc ability instead of triggering off an interrupt or cc effect though.
3% extra static haste is a free 1125 haste rating , good change , 10% movement is great too.
Much better then adding a flat random mastery to make it more universal.
I have it on 3 characters.
On my lock I got Sacrolash too, 15% extra corruption damage buff in 7.2, but I believe the 60% slow from it doesn't trigger Sephuz.
Last edited by Teri; 2017-03-15 at 10:34 PM.
As a prot paladin this is already my favourite legendary and used in every mythic+ run. I'm happy with his. Sephuz + Aggramar's = living the dream.
In all seriousness though, for pure enjoyability I love sephuz on prot and ret. Happy to see it's dps is getting better since the rng has given me 5 non-dps (ret spec) legionaries.
On a high movement fight, a move speed increase *is* a DPS increase. The less time spent moving, the more time spent DPSing. Especially on classes that don't have a lot of movement abilities by default. Increased move speed on low mobility classes sounds great on almost all NH fights.
1. skorpyron adds (can be stunned)
2. anomaly adds (can be kicked)
3. Spellblade adds (can be kicked AND stunned)
4. krosus adds (can be kicked AND stunned)
5. Tichondrius adds (can be kicked AND stunned)
6. botanist adds (can be stunned)
7. star augur small adds in p3 (can be stunned)
8. elisande boss in p3 and adds in all phases (can be kicked)
9. guldan dreadlord adds (heroic and upwards) (can be kicked)
basically, the only boss, where sephuz is useless, is on trilliax.
and no, this is NOT a pvp legendary, as legendaries are disabled in instanced pvp.
Not a DPS legendary? Are you kidding me?
25% freaking haste? A constant 10% movespeed increase that stacks with all other movespeeds?
The haste is like a whole trinket effect that you can get 3 times every 2 minutes being fair - so long as the fight has a reliably occuring debuff (for healers) or spellcast (for tanks/dps). Of course, if the fight doesn't have a spell that you need to kick or a magic debuff for healers to cleanse - it's not any good (at least with the buff, it's got a pretty decent passive effect even if you can never activate the proc).
But you simply then only use Sephuz on fights that DO have an effect where you know you can use it, and it's bonuses are pretty considerable. And the passive bonuses coming in the patch are decent. 3% is a lot of haste, and for a lot of classes, 10% bonus move speed is a BIG opportunity. DKs, warlocks for example... so slow unless you take niche talents. Move speed = damage gained, on a lot of fights where you need to move.
At this point... most people playing frequently since launch who play a reasonable amount of content will have 3 legendaries. Sephuz is a niche item - but it's POWERFUL within it's niche. Remember in 7.1.5, all DPS legendaries got nerfed, HARD. Sephuz got BUFFED. And it's getting buffed again, so that it's less nichy at least if you only have 1/2 legendaries and can't swap it in and out.
Sephuz is a great example of a problem the playerbase has, where they make a point of disliking something, to the degree of ruining their own enjoying of their hobby, sabotaging their own happiness due to stubbornness. To folks who think like that I always wish I could convince them to try and relax, take a chilled view and just enjoy what they have and embrace change and what is going to happen as it's happening, like it or not so why choose to hate it rather not not-hate it? They could enjoy the game so much more.
Volte 80 Frost DK--Cycloneduke 80 Holy Pally--Moardotz 80 Desto Warlock-- Dexterworgan 80 Assassination Rogue----Liadon 80 Feral Druid--Mumbles 70 Frost Mage--Bibleblack 70 Disc Priest--Dylli 70 DM Hunter--Krosa 70 Fury Warrior -- Slapntickle 70 Prot Warrior -- Okoi 80 Enha Shaman + 4 slave shamans multiboxed to 70 - Darksorrow EU PvP