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  1. #841
    Quote Originally Posted by Astalnar View Post
    Indeed, pushing lanes serves only until the first payload spawns. From that point onward you're either jungling for turrets, pushing your payload, or denying the enemy his. Haven't even seen if anything happens were they to push a base because there is just no time, and no incentive whatsoever.

    That said, the map is one of the fastest in my experience, it's basicly a two man's race.
    Destroying forts upgrade your nex payload turrent to deal +1 dmg. Looking at limited health pool of base then it is worth it. Ofc people see payload and go apeshit.

  2. #842
    Deleted
    Quote Originally Posted by Mormolyce View Post
    I forsee extreme difficulty convincing pugs to contest an enemy payload.
    I wish. We were 2-3 levels up and 2 shots when our Nova (QM) made the call to defend their payload. For the next few minutes, this became a pretty close equivalent to graveyard camping in WoW battlegrounds 10 years ago. Was possibly even more disgusted with the enemy team trickling in getting killed than with mine wasting time.

    When a few of them were dead, I just escorted our payload solo and ended the game ~8 minutes later than it should have ended.

  3. #843
    Deleted
    Quote Originally Posted by Aliven View Post
    Destroying forts upgrade your nex payload turrent to deal +1 dmg. Looking at limited health pool of base then it is worth it. Ofc people see payload and go apeshit.
    Two things will happen at some point:
    - Pro players in tournaments will confirm that non-push strategies are the one that makes you win
    - The same as above, but demonstrating that employing certain base-push strategies actually does work

    We will see a change of attitude then

  4. #844
    Immortal Frozen Death Knight's Avatar
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    Quote Originally Posted by Brazorf View Post
    Two things will happen at some point:
    - Pro players in tournaments will confirm that non-push strategies are the one that makes you win
    - The same as above, but demonstrating that employing certain base-push strategies actually does work

    We will see a change of attitude then
    That is pretty much already happening to me in Master/Diamond (1) League. The most effective strategy so far is to have a solid Specialist/global Hero to deal with soaking xp while there is at least one Hero who can "jungle" and take the camps fairly quickly to support the rest of the team who will be occupied with ganking isolated Heroes (the token who reveals Heroes help with this a lot), deny the enemy to push by poking as well as team fights, and simply push the team carts when they spawn.

    Getting an xp lead on this map will make you snowball out of control. The longest games has only lasted till lvl 18, but generally, the team who gets 16 first wins the game. That is why the Lost Vikings are ridiculously overpowered on this map and needs to be first banned/picked despite there only being two lanes, since you will be occupied with the carts to soak properly. You really should not push for a fort as a team unless the enemy team is too occupied elsewhere or you are already ahead in xp and talents to get a fort without much contest, like at lvl 10 or 16.

  5. #845
    Quote Originally Posted by Rawrajishxc View Post
    They're not going to add non popular heroes
    Murky, Sgt. Hammer, Brightwing, Stitches, Lt. Morales, the Lost Vikings, and Lunara all welcome you to the Nexus!

  6. #846
    The Insane apepi's Avatar
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    Quote Originally Posted by Stormcall View Post
    Murky, Sgt. Hammer, Brightwing, Stitches, Lt. Morales, the Lost Vikings, and Lunara all welcome you to the Nexus!
    Murky and Stiches are popular! Thrall and Kerrigan can't even get to the kool kid table.
    Time...line? Time isn't made out of lines. It is made out of circles. That is why clocks are round. ~ Caboose

  7. #847
    So, newbie question here, I decided to download it and give it a try, but I've really never played mobas outside of the original dota mods for WC3 like...way long ago. So anyways, which of these mega packs should I chose as a new player? Tried out their little quiz and I guess I fit more of the assassin theme, which I guess makes sense conceptually as I prefer attacking things (and in a wow analogy, I only dps, I don't bother with tanking having only done bits of offtanking long ago and wouldn't touch healing with a 10 foot pole). But I guess in terms of like overall value, which of these bundles is actually the better one?

  8. #848
    Merely a Setback breadisfunny's Avatar
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    so from what i see they lowered the amount of maps to only 6 until 5/15/17.
    r.i.p. alleria. 1997-2017. blizzard ruined alleria forever. blizz assassinated alleria's character and appearance.
    i will never forgive you for this blizzard.

  9. #849
    Quote Originally Posted by breadisfunny View Post
    so from what i see they lowered the amount of maps to only 6 until 5/15/17.
    Correct. They do this whenever a new map comes out so there's a greater chance of getting to play it.

    - - - Updated - - -

    I just learned that the Abathur announcer says "Hero. Of Storm". I love this pack! xD

  10. #850
    Quote Originally Posted by Stormcall View Post
    Murky, Sgt. Hammer, Brightwing, Stitches, Lt. Morales, the Lost Vikings, and Lunara all welcome you to the Nexus!
    I was referring specifically to OW heroes, which is why we got 4 of the most mainstream characters from the game so far.

  11. #851

  12. #852
    Quote Originally Posted by Rawrajishxc View Post
    I was referring specifically to OW heroes, which is why we got 4 of the most mainstream characters from the game so far.
    thats debatable given there are more popular and commonly used heroes from OW who arent in before them.

  13. #853
    Quote Originally Posted by Tenjen View Post
    thats debatable given there are more popular and commonly used heroes from OW who arent in before them.
    Yeah, lotta people shoulda made it in before Zarya if it's all based on popularity...

  14. #854
    Quote Originally Posted by Stormcall View Post
    Yeah, lotta people shoulda made it in before Zarya if it's all based on popularity...
    Zarya is a surprisingly popular pick though.

  15. #855
    Merely a Setback breadisfunny's Avatar
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    Quote Originally Posted by Sunlighthell View Post
    que times are longer now
    from what i read europe was experiencing queueing difficulties today...
    r.i.p. alleria. 1997-2017. blizzard ruined alleria forever. blizz assassinated alleria's character and appearance.
    i will never forgive you for this blizzard.

  16. #856
    EU servers in general had some trouble yesterday. Not sure if that ultimately was the cause of the longer queues.

  17. #857
    Longer QM queue times for EU a known issue: https://www.reddit.com/r/heroesofthe...th_20/dh00j5h/

    Originally Posted by Blizzard Entertainment
    Hi all,
    Thanks for all of your reports. We’ve confirmed that Quick Match queue times are lasting longer than we’d like in Europe, and after some investigation, have found that Heroes 2.0 has brought in so many players that our matchmaking process is having difficulty making games fast enough to keep up. We’re working as fast as we can to resolve this, but in the meantime, you will likely get into a match more quickly by queuing for other game modes, like Unranked or Hero League.
    Thanks for your patience!
    I am the lucid dream
    Uulwi ifis halahs gag erh'ongg w'ssh


  18. #858
    Quote Originally Posted by Ryme View Post
    Longer QM queue times for EU a known issue: https://www.reddit.com/r/heroesofthe...th_20/dh00j5h/
    "ded gaem"!

  19. #859
    Just got the ETC announcer and I'm loving it.

    "Enemy slainnnn-a! Hero of the Stooormm-a! Victoryyyy-a!"

  20. #860
    Gazlowe announcer is a hate/love relationship.

    When you die he is an absolute dick.

    When you are stomping he is awesome.

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