More challenge is always welcome in my eyes. If mobs are too easy, I get bored.
More challenge is always welcome in my eyes. If mobs are too easy, I get bored.
Take off a ring, drop sub 850 ilvl and 1 shot stuff again. Easy.
It's more a matter of perceived value for the product versus cost. 330 $ for a nintendo switch is ok but I'd never spend 200 $ for the crappy collector edition I was talking about.
As for wow, if the perceived value for the content is equivalent to the one you get from a random F2P mmo (and 7.2 has true Korean F2P mmo vibes, with the 10 000 war supplies you need to get one temporary building, while a WQ gives you 25 war supplies each), then 13 $ a month is still too high.
Last edited by mmoc18e6a734ba; 2017-03-29 at 02:31 PM.
The game isn't harder, it's more tedious. Come on, was world content actually hard when you dinged 110? No, it wasn't, you just could't zerg down 10 mobs at a time.
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Mobs are easy no matter the ilvl. The problem is that 99% of enemies in the world are just damage sponges that auto-attack you. There are barely any mechanics to speak of and the few that there are aren't even challenging/dangerous at low ilvls.
To be fair, a lot of times the people who complain about the game being too easy/no content/boring/etc do so just to hear (or read, in this case) their own voice and feel important.
Sure, there are a few people who provide actual insight into things and how they are subpar and such, even going so far as to provide evidence to support their case, but otherwise it's a lot of complaining for the sake of complaining because people have this dream of how WoW "should be" and how it doesn't measure up on live.
Scaling mob health/damage with ilvl is one small part in making the world "dangerous", but it fails to make it "relevant".
Now, if they updated mobs to actually do something outside of auto-attack, then sure, it could be interesting.
If you pull 3-4 mobs and one of them has defensives/debuffs, the other heals, and one has cc's (stuns, slows, etc) and you had to actually use your toolkit to win, even in your precious Mythic gear, maybe cc the healer prior to pull or things like that, then sure, it could be fun to some, but to others the complaint would be "omg this is tedious/takes too long/boring/repetitive/whatever" and a number of other complaints, related or otherwise.
Bottom Line: There is no pleasing everyone and those who complain will complain regardless of what happens. It doesn't make them hypocritical, it just makes them annoying. Best to ignore and move on.
because everyone does the same level of farming right?
I was referring to people who spend 10+ hours daily in small groups farming down mobs which respawn to fast - yes these do exist and normally get a increase spawn timer to stop players using them like they do - turtles in mop as an example. Or the botters who sneak through blizzards ever watching eye
since when harder =/= takes longer?
If something is easy to kill, it's faster. Nothing, no matter what you do, is hard if it takes you couple seconds to do it. Hard stuff TAKE LONGER. Dark Souls's bosses for example. They're harde bc they take time to kill plus they have fuck up mechanics that if you fuck them up, you die and yuo have to start them all over. Long fights is the same, if you fuck up you're in bad luck bc you have to redo them again. Thats why vanilla is considered to be hard, bc it takes time
The difference is we were always going to eventually fly in Legion during the expansion, but the scaling change nullifies (or strongly mitigates) the point behind a gear treadmill.
Flying makes consuming content faster; the scaling makes it slower but also removes a lot of motivation behind gearing in the first place, thus removing the need to consume that content.
Bad enough when they were making heroics harder, IMO, after touting Mythic as being the answer to keeping dungeons relevant.
The problem is not that the game is too easy, the problem is that the game is too easy for other people.
I've worked super hard as an elite player since vanilla so I deserve to avoid world challenges and roll over all the filthy peasant content.
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It's not a huge deal, but it's just bad game design.
If you raid then you need the best gear, scaling mobs only slow you down.
If you don't raid then scaling mobs ruin the game by making leveling and gearing pointless. Why level past 100? Just make all the mobs 101-103, what was the point of the last 4 zones?
What is good design? Let's say you have mobs that are strong against casters, and others that are strong against melee etc. Why don't any of the mobs have seriously deadly attacks or mechanics other than hit it really hard?
What's probably going on behind the scenes is that the project was just handed off to a different project manager who threw out all the other ideas and went with his own, players be damned. This is called conflicting design, it's like changing captains mid-voyage or presidents every 4 years.
Which is exactly what they're doing in Legion. Legion zones have more relevance at max level than ANY previous iteration's world content. Fact.
And I've been on a certain "private" server, and there sure as hell were loads of people in the cities bitching about retail.
I really have yet to notice any difference.
It's almost like different people have different opinions on aspects of the game. Making combat last 5-10 seconds longer isn't making it more difficult, just wasting more time doing useless chores.
Even though it doesn't make the game harder... at all... Wait for it....... what if.... there are TWO groups of people voicing separate opinions on an issue?!? Oh my jesus. No that would be ridiculous to think that there are groups of people who disagree. Let's go with your notion that everyone all wants the same thing and just can't be happy. That makes way more sense.