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  1. #1

    Patch 7.2 Creature Scaling With Item Level - Update

    Patch 7.2 Creature Scaling With Item Level - Update
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Thanks for the feedback on this issue. It’s clear that we need to make some changes here, so here are our current plans:

    • We’re removing the increase to damage dealt by creatures in the world. Our overall goal with this change is to keep the amount of time it takes to kill a creature from getting ridiculously short, and increasing the damage they deal is unnecessary for that goal. Instead, this was making you feel like they were becoming more dangerous, which was not our intent.
    • We’re significantly reducing the rate at which creature health scales with your item level. Again, all we’re trying to do here is prevent cases where monsters die too quickly for players to react to their presence, particularly around World Quests. Our initial tuning was far more aggressive than it needed to be, which could make it feel like your upgrades weren't actually helping. This change will make it very clear that you are still becoming noticeably stronger than your enemies as your gear improves.
    • Those two changes are already live, and you should be seeing them in-game now.
    • Later today, we’ll be correcting a separate issue that’s causing unequipping an item to drastically alter the power of enemies you’re facing. The above changes make it so that’s never the right thing to do anyway, but this is still a strange/buggy interaction that needs to be fixed.

    It should also be noted that this change was on the Patch 7.2 PTR (and has been since January). We didn’t communicate anything about it initially because we wanted to get testers’ raw and honest feedback about it when they encountered it themselves, rather than attempting to pre-empt or otherwise influence their opinions ahead of time. When that feedback never came, we assumed that meant it was an acceptable change – i.e., those who hadn’t noticed it weren’t bothered by it, and those who had noticed it thought it was fine. Clearly that was a false assumption, and we should have drawn attention to it later in the PTR cycle, so that we could have caught these issues before Patch 7.2 went live.

  2. #2
    Deleted
    Thanks Blizz guys! Feels like good old times when you listen. I am curious to see how this will turn out. You are on the right track, keep up your good work.

  3. #3
    Deleted
    "When that feedback never came, we assumed that meant it was an acceptable change"

    ¯\_(ツ)_/¯

  4. #4
    This is what happens when Blizzard listens. Stop making an ass our of your self's and assuming guys!

  5. #5
    Deleted
    well thats me definitly done with the game.
    Getting more powerfull should mean mobs in the outdoor world become easier and easier to kill to the point where you mow them down like a 4x4 down West Minster bridge. (too soon ?)
    Having them scale with your Ilevel so they just get harder than thier base amount completely negates the reason for getting better gear out side of dungeons and raids.

  6. #6
    Deleted
    At least they are listening.

    Next time Blizzard - just say what is on PTR and what isn't.

  7. #7
    The Unstoppable Force Super Kami Dende's Avatar
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    After trying out 7.2 last night, the Item Scaling actually didn't bother me at all.

    I actually understood one of their points when I was trying to get a finish a WQ but was basically standing around waiting for ages since creatures were spawning and dying from Ranged classes before I could even Tap them as a Melee Character.

  8. #8
    The Unstoppable Force Super Kami Dende's Avatar
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    Quote Originally Posted by UcanDoSht View Post
    "When that feedback never came, we assumed that meant it was an acceptable change"

    ¯\_(ツ)_/¯
    Why wouldn't they though. When people on PTR experienced it for 2 months and didn't bring it up as an Issue?

  9. #9
    Keeping the outdoor world "real" in terms of combat and mob relevance is a lofty goal, but that has never been WoW.

    I appreciate that world quests and other content in "old" zones are now pressuring them to address such concerns as 1-shotting everything on the screen - BUT maybe WoW just is not the game for that sort of open world experience. It never has been, and with gear scaling as it is designed... maybe it never should be. I suggest Watcher tells the CEO to start up a new MMO project if they want to build this correctly from the ground up. WoW has never been a full MMO where the "world" was the experience.

    Trying to fit that in now.... just feels like a good design for a different game.

  10. #10
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    Quote Originally Posted by Darth Dracula View Post
    Why wouldn't they though. When people on PTR experienced it for 2 months and didn't bring it up as an Issue?
    Maybe they'll remove Outland in 7.3 PTR. Lets see how many people will report it.

  11. #11
    I played yesterday and didn't even notice it......... Who was crying about this?

    Oh!, I have an even better question:

    Who would even bother going through the trouble to unequip an item just because to do so would give you an edge on killing a quest mob........ seriously?

    Those mobs aren't even that difficult for a fresh max character, you don't need an "edge" to kill them.

    They practically just fall over and die when they see you coming....

  12. #12
    Dreadlord Tanthoris's Avatar
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    Quote Originally Posted by Packers01 View Post
    From the wow forums, this is 100% correct. What a joke blizzard is.

    Except now, they're blaming the players who tested on the 7.2 PTR for "not reporting" on the issue, when the players were never aware that this was being implemented in the first place...they're basically passing the blame in a "considerate" way to minimize their failure to communicate...again.
    Funny thing is, I actually submitted several reports to blizzard about bizarre mob health where in some areas mobs are 1 shotable and others have 4-5 mil hp. I'm calling out blizz about this and saying that they ignored players and just said go with it which caused this backlash.

  13. #13
    Bloodsail Admiral LaserChild9's Avatar
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    Quote Originally Posted by Packers01 View Post
    From the wow forums, this is 100% correct. What a joke blizzard is.

    Except now, they're blaming the players who tested on the 7.2 PTR for "not reporting" on the issue, when the players were never aware that this was being implemented in the first place...they're basically passing the blame in a "considerate" way to minimize their failure to communicate...again.
    Maybe I am misunderstanding something, but what did Blizzard do wrong? It was on the PTR and they didn't tell anybody, either nobody noticed or nobody cared. Why would they remove it if nobody had any issue with it?

  14. #14
    I genuinely didn't know about this stealth change until this morning (having played last night).

    I was surprised when my health was dipping on multi-dot situations (SPriest running San'layn) since usually I almost never have to shadow mend myself while questing. I just chalked it up to the new Legion area being more of an end-game area. I remember thinking that it was going to be a while before I could bring my alt rogue there or he was just going to end up getting worked.

    I don't mind there being more health on mobs since I have to ramp up my damage anyways, but the amount of damage being dealt was too high.

  15. #15
    lol, i fucking knew it. i knew this is exactly what they'd do. if hozzikostas doesn't get his way, he's too petty and vindictive to just undo his shit change.

    no, some piece of it has to remain, because he must get his way. he's such a pathetic, petty person. it's just like pathfinder.

  16. #16
    Deleted
    Quote Originally Posted by UcanDoSht View Post
    "When that feedback never came, we assumed that meant it was an acceptable change"

    ¯\_(ツ)_/¯
    hahahahaha "what do they smoke?" <3 Ian <3 Blizzard!

  17. #17
    Originally Posted by Blizzard Entertainment
    Later today, we’ll be correcting a separate issue that’s causing unequipping an item to drastically alter the power of enemies you’re facing. The above changes make it so that’s never the right thing to do anyway, but this is still a strange/buggy interaction that needs to be fixed.
    I'm a healing holypriest. Mastery does NOTHING towards my ability to kill mobs.
    So if I uneqip a trinket like http://ptr.wowdb.com/items/147007-th...s-grand-design ...

    ... my ilvl will drop significantly
    ... this will reduce HP by a monster I am facing, thanks to the ilvl scaling
    ... which means I can smite down the monster faster
    ... yet this statement contradicts that impression.

    Can someone explain where I am missing something?

  18. #18
    Quote Originally Posted by Darth Dracula View Post
    Why wouldn't they though. When people on PTR experienced it for 2 months and didn't bring it up as an Issue?
    Not many people on the PTR with highly geared characters would have been testing the old content in the broken isles. I'd bet money that almost all the testing people did on the PTR would have been in the new zone, the Raid, the 5 man, and the new invasions. I can see where people just assumed that all those things were supposed to be tuned higher. I didn't do this PTR cycle but if I did I wouldn't have gone to the WQ in High Mountain to test them.
    Signature by Shyama

  19. #19
    Deleted
    Honestly, I've tested this scaling and it's really weird. As a 910 player, when I unequip one of my trinkets mobs somehow get from 1,5m hp to 1m. Just 1 trinket unequip does that much

  20. #20
    I didn't even know this was a thing until I saw this post and I played for a couple hours yesterday. Maybe the DK class is just overpowered but the mobs did not feel like a challenge at all and my ilvl was 882. If the scaling was happening it really didn't show.

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