There are some legitimate issues with certain challenges being tougher than others, but honestly all the ones I've seen had skill elements and a gear check. Which is exactly what they said it would be. Seeing so much complaining about this is sad, because this is the kind of content I personally love. Like the challenge mode appearances, you can't be an absolute potato and get this done. I just hope by the end of Legion the skill checks hold up well and it's still enough of a challenge where total bads aren't able to do it.
Gearcheck implies all you need is to beat it is to have the proper gear then the fight falls over. Only Agatha applies is what my point was. I mean no shit you can't beat these fights with 880 gear anyone with some common sense could've told you that before they were released.
I have read reports of Windwalkers finishing this at 883 and Assassination rogues doing theirs at 884. I can confirm that, if you execute the Windwalker challenge perfectly, you can probably do it around 880. The only thing that gear gives you here, is a buffer / shorter fight (aka room for error). It's like those who race to world first. They complete the raids far undergeared, because they have near perfect execution.
thank you finally someone who gets it right .. these challenges just don't have any room for error since if u miss the interrupt or anything else u fail it doesn't matter if u are 880 or 920 u fuck up u die .. but well i guess we let them cry about how its all gear based yada yada so they don't feel that bad because they can't press 3 different buttons in an 12 second interval or something like that
Yep, some are. There is a very real gearcheck for some (I am thinking eye and tanking one) where I would assume you would have to be closer to 890+. But people here are complaining it's all about the gear. I am not even going to attempt the healing one before I hit 900, because I know I will need gear to overcompensate for my mistakes. Regardless, I don't think gear will solve all my problems, it will just allow me buffer, whereas a better skilled Mistweaver won't need it.
I think the reason why Green Fire questline was such success in terms of difficulty was the fact it was tailored on a specific class. It even made me to put some spells back on the action bar as I never really had to use them before.
If they would introduce more content resolving about specific class mechanics, I would even consider coming back to WoW. Right now everything is just same old overtuned crap.
Well, if you look back at challenge modes, even though they were scaled down, they also had their own BiS items, that were "mandatory". Not all of them were trivial to come by.
Mother pus bucket!
Yeah that's great and all. But doesn't change the fact that its still true. I don't know why this excuse is being used to somehow justify it. You're not using it as much in this way as others, but people still are.
They still deserve to be criticized for how shitty it is. Even moreso if they only made as many as they did out of laziness.
So those of you complaining... did you finish the challenges?
Yes. I did, actually.
It was impossible to do it naked due to the gear check that was killing the fel hunters before they make your pit lord go haywire, and beating the enrage timer thanks to curse of doom UNLESS YOU WERE SKILLED. A lot like these challenges. If you're skilled, you'll kill it without a lot of gear.
Go ahead though, keep making yourself look foolish.
Last edited by Elennoko; 2017-04-08 at 12:05 AM.
Did you ever do green fire above 500 ilvl? It was a fucking joke. Mechanical difficulty was removed when you nuked him before the second fel hounds
The only kills below about 470 tended to have siege gear cheesing it - There's a kill about that has about 350 ilvl and while he certainly handles the mechanics very well you can see the gear being used to cheese it.
Back to my point - 510+? Lolwhat mechanics.