Originally Posted by
Phumbles
The first thing I show is the health before the scaling (pre-7.2 health) by vendoring a piece of gear, then I put the gear back on and you can see how much the health rises.
Here's what you should be looking at: Take note of the pre-scaled health. I start the timer and attack normally (I didn't use any CDs), watch my damage meters on the left and pause as soon as the damage goes over the PRE-scaled health. That is where the mob would have died without scaling. Now note how much health the mob has left and how much longer it takes to kill him (1 global CD, accomplishing the goal the blue talked about).
882 Enhance:
I did this same thing on a standard non-elite mob (the WQ just north of Meredil) as well and it was the same result.
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Same thing but with as 879 Resto:
I'll save you the time of watching the video and tell you that it didn't even take 1 GCD longer, I critted through the extra health.
I was actually surprised by this, I would have thought that not having the extra DPS from stats that a DPS has that it would elongate that extra GCD. But I think that extra sliver of health is so insignificant it doesn't really matter what you're attacking as. Maybe it's different for different classes, resto is rather bursty with Lava Burst procs, but just the math off the top of my head (and I'm not a math whiz) makes me think it's still insignificant.
Also, if I'm making some logical error point it out. Kind of doing this on the fly.