As someone posted earlier. It's just Blizzard caving to people whining. It's ridiculous.
The position is anti flight is fascist and controlling, of course they will complain when the already asinine pathfinder becomes easier
Removing the Invasion requirement for Pathfinder is an overly dramatic choice. That's why I'm not necessarily happy with the decision.
Having the invasions tied to the achievement wouldn't have been a bad thing if they just made invasions more accessible to the other 50% of their player-base.
The decision to de-link the achievement from the invasions with the logic of, "lol, there are world quests you miss during the day too qq" is an incredibly tone deaf reaction, and doesn't help those of us who actually want to experience invasions - let alone reap the AP and nethershard rewards that daytime players are able to get.
The invasions really just became largely pointless to do on a decently geared char unless you need the emissary of that zone. They don't even give legionfall rep, they aren't needed for flying, they're just kind of world quests but they give nethershards (which u could just as easily get spamming sentinax beacons)
Simple solution : make an invasion last 2 or 3 hours only and as soon as it is over, a new invasion starts in another zone.
It was my concern that this was going to quickly happen anyways. Once people got their 4 for flying, a lot of them were going to be done with them, dragging down the pool of people to do the group content.
Blizzard's reward system has been heavily flawed this expansion.
You're correct. Except this is a game that people are paying for and want to actually see and experience the content. Example, I'm missing the Stormhiem event going on now because of work... but I have a guild member who hasn't been able to see any of the 3 yet. And it's not because he's lazy, doesn't want too, or playing another game, it's literally because real life responsibilities come first.
That only works in the story, not in actual game play. It's easy to catch people off guard if the schedule is morning - mid afternoon... where a lot of the player base is at school/work or whatever. Additionally, as there's no repercussions if we players do nothing, what does it prove to "catch us off guard?"The burning legion is a constant threat so it makes sense that they can invade us at any time, catching us off-guard
"Clearly every aspect of one's life, from financial stability to social popularity, to sexual prowess can be boiled down to 4 numbers: One's Arena rating" ~ Xandamere
The better solution would be to make invasions last 18 hours or so. They're not repeatable on a single character, so this is a pretty odd choice by Blizzard. Maybe it was simply less work to remove the requirement than it was to extend the timers.
Complaining for the sake of complaining.