So i'm supposed to stop giving blizz shit when things like
prestige system is announced
- universally disliked by the pvp community.
6 months go by, ya you guys are right we are fixing this...next month.
So i'm supposed to stop giving blizz shit when things like
prestige system is announced
- universally disliked by the pvp community.
6 months go by, ya you guys are right we are fixing this...next month.
If you give constructive feedback it's not guaranteed to be fixed. It's just mature way of showing how, in your opinion, things would be better. It's up to Blizzard to take a look at it and decide if that's the way they wanna do it. Sometimes they will accept the change, sometimes they won't. Sometimes they will wait for some time before deciding. That's how things work in big projects. If you're working around the clock about the feature X, and someone gives you a great idea about feature Y, you have to wait before trying it, because X cannot be just left in the middle of work.
I like legendaries, so I will not side with you on that one. I don't have BiS ones on all my alts, but hey, I'm not obsessed with it. My main with which I cleared NH first, had mediocre legendaries at the time of clear. Still did my job and we got it done. I was not jealous of the numbers the guy (same class) with BiS legendaries did. He did not boast about it either (aside from healthy fuckin around. We checked logs, confirmed we both did well, said good job and now we're doin' it with alts. You know, having fun, without crying left and right about gear and whatnot. "Woah, you can do that?". I know, right?
I also like mobs scaling, but that's just me, liking things to be challenging. I understand how you want to auto-pilot half the stuff. That's ok too.
Class balance, I agree.
I see your point, but you don't see the simple stuff - that there are people who like the very same thing you and X number of dudes dislike. We're not all the same man. I dislike something, you like it and vice-versa. All we can do is post our opinions and if they choose to address it, good. If not, whatever. Just don't be a freakin' crybaby about it. It's not the end of the world (of warcraft ) if it's not perfectly made according to your liking. There is no possible way that's even achievable. Accept that, enjoy the game, enjoy the life.
- - - Updated - - -
Customer is not always right. That's an illusion. Customer can be right or wrong. All customers are not good customers. You being a customer doesn't entitle you to be a jackass. Learn to behave.
- - - Updated - - -
I'm telling you I am enjoying every second of it. Most of my guild does too. Rant is a rant. It can be based on something, but it's still a rant. It's an immature and shitty way of behaving. If you do it, you're acting like shit. That's something you should work on (if you're doing it). Also take a look at why do you respond better to anger then simply stating what you could do better. Nothing wrong with passion. Everything wrong about shitty behavior.
Yeah, you know, if majority people disliked the game, we would not be having this discussion, as there would be no game. Simple logic.
NO
Tell Blizz to stop doing lip service 'better communication', dont put the next raid up on the ptr as the rest of the content on the ptr, fix this broken mess up a patch, and give us time tables for content release
Originally Posted by Blizzard Entertainment
You clearly have NEVER worked in customer service before, getting shit on by a customer is part of the job. They ask for our feed back so we give it. Only person here being a jack ass is you for for failing to realize that just because its negative doesn't mean its unfounded or not true. Opinions are like assholes and everyone has one, those who get butt hurt over someone's opinion is going to have a sore ass their whole life which applies to you for such a rude reply.
This is basically what Blizzard has become, instead of Micropaying there is gating which keeps you subscribed longer, the more you play, the more they win. So they make the game only a LITTLE fun because if it were too fun, you wouldn't play over long periods of time.
Oh my... the only thing I can think of with that kind of rant is
At this point blizzard Activision might be the worst gaming company out. They've made dumbing down genres their mo, and others are following because money. If you actually enjoy video games, blizzard is your worst enemy. If you suck at video games and hate thinking too much, blizzard is the best out.
Rng, watered down versions of other games, and accessibility is what blizzard brings to the table.
during WOD We waited ages for new content and they did admit that timing was all wrong.
the real feel I'm currently getting from this patch is Zero flow. the new zone just feels so disjointed
you keep looking at the map for a new Quest to pop up. Instead of like the other Zones where there's 15-20 daily.
100% nothing to do with Rep Gain, the ship flying around with the portals is just utterly useless.
Fair enough about the Grind to build the new structures that's been a core issue for most of the Expansions. but this new zone just feels utterly flat its a massive shame.
I think Blizzard's problem is that they are addicted to randomness. Everything has to be linked to some kind of random time or drop or roll, etc.
I understand that it is a nod back to the days of table top D and D, which relied heavily on dice rolls.
The real problem is you can't have true randomness in a computer generated roll. Which is why you get the same pants in your cache 5 weeks in a row despite it being a random roll (it happened to me in WOD with the garrison missions).
The thing is: all these things don't have to be random. Some can be random, some can be fixed. I think that some things should be random, like drops off bosses or ultra rare mounts. Some things shouldn't, like the triggers for some of those hidden artifact appearances.
Also, maybe make the randomness more fun. Right now it all happens behind the scenes. You kill the boss and get nothing. Perhaps, it can be a little more transparent and engaging than that.
I will continue to give them shit so long as PvP balance and PvE DPS balance is a fucking trainwreck, which it is, IMO PvP balance is the worst it has ever been since TBC ended. They are a multi billion dollar AAA developer, I should be able to, and do, expect better quality than this shit.
No class should have no chance to beat another, for example even an amazing Ret can't beat a semi-competent mage of any spec... A matchup that used to be fairly balanced, every expansion until this one, was swung wildly and absurdly in the favor of mages because the PvP balance team is fucking incompetent this time around.
You can, if you use a physics simulation to roll a die :Pyou can't have true randomness in a computer generated roll.
Last edited by Schattenlied; 2017-04-08 at 10:48 PM.
A gun is like a parachute. If you need one, and don’t have one, you’ll probably never need one again.
The pursuit of profit is not a virtue; "they're just trying to make a buck" does not justify unscrupulous business practices. We're all trying to make money, but there is a way to do it honestly while also providing a service that people need/want.
100% know what you mean. I've thought for ages there's clearly devs on the team who have never played certain classes
and it shows. we've gone from some very minor (but annoying issues) how certain classes perform in PVP into one big mess.
I see it more being on an very imbalanced server.
More worrying the ages of WOW shouldn't be used as an excuse by anyone at the company., there are older MMO's and they are doing okay
there was an arrogance in certain interviews with the Devs during WOD and sadly that's still there. They seem to obsess about tiny little things
and the major problems that are glaring at everyone they totally ignore
You should've seen the Paladin community bring up constantly how bad our talent "Holy Wrath" is eversince alpha/beta of Legion! And explain what to replace it with or how to TRY and fix it!
"Don't like the talent? Great. Pick something else." -Blizzard
(There used to be abilities in D3 that did 'more damage when the player had less health' but they admitted it was bad practise and removed them. And since Legion seem so inspired by D3...)
Oh, and that one time when Hunters reported since alpha that their pet acted weird and wouldn't attack enemies attacking the hunter, until the hunter first attacked them - having Blizzard say "That's odd, it's not supposed to be like that." after 7.0 hit live.
Blizzard... sure... is... GREAT...! o_o
My constructive feedback to Blizzard. Fire the heads of the current dev teams, bring new blood. Those people take good ideas and fuck them up, making a potentially good game SO MUCH SHIT.
See? even constructively, Blizzard can't avoid having shit thrown to them.
"Blizzard listens" ... then they released WoD, followed by Legion.
LOL
And there were perfectly reasonable options that they had at their disposal if they realized that this is a 24 hour game with everyone on different schedules and time cycles. Even without the invasions being needed for flying, they still give really strong rewards (extremely high AP/hr, and nethershard gain) - people are going to want to be able to do them.
- Option 1 - Instead of having them up for 6 out of 24 hours, why couldn't they just have had one zone being invaded for a 24 hour period every 24 hours, and then just moved the invasion to a different zone on the daily lockout reset. This is how literally every daily quest and every world quest works, and I fail to see any reason why that couldn't have happened. That option would make everyone happy because they could just do it at whatever time of the day they can log in.
- Option 2 - Have the invasion up for a 12 hour on/12 hour off duration. The majority of people work (yes, not everyone) and sleep in 8-10 hour blocks. With a 12 hour duration, the vast majority of people would be able to log in at some point to get it done. This would be a decent option if they didn't want an invasion up 24/7 for "RP reasons"
Either of those options would have been vastly more sensible than the current implementation and would have made 95% of the people complaining about it happy. A 6 hour cycle is pants on head moronic in every way; it virtually guarantees that a large chunk of the player base will miss it completely do to work/sleep/other commitment activities. No one has given any reasonable explanation why the 6 hour thing makes sense for anyone without a huge amount of schedule flexibility.