Originally Posted by
Niwes
WQs are not the problem. leechers are not the problem.
"stupid ppls" is the problem.
these here are problems, and they all come from the same source, stupid humans:
- stupid ppl that dont check other ppls are leeching and therefore dont kick them
- stupid ppl in LFR that dont check the afks and vote them out
- stupid ppl that cried for piss easy brain afk mass aoe stuff
- stupid ppl that cried for matchmaking tools
- stupid blizzard ppl that listened to stupid ppls and gave em that shit
- stupid blizzard ppl that introduced all that shit without thinking about long term consequences
- stupid ppls that pay for that crap and supporting this stupidty
listen: the most problematic thing is shortsightedness (now lets call it SS). its a chain. activision's share holders want good quarter numbers, instead long term investment (SS), bc "rapid market changes today, bla blah". therefore blizzard develop a direct game design, that supports short term involvement and getting most out of it, with least costs (aka cost efficient) -> next SS. blizz then sell that crap to ppl and they pay for it, bc ppl believe marketing crap and dont realize consequences of supporting that shit, bc SS. again. this all creates a spiral of SS that holds itself alive. and therefore you have all that crap.
lets look what could be happened instead:
shareholders invest long term in loyal customers and stable money. therefore blizz has to design a game with focus on quality. so they think about consequences for what they do and come to the conclusion that, if they support "getting all now" (giev epixx 4free), lazyness via instant queing, LFR, nochallenge, crossrealm etc., then they create a toxxic community at some point so lazy and derailed that the game become bad and ppl start leaving (most of it, after 2-3 months). or in short: if they think about the consequences for what they do, they realize that they help killing their own game slowly. and if you "train" ppl to do that and to acceppt that, you become a customer base that slowly killing itself. so, when you realize the consequences, you start acting against. the result will be higher quality, better game design. rules. and a game made in such a way, ppl start again to be trained to be "nice", to not let them hide behind game systems, to gave em a need to work together, to gave em a reason play as a group and not as a douche bag. then you train ppl to behave social. and the result is a better community and therefore a better game. and ppl pay for good stuff.
so, why we dont have that situation? easy: because ppl are stupid. and help to improve stupidity by their own stupidness.
TL;DR
its all about a consequences spiral. about HOW you (a company) want get money. about HOW the world (of warcraft) is designed by the ppl they live in (we, the players). its all about shortsightness and mostly ends (after sherlock thinking step by step) in
"its all about stupid ppl".
and stupid ppl is good for making money. thats the solely reason why things are like they are. simple as that.
as a simple exampl look at exactly that post here. 80% of ppl will not read it. too long. too lazy. and the ones they do, another 50% dont even get it. instead, the 80% ppl read the first few posts on the main site, click "reply" on some of em, and type in a twitter-long message, just to get the good feel of "i told my oppinion too". that was it. 80% of this forum is based on that mechanic.
so...