View Poll Results: Will they increase our damage

Voters
94. This poll is closed
  • Yes

    39 41.49%
  • No

    39 41.49%
  • We are fine as we are not expecting anything

    7 7.45%
  • Stay the same

    9 9.57%
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  1. #1
    Deleted

    Shadow Priest 7.2.5 damage increase

    Do you think we will get any damage buffs in 7.2.5

  2. #2
    You can bet for sure they will. I am sure they didn't want to include any changes in the recent hot fix because there is alot of tweaks that shadow priests needs and 7.2.5 ptr and it is the best place to test all these changes to make sure that we aren't bad when ToS comes out. The changes that we desperately need is gaining faster void form stacks, a change into our AoE, better ST, mobility like how tier 19 4p gives us because the more we move the less we stay in Voidform which is less dps, Twist of Fate and Power infusion baseline into the spec, gutting out the shadow fiend trait, looking at the golden trait "Sphere of Insanity" and so on. I could literally go on forever about whats wrong with the current state of spriest and i blame blizzard for this because they didn't test STM well enough to see that it was a completely broken talent and for as long as that talent is there, spriest will have problems in the future.

  3. #3
    if they are going to do anything in the patch, making ToF baseline would please me the most over any dmg buffs. i think after the proposed EN change shitstorm they had, they are scared as fuck to put anything out there for shadow so they might just be taking their time trying to come up with the best solution. or they could do nothing, wouldn't put it past them either

  4. #4
    I have the feeling that they will not touch shadow in patch 7.2.5.

  5. #5
    The optimist in me hopes they realize the absolute dogshit state of Shadow for farm content and buff us accordingly.

    The pessimist in me believes they're too fucking lazy/unwilling to admit S2M sucks/needs to be redesigned so the easy thing to do is pretend Shadow is fine the way it is since we're still good for progression.

  6. #6
    S2M is the worst, even when it was OP I hated it.

  7. #7
    Deleted
    Although I would love to see ToF become baseline I do not think the 15 tier is the issue.

    I really feel like its the 100 row.

    Power Infusion is the only option for raids, Misery for M+, MBender is on the bench.

    PI baseline please, Misery is fine as is, buff MBender to make him fantastic at single target, then move SCrash back to this row.

    Then give us a new top end talent, maybe something to do with building insanity.

    And while your at it we could use our spread damage from MSear going up by 4-500%.

  8. #8
    Quote Originally Posted by jobbly View Post
    Although I would love to see ToF become baseline I do not think the 15 tier is the issue.

    I really feel like its the 100 row.

    Power Infusion is the only option for raids, Misery for M+, MBender is on the bench.

    PI baseline please, Misery is fine as is, buff MBender to make him fantastic at single target, then move SCrash back to this row.

    Then give us a new top end talent, maybe something to do with building insanity.

    And while your at it we could use our spread damage from MSear going up by 4-500%.
    Or, alternatively, just revert absurd 7.1.5 dot nerfs. First week of 7.1.5 was the best time to play shadow priest, when we were actually good without s2memeness.
    No more time wasted in WoW.. still reading this awesome forum, though

  9. #9
    Deleted
    As someone said earlier, i think we we stay untouched. We will most likely see some changes after ToS have been cleared.

  10. #10
    Quote Originally Posted by l33t View Post
    Or, alternatively, just revert absurd 7.1.5 dot nerfs. First week of 7.1.5 was the best time to play shadow priest, when we were actually good without s2memeness.
    We were way too OP at that stage, I think a simple fix to us is leaving the DoT damage nerfs (maybe giving some of it back, like 5% on VT and 3% on SWP), and shifting that damage into SWD, MB, MF/S. Something like:

    • 3% increase to SW: Pain
    • 5% increase to VT
    • 20% increase to MB
    • 15% increase to Mind Flay
    • 60% increase to Mind Sear splash
    • 75% increase to SW: Death (reduce legendary increase to compensate)
    • 50% increase to Shadowfiend and Mindbender
    Last edited by nutspanther; 2017-04-21 at 06:30 PM. Reason: stupid emojis

  11. #11
    Quote Originally Posted by nutspanther View Post
    We were way too OP at that stage, I think a simple fix to us is leaving the DoT damage nerfs (maybe giving some of it back, like 5% on VT and 3% on SWP), and shifting that damage into SWD, MB, MF/S. Something like:

    • 3% increase to SW: Pain
    • 5% increase to VT
    • 20% increase to MB
    • 15% increase to Mind Flay
    • 60% increase to Mind Sear splash
    • 75% increase to SW: Death (reduce legendary increase to compensate)
    • 50% increase to Shadowfiend and Mindbender
    I'm pretty sure those numbers would make us stronger than we were before those nerfs, at least the shadowfiend one when taking into account the next set bonus. That said I do agree that what we need is more damage on our direct damage spells rather than our dots. Our dots are in a decent spot at the moment but we need more damage on our single target spells so we aren't so far behind in that area. Honestly a nerf to ToF would be nice as well so we aren't so balanced around it.

  12. #12
    Quote Originally Posted by nutspanther View Post
    We were way too OP at that stage, I think a simple fix to us is leaving the DoT damage nerfs (maybe giving some of it back, like 5% on VT and 3% on SWP), and shifting that damage into SWD, MB, MF/S. Something like:
    No, we were like a current affliction - instead of being artificially gimped into being equal to other dps specs only in multidot scenarios, we were equal to other dps specs in all scenarios, especially in 5-man dungeons. Which felt awesome, and for me that was the second time I had actual fun playing SP, a spec I survive playing since BC. (first was DS in Cata)

    All I can advice you is go and look at your logs. Pay attention at how much damage your different abilities do. As soon as you do that, you'll realise that buffing skills that deal 2-5% of your overall damage by 15-20% is absurd and will lead to absolutely nothing.
    No more time wasted in WoW.. still reading this awesome forum, though

  13. #13
    I think if your goal is to increase our single target damage, without wildly increasing our multidot damage, then buffing skills that deal 2-5% of your overall damage is the only option. You just have to buff them a lot.

    Buffing our dots will increase our single target damage, sure, but it will also wildly increase our scaling on multidot.

  14. #14
    I'd be interested in them buffing some of our bad artifact traits, for example Shadow Word: Death or Mind Blast, so that we can equip more relic types and have an easier time gaining ILvL in our weapons.

  15. #15
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    Quote Originally Posted by Chantique View Post
    I have the feeling that they will not touch shadow in patch 7.2.5.
    I share this feeling.
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  16. #16
    Quote Originally Posted by Coronach View Post
    I'd be interested in them buffing some of our bad artifact traits, for example Shadow Word: Death or Mind Blast, so that we can equip more relic types and have an easier time gaining ILvL in our weapons.
    Yeah that's a good point, it would be nice to have more than 1 good relic per raid. It's clearly too good an idea for blizzard to do though.

  17. #17
    Quote Originally Posted by davesignal View Post
    Buffing our dots will increase our single target damage, sure, but it will also wildly increase our scaling on multidot.
    Yeah, god forbid we actually can shine in that only scenario we're supposed to be good at. Not to mention the "prevalation" of multidot fights in modern raids... /s
    No more time wasted in WoW.. still reading this awesome forum, though

  18. #18
    Deleted
    Just fix the legendary ring, aoe and single target please.

    Also, baseline PI, ToF, Lingering Insanity. These talents feel almost part of the core shadow priest theme. Without these the gameplay suffers terribly.
    We have no real options with regard to talents really.

  19. #19
    shadow will not change in 7.2.5 since blizz (from their point of view) corrected shadow already and since shadow is in a mid spot in raid dmg at the moment, and since there are no loud outcrys, and since blizz thinks shadow is fine, there is literally NO chance shadow get more than small numbers tuning to match overall tuning.

  20. #20
    Deleted
    Quote Originally Posted by Niwes View Post
    shadow will not change in 7.2.5 since blizz (from their point of view) corrected shadow already and since shadow is in a mid spot in raid dmg at the moment.
    At the moment priests are the worst damage class in nighthold. Every spec that is below us has a chance to respec to a stronger one if they really want to push it and all other 1 dps spec classes are ahead.

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