Just focused on the flying part, I didnt miss that at all this xpac. WoD was bullshit, i agree. But with the whistle and the smart placed flight transport network i never felt lost or stuck in any place.
Now that i unlocked flying i just hover over the highest AP reward WQ and dash in. Not complaining, just saying I wouldnt have experienced much of Legions beautiful and detail-rich envoirment if there was flying from beginning.
Well, could go for maxlevel + explore/loremaster for each zone.
After you have done that, do you really "experience" that much when doing repetive WQs?
I usually find more gems in the enviroment when flying, because when on the ground I wont bother going off path, just because its so time consuming. Also flying gives a good overlook.
most people complaining about fliying gonna buy net exp and complain again. Pathfinder is ok.
You are missing the option for “Hopefully the same way it os rifht now“
If the content is consumed slower then people are ready for the new content later. If we get to max level in two weeks, we need raids after two weeks-ish. If we get to max level in 4 weeks, we need raids after 4-ish weeks. So therefore Blizz would have an extra two weeks to refine those raids. This is what I meant by slowing down content. It would help with pacing.
I love that Torment idea, sounds great. Kind of like Mythic+ open world?
Flying is the worst feature everyone added to wow. It because of it open world feels so empty.
I strongly suspect that I've been afflicted by an overexposure to the toxic fumes of regurgitated bullshit that's generated by blind Blizzard fanatacism. But it could just be my allergic reaction to idiocy.
Then maybe they should stop making content that's so easily broken by flying players. Or change flight so that it can interact with the content in better ways.
That's patently false. Players have been suggesting ways to improve things since WoD beta after seeing how terrible No-Flying was. And if all you're seeing is crying, then maybe you should stop wasting your time on QQ posts and start reading the actual, legitimate criticisms and suggestions.
That is not the fault of flying. That is caused by weak content with little replay value.
Last edited by SirCowdog; 2017-04-24 at 11:06 AM.
I would like to think that after the disastrous effects of no flying in WoD/Legion and the way both expansions became night and day better with it's addition that Blizzard will have learned their lesson, but it's Blizzard we're talking about...
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Never played in Vanilla then I take it? lol.
It was never a factor to buy xpack if it had no flying at all, even I understand why they dont let people use it instantly after reaching the maximum level.
You have to feel the world, explore locations, do quests without flying over location from point A to point B brainlessly and tbh deeply respect this decision, very wise in my point of view
(so pathfinder = confirmation you've seen enough of legion stuff on ground/feet, you can continue your jorney without any problem )
step into everything will gief ya nothing, mon
I don't give a fuck about flying.
Probably running on a Pentium 4
1: Makes it harder to get from A to B (as you often have to travel in the opposite direction, hop on a FP that goes nowhere near where you want, then ride back the right way, taking twice as long). This is a big problem as post-TBC zones have been designed with max level flight in mind making them laborious/difficult to navigate by ground.
2: No flying at launch means mats cost more, this means raiding costs more, this means the amount of grinding required is higher, this means burnout is higher, this means sub loss is higher. Just like in WoD I have seen many people quit the game purely because no flying means the extra time sink makes the game less enjoyable.
3: Makes it harder/less enjoyable/pointless to simply travel the world in search of rare mobs, exploration, areas you haven't seen, etc.
The entire reasoning behind removing flight is because it trivializes the content when a player can approach it from the air. So my suggestion is to stop making such weaksauce content that's so easy to break.
I just went over this on the previous page, so I'll just copy/paste:
"There are lots of ways to address the issues that flying creates in a world designed for the ground. I could go on for a long time about it, but what it boils down to are two main things:
1) Change the world to account for flying players.
2) Change flying to work in a mostly grounded world.
Personally I'd prefer a combination of the two. Set flight speed closer to that of ground mounts, give it a fatigue bar, or a cooldown, or make it work like Gliding+Emerald Winds. Create certain areas in the world that can only be reached by flying, or defend quest areas with ranged enemies, grapplers, flying enemies, and anti-air canons.
When the main complaint about flying is that it's too powerful, it seems like the obvious solution is to make it less powerful, and increase the danger of the zones. Simply turning flight off for 8 months doesn't actually solve any of the problems."
I'm not entirely sure what you're actually trying to get at here. Yes, if customers don't like something, the most effective way to express their displeasure is by not paying.
But did you mean to ask what's terrible about No-Flying?
First is the fundamental problem with removing a feature that many players consider one of the fundamental and defining aspects of the game for the better part of a decade.
Second is basically removing all the value of the work and money players have put in to obtain flying mounts of all different kinds.
Third is that Blizzard isn't really delivering the superior experience that removing flight was supposed to make possible. It's just the same old crap: Kill-X, Collect-X, fill the progress bar.
Fourth: By not using flight they're giving up a LOT of potential gameplay and thematic opportunities.
Fifth: It's completely immersion-breaking to not be able to fly when our planet is being invaded by freakin space aliens in battleships, and our central base of operations is a giant floating wizard-city. Not to mention the rocket-powered goblins in power armor. And the flocks of dragons, harpies, griffons, and other flying critters that we keep having to fight. Did I forget to mention the opening cinematic where the Horde and Alliance were assaulting the broken isles with airships?
And most importantly of all: Flying doesn't actually break the game like people seem to think. And the ways that it DOES cause problems are easily fixed, even only using game mechanics that are already in the game in other expansions.
I'd go into more detail on each of those subjects, but honestly all that really matters is what Blizzard does with flying now that it's back in the game.
Last edited by SirCowdog; 2017-04-24 at 12:04 PM.
I am not so sure of that.
They do not let people use it when reaching max level to prevent even faster consumption of world content that would make players be burnout faster of that world content.
That, and a way to have people doing pathfinders, which is a way to provide more content (forced but still more content).
I already got flying two weeks ago, i have skipped this week questline (the one with the shards), and i think i am gonna skip the rest of the weekly questlines, unless they are needed for something i am interested in.
I only finished nightborne campaign after unlocking the dungeons because of the pathfinder.
Lol, what a great counter to the well reasoned arguments, not :P
That's only useful for world quests though and only if you want to go to a FP to go to another FP to go to a quest, so the problem remains it's just slightly reduced, you still waste a lot of time for no reason than the devs being jerks.
WOTLK and expansions after, Vanilla and TBC were designed with ground mouts in mind.
Not as much as in WoD/Legion compared to how much people have, these have been the grindiest expansions in the games history due to the flight debacle.
No, it voices displeasure at Blizzard for changing the game in a negative way just because the new dev team doesn't like the game the old dev team created.
It trivialises the irrelevant content, having to take the long way to get too/from an area is neither fun nor content it's a pointless timesink.
No, if it's relevant we will fly too it. Just like we did before Blizzard invented the "flying issue" in WoD in order to attempt to excuse an unpopular/poor design decision.
I just hope there's not a bullshit "part 2" next time.
Earn Pathfinder for current content = fly in current content. No "wait til the 2nd major patch".
F2P: If you don't think it's worth my money, I don't think it's worth my time.
If they are things you can ignore they they are not things you shouldn't ignore as they are not relevant to what you are doing. Riding through an area ignoring the mobs is no functionally different than flying over it ignoring the mobs, it just takes much longer.
The WoD where Blizzard lost half their playerbase because people hated changes like no flying and 20m mythic? That WoD? >.>
The most annoying thing is how both WoD and Legion undeniably became better expansions the instant flying was activated, it's like, do Blizzard devs even play this game themselves? lol.