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    [Hero Concept] Hakkar, the Soulflayer

    Hakkar the Soulflayer
    Specialist

    Hakkar the Soulflayer is a god of the troll pantheon. Dominating the trollish empire of Zul’Gurub, Hakkar seeks to spread his infectious dominion with his blood magic. Notable characteristics of Hakkar as a hero includes reversal of traditional skill formats, unique personal and team buffs, no mount, transferring buffs to your killer, and choice between melee or ranged.

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    Abilities
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    Corrupted Blood [Innate]
    (Active): Hakkar infects a minion with Corrupted Blood. When a minion with Corrupted Blood suffers 153 (70 + 4% level) damage or dies, it erupts and infects nearby minions.

    Enemies affected by Corrupted Blood lose 22 (10 + 4% level) health every sec. Lasts 6 sec on Heroes and until death on minions.
    10 Mana, 45 sec cooldown

    [Q] Ability based on level 1 talent
    Blood Lash [Q1] - (Active): Hakkar's next Basic Attack strikes 2 additional times and restores health equal to 35% of damage dealt. Your next Basic Attack will strike immediately.
    40 mana, 6 sec cooldown

    Blood Spit [Q2] - (Active): Hakkar spits infected blood at the target, inflicting 72 (33 + 4%) damage instantly and 361 (165 + 4%) damage over 4 sec.
    60 mana, 9 sec cooldown[

    Blood Leech [W]
    (Active): Hakkar drains the blood of enemies at the target location, inflicting 223 (102 + 4% level) damage. Hakkar restores health equal to 50% of damage dealt.

    Hakkar’s other Basic Abilities reset the cooldown of Blood Leech.
    20 Mana, 5 sec cooldown

    Mark of Hakkar [E]:
    (Active): Hakkar inflicts 85 (33 + 4% level) damage to an enemy and restores 85 (33 + 4% level) health. Applies Corrupted Blood, or spreads it if already affected.
    35 Mana, 3 sec cooldown

    Soulflay [R]:
    (Active): Steal 10% of the maximum health of Heroes at the target location. Usable at level 1.
    No Mana, 120 sec cooldown

    Sons of Hakkar [Z]:
    (Active): Hakkar summons a Son of Hakkar to pursue the nearest enemy Hero, dismounting and slowing it by 20% for 2 sec. Hakkar does not use mounts.
    No Mana, 30 sec cooldown
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    Talents
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    Level 1
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    Sickle-scythe:
    (Passive): Hakkar’s Q ability becomes Blood Lash.

    ? Quest: Each Basic Attack against a Hero increases Hakkar’s Attack Damage by 0.2.

    ! Reward: After attacking Heroes 50 times, his Attack Speed is increased by 20%.

    Venom Glands:
    (Passive): Hakkar’s Q ability becomes Poison Spit.

    Increases Hakkar’s Attack Range from 1.5 to 5.5
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    Level 4
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    Drink It In:
    Regeneration Globes restore 100% more health and mana.

    Blood Siphon:
    Restore 9 (4 + 4% level) health every sec if an enemy is affected by Corrupted Blood.

    Shadow Bite:
    Son of Hakkar reduces the enemy’s Spell Power by 35% for 2 sec.
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    Level 7
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    Aegis of the Blood God:
    Gain 10 Armor.

    When you die, the Hero who killed you gains this bonus for 20 sec.

    Ancient Hakkari Manslayer:
    Gain 20% increased Attack Damage.

    When you die, the Hero who killed you gains this bonus for 20 sec.

    Touch of Chaos:
    Gain 10% Spell Power.

    When you die, the Hero who killed you gains this bonus for 20 sec.
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    Level 10
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    Blood God:
    (Passive): Soulflay cooldown reduced by 60 sec.

    (Passive): Blood Leech gains 1 additional charge.

    (Passive): Son of Hakkar stuns its target for 0.5 sec.

    Lord of Zul’Gurub:
    (Passive): Hakkar learns the following 3 abilities. Limit 1 Aspect per Hero.

    Aspect of the Snake: Hakkar grants another allied Hero 10% increased Spell Power until death. Hakkar receives half the bonus. No Mana, 90 sec cooldown

    Aspect of the Tiger: Hakkar grants another allied Hero 20% increased Attack Damage until death. Hakkar receives half the bonus. No mana, 90 sec cooldown

    Aspect of the Spider: Hakkar grants an allied 10 Armor until death, reducing damage taken by 10%. Hakkar receives half the bonus. No Mana, 90 sec cooldown
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    Level 13
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    Wicked Wings:
    Sons of Hakkar reveals anarea around Hakkar, and a larger area around the enemy.

    Death Draft:
    Sons of Hakkar first slows the target by 90% decaying over 1 sec, then by 20% for 2 sec.

    Kin of Hakkar:
    Sons of Hakkar has 1 additional charge, but has a 10 sec cooldown between uses.
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    Level 16
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    Serpent Thrash:
    Blood Lash [Q1] strikes a total of 3 times.

    Outbreak:
    Blood Spit [Q2] hits all enemies near the target.

    Blood Plague:
    Corrupted Blood deals 150% more damage to minions.
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    Level 20
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    Soulflayer:
    Each enemy Hero hit by Soulflay is immediately pursued by a Son of Hakkar.

    Fealty to Hakkar:
    Allied Heroes affected by your Aspects gain an extra ability to double the bonus effect on himself, and give Hakkar that full bonus, for 4 sec.

    Cursed Armaments:
    Enemy Heroes that steal your Aegis of the Blood God, Ancient Hakkari Manslayer, or Touch of Chaos lose 3% of their maximum health every sec.
    Last edited by Hisholyness; 2017-04-29 at 07:24 PM.

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