I guess it comes down the personal experience. Do you run a lot of random group content? If not, your less likely to see the stuff that goes down. Your server and battlegroup might be less aggressive towards each other.
As for the cause, I obviously can't give much more then my theories, but here they are:
The Bnet community was pretty famously bad. The initial rush of players came from this community and set a tone for the game right from the onsent.
A much broader playerbase. FF 14 is a bit more niche, and as such, draws in a playerbase that might be more respectful of each other, and the IP.
Sample size. Wow has a lot more players, and more odds to run into the jerks, that stand leave a bigger impression then the good players.
Lower bar of entry. Since any cheap computer can pretty much run Wow, people don't have as much invested in the hobby. So their less resperful of it.
These are just theories. I don't subscribe to lfd and lfr being a cause, since most mmos have similar systems in them, and don't have similar problems with their community.
And i guess i just have a tendency to think about the "little guy" a lot. I don't want to see players turned away because they had bad experiences because someone isn't patient enough handle them.
Agreed. I look back at the things I did in EQ and cringe.
The oracle directly pulled from FFT, no. But an altered idea could be. Remove the summons, add some debuffs double down on empowering the dots, and it makes more sense as an oracle then a summoner. But I really dislike 14's iteration of the summoner job.