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  1. #161
    Now if only those dungeons lived up to the "hard mode" moniker.

    Even at the minimum ilvl to enter such dungeons, they're generally easy sauce; once people are decked out gear-wise, they're more than faceroll.

  2. #162
    Yeah optional ifrit extreme or harder dungeons would be nice.

  3. #163
    Deleted
    I agree with the re-design. I meant more that making new dungeons is better. I prefer a complete change of scenery, as in environment. Haukke Manor is still Haukke Manor. I agree with the lore part, its pretty sweet. WoW is just more hp/damage, makes no sense.

    I just feel calling it Haukke Manor Hard Mode feels weird, perhaps call it Returning To Haukke Manor. Simple change, just being picky really. I agree 100% that FFXIV does it better. I just prefer more varied dungeons with new scenery, Im a sucker for fancy scenery. That Limsa Lominsan Hard mode they made in 3...3/4? When they added Nidhogg, was probably one of my favorite dungeons. Very refreshing.

    EDIT;

    Remember when Yoshi was talking about making savage mode 5man content? AFAIK it was a topic during the Arboreum patch release, but they decided to scrap it, cos too hard. I feel something like a Savage version with everything upscaled would be quite good for the game. I do hope its a hidden feature for Stormblood, that would murder WoW for me alltogether I imagine. Mostly due to M+ being such a big driving factor in WoW for me. Savage mode 5mans would literally nail the coffin. I prefer FFXIV in every single way, other than lacking "challenging" end-game content I can run repeatedly. I know savage raiding is there, but its not the same. Its still raiding, vs group content.

  4. #164
    The only problem for FFXIV adding a higher dungeon difficulty is how do you make it difficult? with little CC that mostly means aoes and player interrupting abilites like Nightmare on Diablos Hollow. Which really just ends up a more hectic version of the same thing and all the good hard modes make something new like titan extreme having adds.

  5. #165
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    *shrug* they are cata heroic level difficulty or at least actually punish people for fucking up, thats enough for me. i don't really ever want something in a roulette to be too difficult for people since you want to get it over with quickly.

  6. #166
    Quote Originally Posted by dope_danny View Post
    The only problem for FFXIV adding a higher dungeon difficulty is how do you make it difficult? with little CC that mostly means aoes and player interrupting abilites like Nightmare on Diablos Hollow. Which really just ends up a more hectic version of the same thing and all the good hard modes make something new like titan extreme having adds.
    DDR at 5x speed style AoE dodging?

    Yeah, without much CC it's trickier to make 4 man dungeons more difficult.

  7. #167
    Deleted
    Bigger pulls so tanks don't only focus on maximum dmg and ignore living, more punishing mistakes off the top of my head. I don't know, its mostly a scaling thing, but also to a certain extent different mechanics/less reaction time to them. You've got to be aware of what's happening and be on your toes. Have a list of random special abilities that only happen in savage, I dunno but there are many ways to make it harder.

  8. #168
    am i the only one that is ok with current dungeons? seeing as people can barely comprehend that spamming 1 aoe move is more dps than doing their 123 combo.

    maybe if they had mythic+ style dungeons that weren't part of a daily roulette then sure, but for daily expert spam i think they're perfect atm.

  9. #169
    Heroic dungeons and Hard Mode dungeons can't be compared the way you guys are comparing it. They are two completely different things. Heroic dungeons are not meant to be "new" dungeons. They are meant to be linear gear progression paths through different difficulties of the same content. Hard Mode dungeons on the other hand is redesigns of dungeons intended for (current) level cap. They are meant to be current content and have the same rewards as any other current content dungeon. They are not harder than the other dungeons. The name "Hard" has nothing to do with the difficulty of the dungeon.

    WoW has just as many dungeons as FFXIV without talking difficulties. Heroic, Mythic and Mythic+ are difficulty settings, Hard isn't.
    Last edited by Lillpapps; 2017-05-17 at 08:58 AM.

  10. #170
    Quote Originally Posted by threadz View Post
    am i the only one that is ok with current dungeons? seeing as people can barely comprehend that spamming 1 aoe move is more dps than doing their 123 combo.

    maybe if they had mythic+ style dungeons that weren't part of a daily roulette then sure, but for daily expert spam i think they're perfect atm.
    I think they're a little faceroll at the moment. At launch, tanks are pulling as many as they can and running as far as it will let them sometimes. The EX roulette seemed a little harder at launch in 2.x than they do in 3.x for me. I think it may have to do with the HW design giving gear more quickly with the normal/savage split of 8 man raiding where it was paced differently with tomestones/24 man for the non-Bahamut players in 2.x

  11. #171
    Quote Originally Posted by Ravex View Post
    I'me VERY glad that FFs game design keeps out people like you.

    Also, there are damage meters, that free companies can use to see where work needs to be done. Meters are never needed in pugs.
    Dial it down a notch yeah? More people playing the game, even if you do not like them is good for you, and good for the game.

    Also, I thank god every day I run ACT in pugs. So I know who to add to my blacklist. Because you don't have the same information I do, you're unaware of just how awful over 50% of the playerbase truly is. I'm not talking about doing 50 less DPS, or 20% less. I'm talking about doing DPS I did back in SCoB @ 102 level dps.

    Quote Originally Posted by G3istly View Post
    Except it doesn't? I'm still playing the game, I just think a large chunk of the community are babies. Seems you might be part of that.
    While I don't disagree with what you're saying, you're coming off way too aggressive to have an actual discussion. Yes the community is full of participation medal winners, and it's fairly clear that Yoshi is catering to that demographic. It's better to talk about what you don't like and offer solutions/suggestions that you think could be viable fixes.

    Quote Originally Posted by Kyriani View Post
    Was I being mean? No I do not believe I was. I was stating an opinion and that opinion was "If you don't care about the story, you shouldn't be playing FFXIV". That's not being mean, that's the same as me telling someone "If you don't like strawberries you shouldn't drink a strawberry smoothie".
    That's not fair though. What if player A doesn't really care for story, but likes Final Fantasy, or likes the aesthetics of the MMO? Are you saying he shouldn't be playing? There's a lot more to the game than the story.

    Quote Originally Posted by Kyriani View Post
    My comment has nothing to do with not being nice or cliques and has everything to do with my opinion that, as a heavy story focused game, someone who doesn't care about the story will probably not find FFXIV a good fit for them, and asking to let those people skip... 90% of the game... just to get them to max level is a mistake. That's not being mean or clique-ish, I am merely stating an opinion based on the fact that FFXIV is a HEAVILY story-centric game. You're free to disagree with that opinion but don't try and disparage the community as a whole because you don't agree with my opinion.
    Now I'll admit my comment was a bit unfair. I'm just frustrated by the attitudes that some in here share. This whole if you don't agree with me you don't belong here/in game crowd. Let's say Player A wants to skip the story, but is otherwise an upstanding citizen in the community? Why should he be hated? Why should he be turned away? He just wants to play with some friends, or be a crafter in someones FC.

    Quote Originally Posted by Kyriani View Post
    You're correct friends can't do the msq with you... but they can join you in dungeons and trials when the msq sends you to them. That's exactly what I did with two friends new to ffxiv recently. I consider Fates and Leves content, you don't. That's a matter of opinion and we'll just have to disagree there. One of my lower lvl friends joined me doing fates when I was gathering Atmas for one of the old ARR relic weapons. We had fun, he got some xp, I got my atmas, and we both got some GC seals. I consider that content.
    Look at this objectively, remove your bias for one second. You had fun because you played with your friend not because you did FATES/Leves. You could have ran a dungeon, Savage Alex, or Chocobo Raced with your friend and had fun too. The point is to analyze content in a vacuum with no bias. FATE's offer no engagement (they are merely HP sponges, basic escorts, or just endless waves of trivial enemies), and their rewards are often negligible. Leves have a very specific mechanical purpose (used to bolster crafting classes basically). That said they are ultimately no different than just grinding mobs in the open world, which is not fun.

    Quote Originally Posted by Kyriani View Post
    Guildhests are quick sure. But it is an activity that can be engaged in with friends regardless of level. If playing with your friends (whatever the content) isn't fun for you... then I don't know what to say. If you're saying you personally don't find guildhests or low level dungeons fun, well that's again a matter of opinion. Me and my friends had fun running guildhests, dungeons, and trials together. I find running them both fun and rewarding. At the very least I am getting GC seals which I find quite useful. In the best cases we're running the leveling roulette together and I am either getting tomestones if I am on one of my lvl 60 jobs or I am getting xp on a job I haven't maxed yet. Either way I am rewarded for playing with my friends.
    How can you call something that you finish in 45s content? It literally probably took your friend longer to load in/out than you did actually doing content. That's exactly why it doesn't count. This is about the fact that he could have done it solo and his experience wouldn't have changed.

    This isn't about Dungeons and trials (I've acknowledged those are fine).

    Quote Originally Posted by Kyriani View Post
    I can't argue with this. I can only say that, in my opinion, "endgame" isn't the only part of the game that matters. I personally feel that FFXIV is as good as it is because of the heavy focus on the story and because those who play the game are required to go through it.
    Endgame is not the only part that matters, it is however the most important part. The reasons for such is that at any given time 90% of the population exists there, and new content builds off of it. That's not to say other pieces (i.e. ARR story, HW story, etc.) aren't important, but they are not the "most" important.

    Quote Originally Posted by Kyriani View Post
    I do agree there is room for improvement... I just think that some people's ideas of "improvements" would be anything but, and instead hurt the game overall.
    By all means chime in and discuss when someone makes a good/bad suggestion.

    Quote Originally Posted by Kyriani View Post
    Personally I'd like to see more big story content that isn't tied to the MSQ. Stuff like the Hildebrand series but... less silly. I'd also like to see the ffxiv devs figure out how to change the glamour system without breaking everything so we can have a proper glamour log instead of having to tie up inventory with glamour items.

    As for Stormblood, I have high hopes that the combat revamp makes the dps class rotations require less finger gymnastics to perform adequately with. I just don't have the physical dexterity to handle all the frequent different button presses, nor the mental acumen to keep track of multiple buff timers, dot timers, and procs.

    Since Yoshi-P himself stated that "During 3.x, the action rotation for high DPS became very complex. We saw a large gap form regarding DPS from skilled and technical players and more casual players and so we wanted to bring up the bottom.", the devs do seem to be aware of the issue and will hopefully take adequate measures to address it without totally dumbing down the gameplay. I am particularly hopeful that RDM will not be overly difficult to play at a basic level so I can finally enjoy playing a dps job.
    I agree I'd love to see more side story content that is more serious in tone. I think the primal dailies do a good job, but I think they can do other stuff to.

    I've long stated they need to streamline combat, but they do need to keep it engaging and interesting too.

    Quote Originally Posted by Resiak1066 View Post
    I don't feel like FF's fights are all that intricate. Alex and Coil had some interesting mechanics. But fights like Ilgonoth, nightmare dragons, cenarius, xavius and managing your corruption, chronomatic anomoly and the all the time mechanics, elisandes time mechanics. They might not be difficult, but theya re interesting designs that FF lacks. The majority of ffs fights come down to staying away from the red circle/square/cone, kill adds, break or tag a tether, get away from the pulsing area. I'm not saying FF is bad at fight design, i just wish they went outside the box more.
    Ok fair enough. I actually agree with this. You're referring to the individual mechanics level of creativity. FF14 tends to use a template of mechanics and then fit them into the encounter. While they do end up making interesting combinations, they're nothing quite like Elisandes time phases and rings, etc.

    That said, some of these examples are bad lol. I was bored most of EN. I actually found Nythendra to be one of the more interesting fights. Ursoc, Xavius, and Dragons put me to sleep lol.

    Quote Originally Posted by Resiak1066 View Post
    Using a recent friend we converted as example, he got to 60 in about 3 weeks, maybe 4. A bit optimistic. 4 to 5 weeks? How fast should someone be able to catch 4 years of content in? And frankly i'm not saying it's all inclusive. In fact I would say there other mmos willing to lower the bar for the speed run players. I prefer when developers stick to their vision. They want people to experience their story. They put a lot of time and work into those cut scenes and story lines, I would be pissed to if people just skipped everything.
    Mind clarifying how many hours played a day/week? Rought Estimate. That's how long it took myself and 2 friends to hit 50 (no 2.2-2.5x). It sounds like they may have played a considerably larger amount that we did.

    Quote Originally Posted by Resiak1066 View Post
    And my idea of the power gamers are the "gogogo" types. The ones that will throw a fit if you stop and watch a cut scene. The ones that harass someone learning to tank because their not pulling fast enough. Or a new healer because their not able to keep up with huge pulls. Or the ones that harass a dps because their doing 50 less dps but everything is dying and the dungeon is moving fine, maybe a couple minutes slower then usual. If these people are filtered out because they can't be bothered to play through a story line, then hey, theres a win for our community.
    Well to be fair, no single person criticizes anyone for doing 50 less DPS. I gave actual examples earlier. My average tank in DF would do like 600 dps. If at any point in time a DPS was less than this I said something unless their gear was a clear indicator (it almost never was). Frequently I had DPS doing 300-400 DPS which is unacceptable in i 210+ gear. I was always raised to talk to people like you want to be talked to, and if I was absolute dead fucking weight, I'd want to be told about it in a calm constructive manner. So that's what I do.

    I've asked tanks to pull faster, and I've asked healers to DPS. There's absolutely no harm in a player ever asking for that. I also want to make it EXCEPTIONALLY clear to everyone here. Asking someone something is NOT HARASSMENT. It is only harassment if they repeatedly ask and are rude.

    If a tank tells me he's new, I'll ask if he wants a few tips (50% say yes). If a healer tells me their new, I drop it (I'm no healing expert).

    Quote Originally Posted by Resiak1066 View Post
    I personally cant think of being treated bad. But I was a good player. My only complaint is spending hours in the group finder trying to get mythic dungeon groups and getting passed over because I played a warlock.

    But join any lfr run. Watch how many people get harassed because their dps isnt the greatest even though lfr is a push over. Or a tank/healer makes a mistake in a dungeon and a wipe happens. If you play to the best of your ideas, make no mistakes you will have a good time. Make one mistake though?
    I've ran LFR once in my entire life. One wing in ToT. I have never ran it since. I don't need to. There's nothing in there I need, it's not fun, and I don't have a desire to flaunt to lower geared/skilled players. If the only experience you have is dealing with LFR/Mythic+0 it proves my point as I previously suggested as the toxicity that 99% of FF14 players claim WoW has is either from a singular 10 year old example, or from LFR.

    Quote Originally Posted by Resiak1066 View Post
    A player doing bad dps alone? No, not a bad egg. An unskilled player yes, but not a bad egg. Now, once that player refuses your help, and rages out, he is now a bad egg. He's a weak link to the community and i no longer want to have anything to do with them. But I don't judge a player just because they do bad dps, or have issues tanking or healing, if they have a good attitude and can be helped.

    Your confusing unskilled players with bad attitude. I'll take a bard doing half the dps of the tank, but willing to accept advice and grow as a player any day over someone thats melting bosses, but berating the group the whole time any day.
    If someone is doing 300 DPS with i250 gear. They are not an unskilled player. They are a bad player. They are deliberately disrespecting other people's time. These are the people that I see frequently in DF. I'm not talking about the BLM who sucks at using Enochian/LL and is only doing 900 DPS.

    I have no issues training a bad player. In fact its one of my core tenets (a lot of statics refuse average skilled players, but fail to realize that some of these could be top players with a little coaching/practice). The problem is find me a person doing that DPS and offer them coaching and report back what happens (hint: I already know, because I've done it countless times).

    Quote Originally Posted by Resiak1066 View Post
    I'm not sure if i'm making me case good here. There are some good fights in FF. And some difficult ones. I'm really not knocking FF here as I do love the game. I'm thinking more of some of the ideas wow uses. Time manipulation stuff. More environmental mechanics, sanity meters. I'm not saying rip these ideas off either, I just wish FF would reach a little out of the box and really push it's limits. Break away from some of the standard formulas.
    Agreed wholeheartedly.

    Quote Originally Posted by Kyriani View Post
    See I find how FFXIV handles Hard Mode dungeons far superior to wow's heroic mode. Consider WoW's heroics, they are the same exact dungeon, with the same exact scenery and the same exact bosses with the rare occasion of a bonus boss. In FFXIV however, the dungeon layout changes, the bosses are different, and there's an actual story reason why you are going back and some sense of why things inside are now different. To me, the FFXIV way of reusing their assets is far superior to WoW's.
    I actually really adore the way it reuses assets and gives story reasons for returning. I really wish they'd retune the naming conventions though LOL.

    In essence, I completely agree with you here.

    Quote Originally Posted by Gandrake View Post
    *shrug* they are cata heroic level difficulty or at least actually punish people for fucking up, thats enough for me. i don't really ever want something in a roulette to be too difficult for people since you want to get it over with quickly.
    Did you just say that FF14 dungeons are cata level heroic difficulty?! LOL. That's the most insane thing I've heard all day. FF14 dungeons are Legion normals, at max level, with i900+ gear. You can roll in deep, press the same button over and over and succeed. No danger or engagement.

    Quote Originally Posted by Faroth View Post
    I think they're a little faceroll at the moment. At launch, tanks are pulling as many as they can and running as far as it will let them sometimes. The EX roulette seemed a little harder at launch in 2.x than they do in 3.x for me. I think it may have to do with the HW design giving gear more quickly with the normal/savage split of 8 man raiding where it was paced differently with tomestones/24 man for the non-Bahamut players in 2.x
    Agreed. My experience echos this statement as well. I think gear/dumbing down had a lot to do with it after the kneejerk Pharos Sirius stuff. I think there was another one in ARR they had to dumb down too.

  12. #172
    I think it's gear more than dumbing down. There have still been some fun fights in Heavensward, just more people are in raid level gear faster than before, I think.

    I'm tempted to put your "roll in and push one button" theory to the test and report back on results, though.

    FC might be willing to see what happens.

  13. #173
    I doesn't help when the latest dungeon as soon as it's available is overgeared by people in 8 man normal/24 man/tomestone gear, which is compounded for folks in full BiS. I mean I get they are supposed to be quick, but day of release you could do some of these roulettes in like 10 minutes tops if everyone in your group is pulling their weight.

  14. #174
    Deleted
    Dungeons are never challenging for raid geared people, never have been, never will be.

    Im still hoping they add Savage 5man.

  15. #175
    Quote Originally Posted by Wrecktangle View Post
    Ok fair enough. I actually agree with this. You're referring to the individual mechanics level of creativity. FF14 tends to use a template of mechanics and then fit them into the encounter. While they do end up making interesting combinations, they're nothing quite like Elisandes time phases and rings, etc.

    That said, some of these examples are bad lol. I was bored most of EN. I actually found Nythendra to be one of the more interesting fights. Ursoc, Xavius, and Dragons put me to sleep lol.
    Exactly. I'd just like to see some new mechanics here and there. Not just mixing as many of the standard mechanics as possible and calling it a day. Fights like Thordan ex, nidhogg steps of faith, ultimate weapon in arr are fun fights, but their still using mechanics we've seen a million times, just combined together in different ways and occurring quicker.

    And don't get me wrong, I hated Xavius. I don't like long drawn out fights for no reason. There wern't many mechanics to keep you on your feet. I just think the corruption meter/mechanic is something different. Ursoc was boring...and a horrible fight for affliction locks. But the nightmare dragons was my favorite fight in there. As an affliction lock, managing your dots on everything was fun. Almost always number 1 on that fight.


    Quote Originally Posted by Wrecktangle View Post
    Mind clarifying how many hours played a day/week? Rought Estimate. That's how long it took myself and 2 friends to hit 50 (no 2.2-2.5x). It sounds like they may have played a considerably larger amount that we did.
    He's a truck driver that works on call. I can't say how much he played. He did play a lot. Thats why I said added to the time it would take. But again, how long should it take to catch up 4 years of content.

    Quote Originally Posted by Wrecktangle View Post
    Well to be fair, no single person criticizes anyone for doing 50 less DPS. I gave actual examples earlier. My average tank in DF would do like 600 dps. If at any point in time a DPS was less than this I said something unless their gear was a clear indicator (it almost never was). Frequently I had DPS doing 300-400 DPS which is unacceptable in i 210+ gear. I was always raised to talk to people like you want to be talked to, and if I was absolute dead fucking weight, I'd want to be told about it in a calm constructive manner. So that's what I do.

    I've asked tanks to pull faster, and I've asked healers to DPS. There's absolutely no harm in a player ever asking for that. I also want to make it EXCEPTIONALLY clear to everyone here. Asking someone something is NOT HARASSMENT. It is only harassment if they repeatedly ask and are rude.

    If a tank tells me he's new, I'll ask if he wants a few tips (50% say yes). If a healer tells me their new, I drop it (I'm no healing expert).
    Honestly, I have no clue what dps numbers should be in this game. I was a hardcore wow player for a long time, and I no longer have any interest in it. I got a wife and kids now, and just play for fun now. I have no interest in parsers and damage meters.

    You know what types of people I'm talking about here. It doesn't sound like you. I'm talking about the elitist types that do harass.

    Quote Originally Posted by Wrecktangle View Post
    I've ran LFR once in my entire life. One wing in ToT. I have never ran it since. I don't need to. There's nothing in there I need, it's not fun, and I don't have a desire to flaunt to lower geared/skilled players. If the only experience you have is dealing with LFR/Mythic+0 it proves my point as I previously suggested as the toxicity that 99% of FF14 players claim WoW has is either from a singular 10 year old example, or from LFR.
    I came back for legion after being gone since Cata. Once EN started raiding, I started raiding again with my old guild. We cleared heroic on EN, HoV, and NH. But I got tired organized raiding again. I did lfr a couple times on an alt, and the sheer toxicity was appalling, specially after playing 14 while I was gone.

    Quote Originally Posted by Wrecktangle View Post
    If someone is doing 300 DPS with i250 gear. They are not an unskilled player. They are a bad player. They are deliberately disrespecting other people's time. These are the people that I see frequently in DF. I'm not talking about the BLM who sucks at using Enochian/LL and is only doing 900 DPS.

    I have no issues training a bad player. In fact its one of my core tenets (a lot of statics refuse average skilled players, but fail to realize that some of these could be top players with a little coaching/practice). The problem is find me a person doing that DPS and offer them coaching and report back what happens (hint: I already know, because I've done it countless times).
    What if they don't know their doing so little dps? What if they are handicapped? Most people don't run act. And I bet a lot of people don't read up on their rotations. Ignorance isnt good, but it's not deliberate either. We don't know their side of things.

    But again this is skill versus attitude. Your arguing the same thing I'm saying. There is nothing wrong with an unskilled/bad player willing to learn. These type of players can be a benefit to our community. The player getting angry because your offering to help them? Those players can move on.

  16. #176
    Quote Originally Posted by Faroth View Post
    I think it's gear more than dumbing down. There have still been some fun fights in Heavensward, just more people are in raid level gear faster than before, I think.

    I'm tempted to put your "roll in and push one button" theory to the test and report back on results, though. FC might be willing to see what happens.
    If I was to guess I'd agree. Probably 75% gear, 25% dumbing down. As I stated PS wasn't hard by any means, but it had things that were dangerous and required players to not be AFK to fail. I like that.

    Please, take 3 of your players (and you), Tanks can only use aggro combo, no cooldowns. Healers can only use basic heal (AOE or ST is fine), and DPS can only use basic 1-2-3 combo for their class, no cooldowns.

    If there are mechanics, do not ignore them, but complete them using only the basic tools above. Don't stand in every single AOE, but some are fine. Those are my only rules.

    Quote Originally Posted by The Casualty View Post
    I doesn't help when the latest dungeon as soon as it's available is overgeared by people in 8 man normal/24 man/tomestone gear, which is compounded for folks in full BiS. I mean I get they are supposed to be quick, but day of release you could do some of these roulettes in like 10 minutes tops if everyone in your group is pulling their weight.
    Agreed. Designing end game content that is dead on arrival is bad design IMO.

    Quote Originally Posted by Tangman View Post
    Dungeons are never challenging for raid geared people, never have been, never will be.

    Im still hoping they add Savage 5man.
    FF14 dungeons or all dungeons in all games?

    In my early +15 kills, everything was deadly. The adds in BRH that cast Knife Dance. That meant you couldn't just spam CC because if he was immune when that thing went off GG. If you stunned too soon (during cast) he just cast it after, if you stunned too late your party could have died or lost significant health. That Worm boss in NL was a monster. His damage was through the roof. I used a GCD every single poison spit because that DoT could kill me. If it was fortified the Breakers and Pelters were terrifying, not even counting the raw output of the scorpions.

    I was raid geared in these dungeons.

    In BNS the dungeons aren't typically "hard", but they're very fast paced and engaging. Bosses have fast attacks, unique mechanics and require precision reflexes. I actually like their version of Hard Mode better than most. Bosses no longer have telegraphs (I think this could be cool in FF14), bosses sometimes have more mechanics, and their existing ones are more punishing.

    Quote Originally Posted by Resiak1066 View Post
    He's a truck driver that works on call. I can't say how much he played. He did play a lot. Thats why I said added to the time it would take. But again, how long should it take to catch up 4 years of content.
    Ok so he probably binged when he could, didn't when he wasn't able. That makes some sense, probably averages to like 3 to 4 hours a night, roughly 20-25% more than we played.

    I apologize - you asked this previously and I forgot to respond. I'm not hopped up on the concept of "4 years of content" for the reason that a TV season can run 16 weeks (translates to 2,688 hours), but is only actually 12 hours of content (no commercials). So in essence 4 years, translate to a lot less content (like 140 hours), which actually kinda fits. That would take me roughly 2 months to do, unless I binged.

    Quote Originally Posted by Resiak1066 View Post
    I came back for legion after being gone since Cata. Once EN started raiding, I started raiding again with my old guild. We cleared heroic on EN, HoV, and NH. But I got tired organized raiding again. I did lfr a couple times on an alt, and the sheer toxicity was appalling, specially after playing 14 while I was gone.
    This evidence kind of supports my point. You only experienced the toxicity in LFR, otherwise you'd have mentioned it in your old guild.

    Quote Originally Posted by Resiak1066 View Post
    What if they don't know their doing so little dps? What if they are handicapped? Most people don't run act. And I bet a lot of people don't read up on their rotations. Ignorance isnt good, but it's not deliberate either. We don't know their side of things.

    But again this is skill versus attitude. Your arguing the same thing I'm saying. There is nothing wrong with an unskilled/bad player willing to learn. These type of players can be a benefit to our community. The player getting angry because your offering to help them? Those players can move on.
    Let me rephrase. I don't care that a person is doing so "low" dps. I care that a person is deliberately wasting my time by not putting effort in. DPS is always relative (the numbers aren't important). If I have a 280 player join. I expect him to out DPS me. If he's doing 20% less than me or the same as me, he is not trying, thus disrespecting everyone's time. (I'm like 207 or something). I don't expect a ilvl 190 player to beat me. I don't expect a fresh 60 to beat me. I don't expect a fresh 50 to do more than a geared tank. Because you're not terribly familiar with what output levels are (and I was at the time) it makes sense for this to be a bit confusing.

    Technically, ignorance is deliberate most of the time. If you don't know something it's because you didn't ask/research, therefore deliberate. I mean hell try claiming ignorance in the court of law lol. Unless you're a politician this defense gets the book thrown at you.

  17. #177
    Banned Gandrake's Avatar
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    it's not a direct translation, but when dungeons are current content in FFXIV reasons for failure tend to fall somewhere between "i pulled too much" and "mechanical relevance" and some of them are still mechanically relevant.

    but i guess a lot of dungeons have been nerfed. the leveling dungeons, for example, used to be a lot harder. i'd queue for brayflox a lot back then and it'd always be at the last boss because the tank couldn't dodge the breath. cutter's cry was really hard for a lot of people too. people fucking hated aurum vale.

  18. #178
    Deleted
    I love Aurum Vale xd

    But dungeons still aren't hard, its just people making massive mistakes.

    Regarding the stormblood warrior skill reveal character, Highlander female, really? Their hands bother me to no end, wiggle them too much. Ironically I played a human female at the start of HW, I enjoyed it.. But that arm flapping, fml

  19. #179
    Quote Originally Posted by Tangman View Post
    Dungeons are never challenging for raid geared people, never have been, never will be.

    Im still hoping they add Savage 5man.
    They could just add a savage roullette like the mentor version for people wanting higher difficulty. I imagine a pandaria style cosmetic reward would appeal to the glamour crowd.

  20. #180
    Quote Originally Posted by Wrecktangle View Post
    Dial it down a notch yeah? More people playing the game, even if you do not like them is good for you, and good for the game.

    Also, I thank god every day I run ACT in pugs. So I know who to add to my blacklist. Because you don't have the same information I do, you're unaware of just how awful over 50% of the playerbase truly is. I'm not talking about doing 50 less DPS, or 20% less. I'm talking about doing DPS I did back in SCoB @ 102 level dps.
    Usually I take the same stance towards having as many people play a game as possible is the best thing for the game. Not when it comes to games centered around cooperative game play and dealing with bad apples.

    My take on needing it in a pug may be different then yours. I'm talking specifically lfd tiers of content where it is never needed.

    Forming pugs for "challenging" content is of course a different story. I do support it there but I think the whole black listing thing is a bit much. That said I've already had my competitive raiding hay day and have retired from that sort of thing.
    Last edited by Ravex; 2017-05-17 at 11:42 PM.

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