Now if only those dungeons lived up to the "hard mode" moniker.
Even at the minimum ilvl to enter such dungeons, they're generally easy sauce; once people are decked out gear-wise, they're more than faceroll.
Now if only those dungeons lived up to the "hard mode" moniker.
Even at the minimum ilvl to enter such dungeons, they're generally easy sauce; once people are decked out gear-wise, they're more than faceroll.
I agree with the re-design. I meant more that making new dungeons is better. I prefer a complete change of scenery, as in environment. Haukke Manor is still Haukke Manor. I agree with the lore part, its pretty sweet. WoW is just more hp/damage, makes no sense.
I just feel calling it Haukke Manor Hard Mode feels weird, perhaps call it Returning To Haukke Manor. Simple change, just being picky really. I agree 100% that FFXIV does it better. I just prefer more varied dungeons with new scenery, Im a sucker for fancy scenery. That Limsa Lominsan Hard mode they made in 3...3/4? When they added Nidhogg, was probably one of my favorite dungeons. Very refreshing.
EDIT;
Remember when Yoshi was talking about making savage mode 5man content? AFAIK it was a topic during the Arboreum patch release, but they decided to scrap it, cos too hard. I feel something like a Savage version with everything upscaled would be quite good for the game. I do hope its a hidden feature for Stormblood, that would murder WoW for me alltogether I imagine. Mostly due to M+ being such a big driving factor in WoW for me. Savage mode 5mans would literally nail the coffin. I prefer FFXIV in every single way, other than lacking "challenging" end-game content I can run repeatedly. I know savage raiding is there, but its not the same. Its still raiding, vs group content.
The only problem for FFXIV adding a higher dungeon difficulty is how do you make it difficult? with little CC that mostly means aoes and player interrupting abilites like Nightmare on Diablos Hollow. Which really just ends up a more hectic version of the same thing and all the good hard modes make something new like titan extreme having adds.
*shrug* they are cata heroic level difficulty or at least actually punish people for fucking up, thats enough for me. i don't really ever want something in a roulette to be too difficult for people since you want to get it over with quickly.
Bigger pulls so tanks don't only focus on maximum dmg and ignore living, more punishing mistakes off the top of my head. I don't know, its mostly a scaling thing, but also to a certain extent different mechanics/less reaction time to them. You've got to be aware of what's happening and be on your toes. Have a list of random special abilities that only happen in savage, I dunno but there are many ways to make it harder.
am i the only one that is ok with current dungeons? seeing as people can barely comprehend that spamming 1 aoe move is more dps than doing their 123 combo.
maybe if they had mythic+ style dungeons that weren't part of a daily roulette then sure, but for daily expert spam i think they're perfect atm.
Heroic dungeons and Hard Mode dungeons can't be compared the way you guys are comparing it. They are two completely different things. Heroic dungeons are not meant to be "new" dungeons. They are meant to be linear gear progression paths through different difficulties of the same content. Hard Mode dungeons on the other hand is redesigns of dungeons intended for (current) level cap. They are meant to be current content and have the same rewards as any other current content dungeon. They are not harder than the other dungeons. The name "Hard" has nothing to do with the difficulty of the dungeon.
WoW has just as many dungeons as FFXIV without talking difficulties. Heroic, Mythic and Mythic+ are difficulty settings, Hard isn't.
Last edited by Lillpapps; 2017-05-17 at 08:58 AM.
I think they're a little faceroll at the moment. At launch, tanks are pulling as many as they can and running as far as it will let them sometimes. The EX roulette seemed a little harder at launch in 2.x than they do in 3.x for me. I think it may have to do with the HW design giving gear more quickly with the normal/savage split of 8 man raiding where it was paced differently with tomestones/24 man for the non-Bahamut players in 2.x
Dial it down a notch yeah? More people playing the game, even if you do not like them is good for you, and good for the game.
Also, I thank god every day I run ACT in pugs. So I know who to add to my blacklist. Because you don't have the same information I do, you're unaware of just how awful over 50% of the playerbase truly is. I'm not talking about doing 50 less DPS, or 20% less. I'm talking about doing DPS I did back in SCoB @ 102 level dps.
While I don't disagree with what you're saying, you're coming off way too aggressive to have an actual discussion. Yes the community is full of participation medal winners, and it's fairly clear that Yoshi is catering to that demographic. It's better to talk about what you don't like and offer solutions/suggestions that you think could be viable fixes.
That's not fair though. What if player A doesn't really care for story, but likes Final Fantasy, or likes the aesthetics of the MMO? Are you saying he shouldn't be playing? There's a lot more to the game than the story.
Now I'll admit my comment was a bit unfair. I'm just frustrated by the attitudes that some in here share. This whole if you don't agree with me you don't belong here/in game crowd. Let's say Player A wants to skip the story, but is otherwise an upstanding citizen in the community? Why should he be hated? Why should he be turned away? He just wants to play with some friends, or be a crafter in someones FC.
Look at this objectively, remove your bias for one second. You had fun because you played with your friend not because you did FATES/Leves. You could have ran a dungeon, Savage Alex, or Chocobo Raced with your friend and had fun too. The point is to analyze content in a vacuum with no bias. FATE's offer no engagement (they are merely HP sponges, basic escorts, or just endless waves of trivial enemies), and their rewards are often negligible. Leves have a very specific mechanical purpose (used to bolster crafting classes basically). That said they are ultimately no different than just grinding mobs in the open world, which is not fun.
How can you call something that you finish in 45s content? It literally probably took your friend longer to load in/out than you did actually doing content. That's exactly why it doesn't count. This is about the fact that he could have done it solo and his experience wouldn't have changed.
This isn't about Dungeons and trials (I've acknowledged those are fine).
Endgame is not the only part that matters, it is however the most important part. The reasons for such is that at any given time 90% of the population exists there, and new content builds off of it. That's not to say other pieces (i.e. ARR story, HW story, etc.) aren't important, but they are not the "most" important.
By all means chime in and discuss when someone makes a good/bad suggestion.
I agree I'd love to see more side story content that is more serious in tone. I think the primal dailies do a good job, but I think they can do other stuff to.
I've long stated they need to streamline combat, but they do need to keep it engaging and interesting too.
Ok fair enough. I actually agree with this. You're referring to the individual mechanics level of creativity. FF14 tends to use a template of mechanics and then fit them into the encounter. While they do end up making interesting combinations, they're nothing quite like Elisandes time phases and rings, etc.
That said, some of these examples are bad lol. I was bored most of EN. I actually found Nythendra to be one of the more interesting fights. Ursoc, Xavius, and Dragons put me to sleep lol.
Mind clarifying how many hours played a day/week? Rought Estimate. That's how long it took myself and 2 friends to hit 50 (no 2.2-2.5x). It sounds like they may have played a considerably larger amount that we did.
Well to be fair, no single person criticizes anyone for doing 50 less DPS. I gave actual examples earlier. My average tank in DF would do like 600 dps. If at any point in time a DPS was less than this I said something unless their gear was a clear indicator (it almost never was). Frequently I had DPS doing 300-400 DPS which is unacceptable in i 210+ gear. I was always raised to talk to people like you want to be talked to, and if I was absolute dead fucking weight, I'd want to be told about it in a calm constructive manner. So that's what I do.
I've asked tanks to pull faster, and I've asked healers to DPS. There's absolutely no harm in a player ever asking for that. I also want to make it EXCEPTIONALLY clear to everyone here. Asking someone something is NOT HARASSMENT. It is only harassment if they repeatedly ask and are rude.
If a tank tells me he's new, I'll ask if he wants a few tips (50% say yes). If a healer tells me their new, I drop it (I'm no healing expert).
I've ran LFR once in my entire life. One wing in ToT. I have never ran it since. I don't need to. There's nothing in there I need, it's not fun, and I don't have a desire to flaunt to lower geared/skilled players. If the only experience you have is dealing with LFR/Mythic+0 it proves my point as I previously suggested as the toxicity that 99% of FF14 players claim WoW has is either from a singular 10 year old example, or from LFR.
If someone is doing 300 DPS with i250 gear. They are not an unskilled player. They are a bad player. They are deliberately disrespecting other people's time. These are the people that I see frequently in DF. I'm not talking about the BLM who sucks at using Enochian/LL and is only doing 900 DPS.
I have no issues training a bad player. In fact its one of my core tenets (a lot of statics refuse average skilled players, but fail to realize that some of these could be top players with a little coaching/practice). The problem is find me a person doing that DPS and offer them coaching and report back what happens (hint: I already know, because I've done it countless times).
Agreed wholeheartedly.
I actually really adore the way it reuses assets and gives story reasons for returning. I really wish they'd retune the naming conventions though LOL.
In essence, I completely agree with you here.
Did you just say that FF14 dungeons are cata level heroic difficulty?! LOL. That's the most insane thing I've heard all day. FF14 dungeons are Legion normals, at max level, with i900+ gear. You can roll in deep, press the same button over and over and succeed. No danger or engagement.
Agreed. My experience echos this statement as well. I think gear/dumbing down had a lot to do with it after the kneejerk Pharos Sirius stuff. I think there was another one in ARR they had to dumb down too.
I think it's gear more than dumbing down. There have still been some fun fights in Heavensward, just more people are in raid level gear faster than before, I think.
I'm tempted to put your "roll in and push one button" theory to the test and report back on results, though.
FC might be willing to see what happens.
I doesn't help when the latest dungeon as soon as it's available is overgeared by people in 8 man normal/24 man/tomestone gear, which is compounded for folks in full BiS. I mean I get they are supposed to be quick, but day of release you could do some of these roulettes in like 10 minutes tops if everyone in your group is pulling their weight.
Dungeons are never challenging for raid geared people, never have been, never will be.
Im still hoping they add Savage 5man.
Exactly. I'd just like to see some new mechanics here and there. Not just mixing as many of the standard mechanics as possible and calling it a day. Fights like Thordan ex, nidhogg steps of faith, ultimate weapon in arr are fun fights, but their still using mechanics we've seen a million times, just combined together in different ways and occurring quicker.
And don't get me wrong, I hated Xavius. I don't like long drawn out fights for no reason. There wern't many mechanics to keep you on your feet. I just think the corruption meter/mechanic is something different. Ursoc was boring...and a horrible fight for affliction locks. But the nightmare dragons was my favorite fight in there. As an affliction lock, managing your dots on everything was fun. Almost always number 1 on that fight.
He's a truck driver that works on call. I can't say how much he played. He did play a lot. Thats why I said added to the time it would take. But again, how long should it take to catch up 4 years of content.
Honestly, I have no clue what dps numbers should be in this game. I was a hardcore wow player for a long time, and I no longer have any interest in it. I got a wife and kids now, and just play for fun now. I have no interest in parsers and damage meters.
You know what types of people I'm talking about here. It doesn't sound like you. I'm talking about the elitist types that do harass.
I came back for legion after being gone since Cata. Once EN started raiding, I started raiding again with my old guild. We cleared heroic on EN, HoV, and NH. But I got tired organized raiding again. I did lfr a couple times on an alt, and the sheer toxicity was appalling, specially after playing 14 while I was gone.
What if they don't know their doing so little dps? What if they are handicapped? Most people don't run act. And I bet a lot of people don't read up on their rotations. Ignorance isnt good, but it's not deliberate either. We don't know their side of things.
But again this is skill versus attitude. Your arguing the same thing I'm saying. There is nothing wrong with an unskilled/bad player willing to learn. These type of players can be a benefit to our community. The player getting angry because your offering to help them? Those players can move on.
If I was to guess I'd agree. Probably 75% gear, 25% dumbing down. As I stated PS wasn't hard by any means, but it had things that were dangerous and required players to not be AFK to fail. I like that.
Please, take 3 of your players (and you), Tanks can only use aggro combo, no cooldowns. Healers can only use basic heal (AOE or ST is fine), and DPS can only use basic 1-2-3 combo for their class, no cooldowns.
If there are mechanics, do not ignore them, but complete them using only the basic tools above. Don't stand in every single AOE, but some are fine. Those are my only rules.
Agreed. Designing end game content that is dead on arrival is bad design IMO.
FF14 dungeons or all dungeons in all games?
In my early +15 kills, everything was deadly. The adds in BRH that cast Knife Dance. That meant you couldn't just spam CC because if he was immune when that thing went off GG. If you stunned too soon (during cast) he just cast it after, if you stunned too late your party could have died or lost significant health. That Worm boss in NL was a monster. His damage was through the roof. I used a GCD every single poison spit because that DoT could kill me. If it was fortified the Breakers and Pelters were terrifying, not even counting the raw output of the scorpions.
I was raid geared in these dungeons.
In BNS the dungeons aren't typically "hard", but they're very fast paced and engaging. Bosses have fast attacks, unique mechanics and require precision reflexes. I actually like their version of Hard Mode better than most. Bosses no longer have telegraphs (I think this could be cool in FF14), bosses sometimes have more mechanics, and their existing ones are more punishing.
Ok so he probably binged when he could, didn't when he wasn't able. That makes some sense, probably averages to like 3 to 4 hours a night, roughly 20-25% more than we played.
I apologize - you asked this previously and I forgot to respond. I'm not hopped up on the concept of "4 years of content" for the reason that a TV season can run 16 weeks (translates to 2,688 hours), but is only actually 12 hours of content (no commercials). So in essence 4 years, translate to a lot less content (like 140 hours), which actually kinda fits. That would take me roughly 2 months to do, unless I binged.
This evidence kind of supports my point. You only experienced the toxicity in LFR, otherwise you'd have mentioned it in your old guild.
Let me rephrase. I don't care that a person is doing so "low" dps. I care that a person is deliberately wasting my time by not putting effort in. DPS is always relative (the numbers aren't important). If I have a 280 player join. I expect him to out DPS me. If he's doing 20% less than me or the same as me, he is not trying, thus disrespecting everyone's time. (I'm like 207 or something). I don't expect a ilvl 190 player to beat me. I don't expect a fresh 60 to beat me. I don't expect a fresh 50 to do more than a geared tank. Because you're not terribly familiar with what output levels are (and I was at the time) it makes sense for this to be a bit confusing.
Technically, ignorance is deliberate most of the time. If you don't know something it's because you didn't ask/research, therefore deliberate. I mean hell try claiming ignorance in the court of law lol. Unless you're a politician this defense gets the book thrown at you.
it's not a direct translation, but when dungeons are current content in FFXIV reasons for failure tend to fall somewhere between "i pulled too much" and "mechanical relevance" and some of them are still mechanically relevant.
but i guess a lot of dungeons have been nerfed. the leveling dungeons, for example, used to be a lot harder. i'd queue for brayflox a lot back then and it'd always be at the last boss because the tank couldn't dodge the breath. cutter's cry was really hard for a lot of people too. people fucking hated aurum vale.
I love Aurum Vale xd
But dungeons still aren't hard, its just people making massive mistakes.
Regarding the stormblood warrior skill reveal character, Highlander female, really? Their hands bother me to no end, wiggle them too much. Ironically I played a human female at the start of HW, I enjoyed it.. But that arm flapping, fml
Usually I take the same stance towards having as many people play a game as possible is the best thing for the game. Not when it comes to games centered around cooperative game play and dealing with bad apples.
My take on needing it in a pug may be different then yours. I'm talking specifically lfd tiers of content where it is never needed.
Forming pugs for "challenging" content is of course a different story. I do support it there but I think the whole black listing thing is a bit much. That said I've already had my competitive raiding hay day and have retired from that sort of thing.
Last edited by Ravex; 2017-05-17 at 11:42 PM.