1. #1

    How Many 9/10M Guilds Will End Up Being 10/10M After Tonight With The Recent Nerfs?

    Gul’dan
    Gul'dan's health has been reduced by 5% on Normal, Heroic, and Mythic difficulties.
    Fel Lord Kuraz'mal and D'zorykx the Trapper's health has been reduced by 10% on Normal, Heroic, and Mythic difficulties.
    Inquisitor Vethriz's health has been reduced by 10% on Normal and Heroic difficulties.
    Azagrim, Beltheris, and Dalvengyr's health has been reduced by 10% on Heroic difficulty.
    Chaos Seed missile travel speed decreased slightly on Mythic difficulty.
    Parasitic Wound damage decreased by 10% on Mythic difficulty.

  2. #2
    Deleted
    All of them

    Gul'dan was easier than Elisande post 7.2 even before this nerf

  3. #3
    Quote Originally Posted by Toegrinder View Post
    All of them

    Gul'dan was easier than Elisande post 7.2 even before this nerf
    Are you stupid. Pre-nerf Elisande was easy. Gul'dan was not.

    Quite a few guilds that are close will get the kill, but it's still a 100 or so wipe boss. Won't be a pushover at all. Elisande will be significantly easier, should see quite a few guilds down her, but anyone not on gul'dan pre nerf, will still take a few weeks to kill him.

  4. #4
    Gul'dan progression was mostly over for my guild, we were just starting p3. This will just make getting there more consistent for us.

  5. #5
    If you haven't seen p3 yet you aren't going to magically kill it.

    In fact, for guilds that have already been pulling Gul'dan pre-nerf, these nerfs do almost nothing to help them.

    The Gul'Dan nerfs just speed up the progression cycle a little bit if you are just starting out. They don't come close to how big the Helya nerf was for example.
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  6. #6
    I am Murloc!
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    You aren't magically going to walk into this boss and kill it after a couple of nights. All this does is make it so it will be pretty much standard to lust on the pull and still pull off 4 eyes in the second phase. Depending on your composition and DPS, some guilds had to concede to pushing later in P1 to only have 4 eyes in P2, now that really shouldn't be an issue. You should be able to do both regardless of position, or at least be aiming for it.

    If you were just hitting P3 prior to the nerfs you were already close to killing the boss. 10% less damage on the wound is actually pretty big, and was one of the few ways you could feasibly die in the last phase. It will likely speed up P3 progression for these guilds, but not by a lot. P3 while the easiest phase is still gated by 7-8 minute attempts to actually practice the phase. Removing 5% of his health really doesn't do a lot, and considering his damage wasn't changed, you're still going to be in danger of having stupid deaths. 5% health isn't enough to make P2 considerably shorter, you'll just push him slightly faster after the 4th eye. All of the timings between eyes 3-4 aren't favorable for pushing anyway, so you're still going to have to live through all the eyes, harvests and storms that you had to prior to this change.

    As mentioned this will just accelerate the learning process and lessen the DPS requirements for guilds just starting out. If Gul'dan on average took guilds 7-8 days to kill prior to these nerfs, these changes might knock off a couple of days (obviously there are exceptions).

    IDK how Elisande could ever be considered harder than Gul'dan at any iteration. Maybe if they only changed Gul'dan with this wave of changes and not Elisande.

  7. #7
    7.2 player power growth was a larger nerf to gul'dan than today's changes. You'll still die to fucking up bonds, scythe, and fire. A 5% hp nerf isn't enough to skip another set of mechanics, like the ~15% raid throughput growth that the patch was.

    On the other hand, these nerfs to elisande are huge. Probably cuts her down to a 20-ish pull boss for guilds just getting to her.
    Last edited by Joryy; 2017-05-02 at 10:22 PM.

  8. #8
    Quote Originally Posted by Joryy View Post
    A 5% hp nerf isn't enough to skip another set of mechanics,
    Uhh yeah it is actually. A lot of progressing guilds didn't have the dps to lust in p1 and skip the 2nd add, with this nerf and the add hp nerf, most guilds on prog will be lusting in p1, to skip the fel lord, making p1 a meme.

  9. #9
    Deleted
    At least 2 guilds will be 10/10M after the changes.

    This is 100% correct.

  10. #10

  11. #11
    How the ranged have to move, and the eyes, are still going to be the worst parts of the fight.

    The only thing this really solidifies is the "lust on pull to skip add 2" strat. It realistically barely makes the fight easier.

    If they wanted to actually make the fight easier they'd also nerf eye damage and/or eye health, making it so having more than 7 ranged isn't crippling you.

  12. #12
    Stood in the Fire Dismembered's Avatar
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    So the nerfs are up now since reset in EU?

  13. #13
    About 10% more than would have already killed it anyway with ilvl/trait gains.

    341 Currently
    I predict 385 by weeks end.

  14. #14
    Deleted
    Quote Originally Posted by Toastiekins View Post
    Gul'dan progression was mostly over for my guild, we were just starting p3. This will just make getting there more consistent for us.
    Same here. We missed 2 raids due to Easter and are in P3 currently (so would've surely gotten a kill if we had raided 1-2 days more).

    The nerfs basically ensure that you will make the most important DPS checks: killing the 1st add (even with a lot of passive cleave), transitioning to P2 before the 2nd add and phasing to P3 before the 3rd (?!) storm. These checks were, of course, pretty doable, but would still have been challenging for lots of guilds. With 5% less HP, it is purely down to execution. Kinda like Elisande was with the new traits: doing 3 rings only was a challenge before, with 42+ traits it was pretty easy - don't fuck up too much and the boss dies.

    Mechanically, neither Gul'dan nor Elisande are challenging in the first place, it was the tuning. I expect lots of kills in the coming weeks.

    Quote Originally Posted by Joryy View Post
    On the other hand, these nerfs to elisande are huge. Probably cuts her down to a 20-ish pull boss for guilds just getting to her.
    Yeah. I especially don't understand the Arcanetic ring nerfs. The new traits were already enough to survive a hit with 500k HP (=at least one AoE-tick) without any mitigation. Dropping their damage means you can walk through them without any fear of dieing. Like...that was the only mechanic beside the Orbs that mattered anyway.
    Last edited by mmoc8b94713eb4; 2017-05-03 at 10:11 AM.

  15. #15
    Deleted
    Quote Originally Posted by Toegrinder View Post
    All of them

    Gul'dan was easier than Elisande post 7.2 even before this nerf
    In fully pre-nerfed state (all bosses) guldamn was on thrid place difficulty-wise

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