Legionfall United Proc Rate
We've double and triple checked, but I just wanted to confirm that no changes have been made to
Legionfall United - and the ability is still functioning as it should.
Seems like it was just a spot of bad luck that a few folks shared! (
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Upcoming Mythic Keystone Changes
To clarify: with these changes, the chest at the end of each Mythic+ run would contain a total of 3 items (2 if you don't beat the timer). That's split across the group, not per-person.
So yes, it's fewer total items than a 3-chest finish in 7.2. However, it's an increase in items for players doing 1-chest clears at an appropriate difficulty level. This is also why I mentioned that the difficulty cap for M+ will be increasing to 15 once Tomb opens on Mythic. (
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Death Knight (
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Upcoming Crypt Fever Change
Crypt Fever is changing to have a high chance on each healing event to deal more damage than it does currently on live. This change is to smooth out the Honor Talent's power based on the type of healer you are facing, while still keeping an emphasis that this is powerful against heal over time effects. We'll be tuning the proc rate and internal cooldown to make sure we're hitting the numbers we want against each type of healer.
Fix Necrotic Strike!
Changes to Necrotic Strike are coming in 7.2.5 too! (
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Monk (
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Bewmaster Tier 20 Set Bonuses
FYI, the datamined Brewmaster T20 bonuses are an old draft. New draft is this:
2T20: Drinking a Brew triggers Gift of the Ox.
4T20: Gift of the Ox orbs also purify 10% of your staggered damage.
For clarification, numbers in that set bonus idea are not final (thus calling it a draft). We're thinking now that 10% is likely too high, but that the concept sounds good. (
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Fists of Fury
The increased range is becoming baseline for PvE, so that's why.
Correct, Fists of Fury is gaining a range increase baseline, so this part of the Honor Talent has been removed. (
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Official Forums)