Player Ability > Player ilvl
Whats the point putting this custom 'ilvl requirement' per leader choice if the people you're bringing with are garbage ANYONE can be carried to gear.
It's the one thing that's always annoyed me with phantom ilvl requirements made up by certain groups of "Elitists" as some call them there more to a player and their ability then ilvl. These caps is what stops these sets of players from getting gear in the 1st place..
Last edited by mmoc157db6de0e; 2017-05-03 at 10:15 AM.
The new m+ meta is to not do m+ outside of your weekly chest. Wait for all the idiot casuals who get carried each week to complain about no groups doing m+ (since either ppl will be doing guild groups or not be doing m+) for Blizzard to fix this shit. What a display of complete cluenessless about player behaviour on Blizzard's part.
The reasoning behind the changes seems sound. Groups always wanting only overgeared players is an issue and may be reduced slightly by this change. Also I did not like that M+ basicly only revolves around going as fast as you can not as big.
However it does make M+ very unprofitable due to the loss of bonus chests, while going fast at any difficult wont get you anything extra and the ilvl cap(+10keys) is already way below what many people are comfortable running fast.
The idea to incentivise stronger groups to run higher key stones would be great, just that besides "a feeling of accomplishment" there is no reward whatsoever to run higher keys while there is also none in running smaller keys fast.
Thus in my opinion while the change may result in fairer group avaibalility for lower keys and a partial "encouragement" to run higher keys the main thing, a proper reward or at least the chance of of one for running higher keys is still missing.
The system was basicly "taken" from Diablo 3 which also favours fast runs over high runs for loot, but only to a point since there afaik at least higher difficulties has increased chances for e.g. ancient items which would correspond maybe to an increased chance for titanforged gear in higher keys which is missing.
Or instead of wasting your time you could just do a second dungeon ?
Sorry to put some logic in here. But if you have 90 minutes to do some dungeon. Rushing them will still give you more loot because you'll run more dungeon than someone not able to 3 chests them...
Your game time is not infinite, no matter how nolife you are. Doing more dungeon in said time will give you more loot, period. No point in "waiting for timer".
Not sure this is good idea. I welcome 3rd item in the chest, but what the point to do +11 and higher dungeons anymore? To sweat over the timer just to recieve the same chest? No thx, instead we will just burst an instance as usual and go AFK for 5-10 mins before there will be several minutes on the timer and successfully complete the run. Now it will be this way for our group: 1 13+ - to recieve 10+ keys for the next week and 4 10+ for 4 chests. If we will want more we just AFK the timer so the key will upgrade no more than +1.
Ever since childhood, I've been suffering from a rare disease, causing strong reactions to entitlement. I don't know what's happening now. I've been fine until like 5 minutes ago but I was just reading the comments here and now I feel like I'm going to die.
Completely unrelated question: Does McDonalds give bonus pay to employees who provide their own salt for the fries? Could be an opportunity right here, guys. We have an overabundance of it in this thread.
In all seriousnes, comming from someone who's been playing this game for 9 years now, and a recent casual, I can tell you I couldn't give fewer fucks about shitty boosts and people who provide them.
As a wise man once said; "If you don't do gangsta rap, dont talk about gangsta rap. Cause you dont know what the fuck youre talking about. Talk about that bullshit rap you do"
If noobs can't get the gear without getting boosted, then too bad. That's how it's supposed to be. And if it makes them quit (which I SERIOUSLY doubt), then good for them. Game shoudl be enjoyed by playing it, not by masturbating over armory profile.
Usually you can BARELY make it to 3 chests, if doing 10+ or higher runs. Also, there are only a few long instances - usually it wont take more than 3-5 mins to upgrade the key no more than +1. Call it smoke break?
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What if some people enjoy to play the game the way "by masturbating over armory profile"?
GL to finding a cure from your rarest disease.
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Man, your logic has some serious flaws - it WONT BE FASTER to make +10 then +13 then +16 instead of +10 ---AFK--- +11 ---AFK--- +12. High M+ (like 13+ and higher) really takes time, it requires consumables, coordination, and has a CHANCE TO FAILURE. What is the point to get your ass fucked over high keys if you just can do it in relaxed more FOR THE SAME reward?
Btw, I wonder, can this be abused? Say, you are 5 guildies trying to maximize your effort over items/time. You have +10 keys - you are doing 5 different 10+ dungeons as fast as you can, but trying not to upgrade the key more than +2 (10+ is still quite hard, even if you have to AFK some time - it will be maximum of several minutes - you may even notn to AFK at all, doing safer pulls with less packs instead) - they you receive +12 keys - then everyone ALONE going into their dungeons, starting the run, and instantly leaves it - so the key will downgrade to 11+ - repeat (this should not take much time with flying mounts) - voila - in 5-7 mins everyone with their +10 keys again - you may storm 5 10+ dungeons again.
Issue on Live: If you use your key and someone DC,ragequit or troll and quit, you key get depleted and good luck finding a group with that key now.
How they are solving it : You, the key user, and only you (reading skill 101) got a key for the same dungeon (so you just don't reroll that CoEN key(exemple)) -1 level (to had a tiny penalty).
Issue on Live : People are rushing through Mythic + like mad man, doing multiple pull at once, giving the healer hell. Zerg it is the only solution if so you can get 3 chest.
How they are solving it : 3 Chest gone. You still get a tiny reward if you are the key user because you key get upgraded faster but for 80%, the mark is now just to complete the timer(3 gear instant of 2).
Issue on Live : People leave when the +3 chest / whole timer mark is gone.
How they are solving it : +3 chest mark gone, you still get a good chunk of the reward if you complete the dungeon without the time limit (66% of it).
So yeah, they took a good system and they are trying to make it better. And people complain. Nothing new there I suppose. So learn to read and/or stop being that butthurt "Blizzard can do no right" guy
Edit:
Why are people keep talking like everyone get a key at the end of a run. They even used the world USED or like live where you only the key user get a new key. The only way to get a new key without using one is if it's your first mythic of the week and you didn't loot the weekly chest, even there, you get a +2 random no matter what mythic + you did.
Last edited by Zequill; 2017-05-03 at 11:38 AM.