I love how everyone complaining about the +10 cap didn't read the damn notes where they say that when Tomb of Sargeras Mythic goes live, the cap will be raised on loot ilvl to +15.
These changes won't be live until Tomb of Sargeras and 7.2.5, and Mythic Tomb of Sargeras will be live a week or two after that.
Last edited by Pawsed; 2017-05-03 at 06:40 AM.
Devs: "We're seeing something's kinda wrong with a system in the game, so we're thinking of tryin-"
Players: "RIP Game, everything sucks now, how could you do this to me?!"
Apart from the fact that these changes are completely justified (the current m+ system is broken on many levels and encourages lots of cancerous behavior), if they also end up sucking (which is why they're being tried out and not immediately put on live servers without notice) they can get changed again.
Originally Posted by Boubouille
If any M+ change can kill the system of "boosting groups" which are terrible and against all the spirit of an MMO, then I'm good with it.
As someone that doesn't chain run M+ like some players do, all this does for me is lower my chance to get gear. This change isn't going to make me do any more or any less dungeons, but it will make me leave empty handed more often.
Why did ppl do Challenge Modes back in WoD/MoP?
Pushing higher keys is fun to *me*. Ever since 7.2. has launched you actually get a lot of AP for high Keys at per Dungeon and you get way more AP from the weekly chest. While it may not be worth to push high keys for loot, but its not useless at all.
You get a smaller token for every lvl above 10. up to +14, AP is based on the length of the dungeon. at +15 you get one big token and from +16-19 you again get extra Tokens. at +20 you once again get one very big token and so on.
last week we did +21, was ~30 Million AP in the weekly chest, ~35 if you have waited til friday for the next AK lvl.
Last edited by mmoca37d6d9cd4; 2017-05-03 at 06:48 AM.
Overall a good change, I'd say.
It'll make boosting less valuable, hopefully opening up the market to more players rather than just boosters and boostees. That's a net positive, given how people feel they can't get into PUGs unless they have a good key or are already in a boosting group.
It'll also greatly soften the blow when you fail a dungeon, particularly because of leavers. One of the most common complaints I've seen on the forums have been people who were slighted by someone who just left the group instead of seeing it through. Losing a level on your key is still not positive, sure, but I think it's the most elegant solution they could find that would not punish the key holder for inviting a leaver while not opening up the system to all sorts of abuse.
Several people have already bemoaned the loss of drops - if you follow the current style of running. What seems to be ignored here is the fact that you can get a group together and burn through your keys however you see fit, with no fear of depletion. If you got your +13 VoW and manage to screw it up, you get 2 pieces of loot AND a +12 for somewhere else - you got your 13 loot AND you get to go somewhere else. That's a tremendous boon to less skilled or lower geared players. They aren't forced to stop playing because of depleted keystones, they just get another chance. I also think this might incentivize a more open play style. Instead of asking the question "What key has the greatest chance of three chests?", you might be more inclined to ask "What dungeon am I feeling like running right now?" - personally, I'd call that a huge win from a gameplay perspective. Less about cold min-maxing, with a move towards more choice at less detriment.
We all know it's impossible to suggest a solution that'll make everyone happy, so suggesting a solution that'll appease the majority is a good choice, I think.
Because it gave rewards and there was legit competition. You got a title for having the best time on the server. I had a few since my guild was the best guild on the server. You don't get anything for beating Mythic + 30 world first and only. You just... finished a thing. For no reason. Nothing to even show for it at all.
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But you still wouldn't? That's what I'm saying. It's faster to clear a 10 than it is to clear an 11 so if you want to farm for gear you'd just farm a 10. How is this going to change anything at all? There's no bonus gear rewards for clearing an 18. The item level cap is at 10. If it upgrades to 15 then people will just farm 15s.