How exactly in your view has Legion been better content wise than WoD?
I'm not saying it hasn't had more content, it's had (so far) 12 dungeons vs 8 and 4 raids vs 3. But it also had the same amount of zones and outside of raiding there's not exactly more to do. It's a bit better than WoD but it's not exactly on par with any other expansion.
They were working on Legion and the timing in which they mass hired for the WoW team (increase of about 50%) was terrible as it took time away from development.
Watcher even admitted WoD was not ideal but once the team was up to speed, had high hopes for "the next expansion."
WoD was obviously a filler expansion. They couldn't even stick to a coherent storyline, and wasted tons of awesome characters in the process...
Except WoW always had it's own development teams, some members of other teams might get moved around but it's not like the team of one game is disolved. I mean Tom Chilton is elsewhere but we know he was on the WoW team. We might of gotten some Diablo devs but the team still exists.
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
Blizzard has originally said that Legion and WoD were conceptualized together.
That being said it was fairly obvious that Blizzard abandoned WoD in favor of a more enticing project. A lot of content got moved
from WoD and into Legion.
Whether or not you liked design direction in WoD or not (personally I didn't mind it). But the story felt rushed, and incomplete.
This idea that Activision has control over Blizzard is bogus, they are one company. Blizzard does not "work for" Activision.
Second there is this idea (false idea) that Blizzard is only concerned with sub numbers. It completely ignores the success and profitability of initial sales. Black Ops III (an Activision Blockbuster title) sold ~14 million copies worldwide.
We know from reports that Legion Broke 10 million active accounts again. With 3.3million hard copies sold. Compared to other xpacs:
BC 2.4
WotLK 2.8
Cata 3.3
MoP 2.7
WoD 3.3
My point is... both WoD and Legion from the information and data available to us. Perform(ed) as well as any other xpac released since the decline of WotLK's peak. Anything else is pure speculation. People have been posing as experts and giving their predictions on the decline and inevitable death of WoW since we saw a drop in WotLK. Even when we had subscription numbers it is/wasn't a good metric for determining success, or profitability. If it was WoW would/should be dead by now. Since it is not, one has to consider that perhaps sub data is not complete or even relevant to measuring the profitability and sustainability of WoW.
Blizzard said (quite a while ago so they could have changed their minds) that as long as there are players there will be content.
If you read into what analysts (real analysts not MMO-C lurkers) they suggest that a mmos break even point is around 75000 concurrent users/subscribers for a 12 month period. I think that number is a bit optimistic as I have also seen numbers closer to 2 million users for both success and profitability. The point here is that even at WoDs lowest reported sub point of what 5.5 million, that's still twice as high as conservative numbers predict necessary for profitability.
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Ya because it is totally common practice to play guessing games and risk millions of dollars to see "what they can get away with". As if Blizzard is run by a bunch of toddlers testing their boundaries. Come on.
They've said it was because they expanded the WoW team significantly during WoD's development cycle, meaning that the existing dev team had to spend a large amount of time training the news guys (and presumably doing some reorganising to get them all settled). This would obviously account for the lack of updates in WoD and the changes/cuts that ended up being made mid way through development.
A lot of the oldschool devs left after they got tired of all the Activision bullshit and WoD was the transition expansion.
I still think no flying at the beginning of the expansion + what garrisons entailed killed WoD. They lost half of the playerbase in less than 6 months lol
Yeah they basically said "Sorry if you don't like it, but blah blah blah, blah blah blah." Then they said "We promise to make it better next time... " Sound familiar?
Legion effort. Ignored or put WoD on low priority to focus on getting Legion out asap. Then the newbies getting brought up slowed that down iirc? Idk. Who cares tbh it's gone and never to be repeated hopefully lol
Prot Warrior 2004-2008. Hunter 2008-2018.
Retired boomer.
The team increase and getting them up to speed was talked about before WoD.
http://www.ign.com/articles/2014/08/...lar-expansions