Originally Posted by
KrotosTheTank
Prove it. I'd postulate that only those who don't understand math think it's "especially bad" in 7.2.
Did you know that it takes nearly 3x your lifetime AP in a weapon to get another 4 traits? Only 4! Think about that when a player who just plays what he wants to and that's it, no stress, is at 60 traits and a try hard grinder who loves to push AP is sitting at...say.. 68, 9x the AP. The difference between 68 and 60 for most classes is measurable but not game changing, hell someone did a sim for Fury warr atm and those 8 traits would result in .8% more dps. WOW. Grind if you like to of course, but don't act like it's the same as Pre 7.2 when just getting one more trait (a 5% cost increase vs the 30% now) gave more than that .8%.
Did you also know that unless base AP rewards grow or they add AK beyond 50 that it's literally impossible to get all 101 traits? You'd likely die of natural causes before you could grind it. There's going to be a natural compression from the lowest to highest of players in the few weeks/months following the acquisition of AK50, because without the boost, the DR on AP gained gets steep, FAST.
Just treat trait 52 as the new 54 (pre 7.2) and leave it at that. You'd have to be in a coma to not hit 52, assuming you're current on AK, before 7.2.5 when Tomb releases. At soonest people expect ToS to come out in over 30 days, that's 6 more AK. That 6 more AK means you're getting AP 483% faster than you are today. That means that if you take the effort it took you to get your most recent trait, and spread that over the next 5 days, you'd STILL get 6 more traits before ToS.
People need to stop blowing AP and traits out of the water, we. are. not. in. the. same. system. as. pre 7.2. If your guild is mandating ridiculous traits (58-60+) then they have poor leadership and you should leave, because the gain isn't worth killing your guild over, not even remotely close, the math just isn't there for it.