A) No new classes, they should focus on making the ones we have currently more fluid and better, I mean c'mon, classes are so dull at the moment (Subjective PoV granted, but that is how I feel)
B) I don't see what is the point in having new races eihter tbh?
C) Player housing? After Garrisons, really? Let's just skip that mkei?
D) More customization to the current character models, weight, hight etc, more depth into current classes and their gameplay.
I will give a little more in-depth explanation to the class design;
We have so many difficulty settings in-game now;
Dungeons go from Normal -> Heroic -> Mythic+0 -> Mythic Keystones
Raids go LFR -> Normal -> Heroic -> Mythic
At the moment their goal is, that everyone and their grandmother (79yrs old) can play at a reasonable level, any spec, any role, any difficulty.
Why can't they just tune stuff so, that like LFR/Normal would only require you to know like the basics of your class, basic build/spend gameplay.
On Heroic you'd need to know a bit more, personal cd's, proc tracking etc and so on.
And at Mythic you'd need to know how to use the full arsenal of your toon/class/spec what not.
Granted, this would fill the spell book back up, since they would add back multiple things, that got removed in WoD/Legion, but I've been highly against the ability prunning, I still do not enjoy these "streamlined" classes.
Do I still play, yeah I do, because there still are couple (three) specs, that I can somehow tolerate to play.