Originally Posted by
Havikz
Disagree. Affliction became "OP" (Affliction in its current state would still blow ass on progression because lol no target swap damage at all) when they gave us souls and consumption from every single enemy in Nighthold. All they needed to do was revert the Reap Souls change and nerf consumption from 20% -> 10%. Our damage was middle pack in 7.1.5 but climbed to top on an ideal fight like Augur, this is GOOD game design that rewards a class for filling their role.
But to slap ALL of these nerfs and THEN nerf the ONLY thing keeping Warlock afloat would just doom it to the position of Shadow Priest where it does bottom single target and middle of the pack dps on multi-target unless it's a council. You should never make a class where it requires best case scenario to become competitive.
To further nail in the point, look at the rankings on Trilliax. Affliction is dead smack in the middle, the fact is our damage is balanced without reap and consumption. They're designed to be a power multiplier and to reward the class for ideal fights.
There's going to be literally no reason to play Affliction on any fight other than 3 target council cleaves. It will do bottom single target, poor 2 target (compared to destro), and it will only ever become middle of the pack if there are frequent add spawns similar to Augur. It still can't do any add dps what-so-ever, so they've effectively removed EVERY strength the spec has while keeping the weaknesses there.
You should honestly take a look at all of the changes on the PTR before forming an opinion. Stack up all the changes and you'll realize how bad this is, it's not just that patch that's being applied to the live server. MG will be 25%, agony will be 15 stacks, haunt will be what you see in those notes, effigy will be gone, 4 set will be nerfed (and replaced).