Originally Posted by
Ozyorkbourne
Yes, but not because I care what gear other people have. It muddles character progression, particularly in mythic raiding.
Gear is, of course, just a tool to kill a boss.
It is however, nice to become more powerful after you kill the final boss and then find the rekilling of content get easier. Unfortunately, Gul'dan drops the best trinkets for numerous classes and some high relics, but relics/trinkets from earlier bosses or heroic can titanforge and by the time GD mythic died, I think we'd killed GD hc at least 10 times. Between the kills, bonus rolls (sometimes 3+ on GD a week because rekills in pugs for roll) most people went in to GD mythic in my guild with mythic GD base trinkets and relics. Of course this means that unless the mythic loot, of which there is a large loot table, war-titanforges, it's mostly minor upgrades.
As said, that is the primary objective of the game. It just erodes the sense of character/content progression which used to be very linear. It's why unless you look at speed kills, most bosses have taken quite a while for the average kill speed to improve, because it's taken numerous clears and boss kills to really improve your character and dps, compared to BRF and HFC mythic farming.