https://wow.gamepedia.com/Demonic_Sacrifice is the original talent. It hasn't really changed and isn't some bad new skill. But you seem to be buying the hate when there is no reason to. So kudos.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
It is still a % increase just a variable amount. That isn't a massive difference. The talent isn't perfect but it isn't that far off from the original and other incarnations. Though it is usually the weaker choice given the power of the other talents.
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That is really irrelevant because we have other methods of mitigation that we did not have at the time.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
Right. I know that. You are however unaware of the ability for theory craft to figure out the percentage increase that proc will offer. If a proc can happen X amount of time for Y amount of damage you can factor out the % increase to dps that it will give. It also allows Blizzard to tweak a talent with out having to worry about every other ability in the game getting unbalanced from across the board % boosts.
http://www.askmrrobot.com/wow/simula...ea41d9ad1c89c5 shows that http://www.wowhead.com/spell=190894/...e-hidden-satyr is 1.9% of my dps. Even though the enchant is a proc it can be factored into % it adds. Instead of being fixed (some times it works out to a fixed amount) it is variable.
As for Warlocks not being about pets that is stupid. Demons are pets. Warlocks are a pet class and we could use with more pet development. It doesn't have to be the same as hunters but being locked to X pet in Y situation really limits the variety and utility at times. Look at how specs use Doomguard and essentially can't use any other demon. What if the DPS/utility wasn't tied to the model we use.
Our cool down could be opening a portal and having different demons pour through in a stampede like ability. Warlocks are a pet class and its time we get that side developed. I'd love to have enslave challenges or "contract" drops for unique demons.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
I read it and it proves that they have more then most as warriors have 9 which is less then 13 shamans have 8, dk's have 11 but if you want to not count glyphs that counter-dict each other then they have like 5, and rogues only have 4. most classes have less glyphs then warlocks this is not debatable.
No I completely understood where you were trying to go with that, but trying to pretend they're the same thing is asinine. Unless the damage proc happens on every cast and does a percentage of the damage the main spell does then it has absolutely changed significantly.
I mean, there's literally a way to escape it right now for 2 of the specs and I predominately played a spec for the last 2 xpacs that had escaped it. Just an active choice blizzard is making right now. They could literally flip the opposite way from one patch to the next if they so felt like it as the tools are already there.
..and so he left, with terrible power in shaking hands.
An ability that increase your dps by a flat +10% and a proc that works out to increasing your dps by 10% is the same thing just different methods of getting the +10% dps. Despite saying you completely understand your post shows you don't. The ability doesn't have to proc on every cast and do a percentage of the damage the main spell does if the proc equals the average percentage that flat increase does.
Again if you completely understand you wouldn't show such ignorance of math and how it all works out. If the flat increase adds 15% dps and the proc adds 15% dps how are the a significant change? It is still a 15% dps increase. That is why the ability hasn't change much over all. It still is meant to be a percent increase to our dps. Instead of a small % applied to everything you have one ability that provides the % increase.
How it applies the increase has change. It is why I have said it is similar or not a drastic/significant change. The delivery has changed but it is still designed to provide a % increase.
Just because there is one talent to play with out a demon doesn't remove demon stuff from Affliction and Destruction. They are not heavily tied to the pet theme like Demonology but there are still very much Demon oriented. A lot destruction abilities involve the demon/fel themeI mean, there's literally a way to escape it right now for 2 of the specs and I predominately played a spec for the last 2 xpacs that had escaped it. Just an active choice blizzard is making right now. They could literally flip the opposite way from one patch to the next if they so felt like it as the tools are already there.
Last edited by rhorle; 2017-08-29 at 12:01 AM.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
If I have a direct damage spell with a 20 second cooldown that amounts to X dps, that would be an extremely different thing than having a DoT with a 20 second duration / cooldown that also does x dps. They would result in the same dps, but would be dramatically different in what they could and couldn't do with mostly the dot being at a disadvantage.
How the damage is done is just as if not more important than how much. Its the reason why destro locks have seen so much play the last 3 xpacs despite consistently having worse sustained damage.
..and so he left, with terrible power in shaking hands.
Only how it is presented to the player is different. The underlying effect on balance and dps is the same every 20 seconds X dps happens. Your example doesn't have completely different use cases because both are providing X dps over 20 seconds and both would be used. And again they are not dramatically different because every 20 seconds you were given X dps.
What would make it dramatically different is if the DoT provided Y resources each tick in addition to just dps. That would dramatically change the function and final result of each spell.
Destruction has always had X dps as a dot and X dps as a cooldown spell. Your theory is proven false by your own argument. People are enjoying destruction Warlocks because of the way the mechanics all interact. But X dps from a dot versus a proc versus flat increase versus anything else is still the same X dps. So nothing has dramatically changed about the benefits of the talent/spell/ability/whatever.Its the reason why destro locks have seen so much play the last 3 xpacs despite consistently having worse sustained damage.
The way you use it has changed but its effect on character power hasn't other then numbers for balance.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."