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  1. #1

    Possible future hero classes.

    So a week or so ago there was a topic where a guy asked what the difference between a normal class and hero class was. One of the posts made a point I hadn't thought of before. While there are characters who match up with all classes, they typically fit with only one spec. Hero classes though are built 100% around one lore character. Arthas embodies everything that a Death Knight is, same with Illidan and Demon Hunters. With this in mind, I tried thinking about what other possible hero classes are even possible if that's a requirement.

    Tinkerer might be linked to Mekkatorque but a class based around a racial leader seems like a bad idea to me. Shadow Hunters would be cool, but same issue here as with Tinkerer. Even if Vol'jin comes back as a 'neutral' Loa to teach the ways to Trolls and Night Elves, it would likely feel off.

    And that ends the entire list I've been able to think of. I discounted Necromancer since Kel'Thuzad is dead and I can't think of any other big name nercomancers. Any other classes I could think of were pretty much pulled out of thin air or other games. Ideas that might be fun, but no existing lore figure to fit or define them. Any more you guys can think of?

  2. #2
    Deleted
    Well, since they couldnt even fill up more than 2 specs for DH, I wonder what they can come up with for yet another Hero class.

    You might be able to think of classes lore-wise, but I think its's pretty much done gameplay-wise.

  3. #3
    Tinker.

    Somebody had to.
    They always told me I would miss my family... but I never miss from close range.

  4. #4
    Dark Ranger could be a hero class but again what specs could you add to it? There was warden idea but again it is special to n.elf as far as i know. All i can think more is something related to Murky and his class but who the heck wants a murloc race/class combination?

  5. #5
    I thought about Dark Ranger, dunno what would make them stand enough from Hunters other than "shadows." Shadow Hunters at least have loa fun going on.

    Forgot about Wardens, they could be a good one...but what Horde race would get them? Belfs being brought into the fold? Unlikely with <insert unkind words here> at the head.

  6. #6
    Deleted
    Do we need another hero class?
    I think calling Death Knights hero class was a bit of aoversight for Blizzard back in Wotlk. And it only served as to explain why the Death Knight started at lvl 55.
    I am completly fine with only having 2 hero classes. Hell, even just one would still make sense.
    Why can't all new classes to come (if there even will be multiple new classes) be just normal non heroic classes like monks were?

  7. #7
    Considering the next expansion we're likely to see (focusing on the fight against the void), I imagine the next hero class would have something to do with the Light; we already have Paladin and Priest, though... So, I'm not sure what the next Light-based class would be.

  8. #8
    By no means am I saying we need more hero classes. I'm just exploring the idea, with the lore criteria stated in the first post, what possible ones still exist. I would have no issues if no other hero classes were ever made.

  9. #9
    Legendary! The One Percent's Avatar
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    Tinkers are the next class
    You're getting exactly what you deserve.

  10. #10
    Honestly, we don't need more classes. Or more races.

  11. #11
    Legendary! Pony Soldier's Avatar
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    Quote Originally Posted by Flarelaine View Post
    Honestly, we don't need more classes. Or more races.
    Yes thank you.

    In my opinion I think we have too much of both right now. It's starting to feel cluttered like a Super Smash Bro. game where they just keep adding new characters to their already sizable roster. I mean what could you really add to the game that would feel different and unique? Demon Hunters are cool but they are basically mutated rogues which is the exact reason why I never thought they would become a class. I always thought Blizzard would never add a new class unless it felt different from the others. The fact that they only have 2 specs also tells me that they're running out of ideas to make new classes. MoP felt like a good stopping point in regards to new races and classes.

    What we need is not more races or classes we need more customizable options. Face paint, tattoos, scars, piercings, change their height, weight, voice (there are different voices for each race so this should be easy). Add sub race options like brown orcs, Dark Iron dwarves, and leper gnomes. It'd do a better job at making the playerbase more diverse than just adding new races. They could've got away with just having BC's roster of races if they just added customizable options like that. It'd also give our characters more of a personality instead of feeling like a clone of everyone else.
    Last edited by Pony Soldier; 2017-07-03 at 02:38 PM.

  12. #12
    Deleted
    Quote Originally Posted by Nazerdam View Post
    Dark Ranger could be a hero class but again what specs could you add to it? There was warden idea but again it is special to n.elf as far as i know. All i can think more is something related to Murky and his class but who the heck wants a murloc race/class combination?
    Based on the weapons they use DR could have a ranged spec with bows, a melee spec with dual swords, and maybe one spec focusing more on shadow magic. But two specs can easily be made.

  13. #13
    Deleted
    More like extra spec maybe. Dark Ranger would be just extra flavour for SV (the iconic ability is there) especially since original Dark Ranger unit had a bow; tinker is pure forum-wank and Cultist presented here as a fan idea about a year ago was too interesting, too well thought-out and ways too cool for Blizzard to ever implement it.
    Tough times, citizen.

  14. #14
    Whatever it is. Absolutely no elves can roll one.

    I've had a few good ideas for hero classes. I'd like something like a ranged Paladin, a Champion of Odyn basically. Throwing spears and generally being Valkyrie knockoffs. Lots of Vrykul lore.

    Tinkers a good idea. This forum hates Tinkers because Teriz turned insufferably assblasted for years trying to shove them down people's throats and said they'd sooner choose Tinker over DH (lol...)

    Something like a void ranger would be cool. Basically just give us another ranged class dammit.

    Currently am super into the "Earthwarden" idea that gets tossed around a lot. A dwarf and Tauren exclusive hero class that combines shaman and runemaster. A shaman tank that surrounds themselves in rocks like a golem constuct and wrecks shit.

  15. #15
    Deleted
    Quote Originally Posted by Balager View Post
    Based on the weapons they use DR could have a ranged spec with bows, a melee spec with dual swords, and maybe one spec focusing more on shadow magic. But two specs can easily be made.
    Bows would make them a Hunter, melee spec is already difficult to differentiate because there are just so many now, shadow magic is kind of Shadow-Priest / Warlock territory.

    As you've seen with Demon Hunters, they needed to take things away from other classes to make a new class (mainly warlocks got screwed this time). That alone shows you that the space for more classes is just not there any more. We have EVERYTHING already.

    Personally, I think they needed Demon Hunters as the "Wildstar" class, to suit the more action-RPG oriented younger audience. Hence the double jump, the insane mobility and the burst dps.

  16. #16
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    Quote Originally Posted by Socronoss View Post
    Bows would make them a Hunter, melee spec is already difficult to differentiate because there are just so many now, shadow magic is kind of Shadow-Priest / Warlock territory.

    As you've seen with Demon Hunters, they needed to take things away from other classes to make a new class (mainly warlocks got screwed this time). That alone shows you that the space for more classes is just not there any more. We have EVERYTHING already.

    Personally, I think they needed Demon Hunters as the "Wildstar" class, to suit the more action-RPG oriented younger audience. Hence the double jump, the insane mobility and the burst dps.
    That's true. They also have exclusive weapons and abilities that come with doing quests instead of leveling. Basically DH is a class for those who don't really like World of Warcraft. Which is both funny and tragic as they have been requested by fans for years.

  17. #17
    Barbie.

    Would fit the current state of the game perfectly.

  18. #18
    Bloodsail Admiral TheHodedOne's Avatar
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    Quote Originally Posted by Sencha View Post
    Barbie.

    Would fit the current state of the game perfectly.
    Barbarian?

    We need another 2-spec over powered piece of sh#%. Maybe Necromancer or Dark Ranger.

  19. #19
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    Quote Originally Posted by Humbugged View Post
    Whatever it is. Absolutely no elves can roll one.
    I no longer have time to play my hordie alts, so here, thou hast mine support.

    Quote Originally Posted by Humbugged View Post
    I've had a few good ideas for hero classes. I'd like something like a ranged Paladin, a Champion of Odyn basically. Throwing spears and generally being Valkyrie knockoffs. Lots of Vrykul lore.
    A champion of Odyn would have to be a warrior. For explanation, do Odyn's WQ in Broken Shore.

    Quote Originally Posted by Humbugged View Post
    Tinkers a good idea. This forum hates Tinkers because Teriz turned insufferably assblasted for years trying to shove them down people's throats and said they'd sooner choose Tinker over DH (lol...)
    I freely admit: I hate the thought of tinker class precisely because of how striking was the similarity between tinker advocates here on forums and Romanian Gypsy beggars in real life.

    Quote Originally Posted by Humbugged View Post
    Something like a void ranger would be cool. Basically just give us another ranged class dammit.
    One spec then? Doesn't sound good, 2-spec DH was already heavily criticised.

    Quote Originally Posted by Humbugged View Post
    Currently am super into the "Earthwarden" idea that gets tossed around a lot. A dwarf and Tauren exclusive hero class that combines shaman and runemaster. A shaman tank that surrounds themselves in rocks like a golem constuct and wrecks shit.
    Essentially, tanking shaman spec. If my spacegoat shammy can't get it as the 4th spec, I couldn't care less.

  20. #20
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    There really aren't many heroes out there that have their own unique archetype from which they could take.
    The community seemed to want DHs pretty bad, so Blizz did it, but at least DHs had Illidan and stuff around the Wardens and such from which they could pull and build an expansion.
    What, in-game, does a Tinkerer have? Mekkatorque? And...? Some rando gnomes/goblins who do machine fuckery here and there and blow themselves up?
    What could possibly cause a rise in Tinkerers to have a meaningful and impactful presence in any future expansion?

    A Tinkerer, from everything I've seen in the community in terms of trying to create it, is nothing more than a Hunter with Engi prof and altered abilities.
    Literally, it shoots guns (hunter), commands mechanical pets (hunter), shoots rockets (engi prof).
    The only thing that would make it stand out is 'forms', such as a 'tank mech', but really, it's just a skin and it would be given tank-like abilities (taunt, self-defensives short/long cd, etc, probably self-healing with a repair-like ability).
    Maybe a 'heal-bot' form, where you shoot people with med salves (engi item already) and drop heal beacons like healing rain/efflo, but even then, not sure how much it could be differentiated with existing healers gameplay-wise to make it unqiue.
    Otherwise, a Tinkerer is a hunter with engi prof; Not dynamic enough to flesh out without outright pulling a tank/heal spec completely out of their asses for shits n gigs as well as tons of lore that simply doesn't exist in-game around them.

    It's a kinda-but-not-really-cool concept that just doesn't have much behind it, so I just don't see why it needs to be a thing.
    No more classes, just fix the others, open up more race/class combos, and be done with 'variety'; there's enough as is.

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