They used Wrath of the Lich King not because of the word Lich but to point to the character that is the Lich King. That's pretty obvious to anyone that poked at Warcraft III and The Frozen Throne.
They used Wrath of the Lich King not because of the word Lich but to point to the character that is the Lich King. That's pretty obvious to anyone that poked at Warcraft III and The Frozen Throne.
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
Yeah, the thing with that is that in your example, Jaina could be a place that's corrupted, or someone different than the girl in the box art. Jaina doesn't mean anything, and corruption isn't that specific either. Maybe Jaina is a dimension, and the corruption comes from it, and it infects the poor girl below!
Mists of, only applies to a place, and it sets a theme of mistery and adventure. Pandaria being also a fairly obvious name.
Warlords of, could technically apply to a character, but if that were the case, it would probably be Draenor's Warlords. The word Draenor isn't as transparent, I'll give you that.
I can't think of many subtitles that would feature a name and give enough context for it at the same time.
It's not impossible, and like every other theory about what they're going to do based on what they've done, it's flawed at its base. But if we are to speculate about the name of the expansion, I think it's worth keeping in mind the way the previous ones have been worded.
You're right, but Jaina doesn't really sound like a place, so the most simple and obvious association people could make is think that Jaina = that girl on the box. Or, at least, I think most people would think that Still, that's a good point.
I agree. They might always do something completely unlike anything they've done before, but the naming convention they've used so far definetely is something that's worth keeping in mind.
Overall, I agree. I don't think they will have any character in the expansion's name.
Can someone tells me if we'll be AK41 tomorrow after Maintenance?
I'd wait until early November and then resub. Gives you 1-2 weeks to gear up and see everything and then the raid unlocks mid-late November.
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Pretty bug free for the most part. Id say NA wins this one.
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Yes. My 40m missions last night turned into 160m today.
World of Warcraft: Nazjatar
If Najzatar become Azshara's continent.
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Maybe not the best name for marketing though.
Scaling IS a problem - 100-109 the scaling mobs dy in 4 seconds, you hit 110 the scaling mobs feel like hiting a wall. bad design is just bad design. ANd no scaling didnt brought us mobs in the old world as these mobs where mostly (except for the weapon quests) 110 mobs.
WoW Scaling is shit. See ESO and GW2 for proper implementation
Honestly after MoP I had faith in teams other than the art team. .. now I barely have faith in the artists. Its really sad that the game as a whole has sunk so low especially after promises like no droughts and big ones like biggest patch ever. The game is just sad now.
Yes to everything you said.
I will add this:
As I said before, they are obviously reducing the development efforts. This is clearly seen through all of Legion (and likely started in WoD). It's not even that they try their hardest to fix things (eg, avoid droughts) and can't do that because the task is too big. No. For at least the last two years it's that droughts are built-in into the system, and all they are doing in relation to them is trying to spread the content thinner, trying to make up "more content" by doing trivial stuff like adding more numeric coefficients to existing content, and trying to delay players by whatever means.
Having little original content *is an intent*. They don't view WoW as something with potential. They view it as something that used to be big but now is going to dwindle no matter what they do. So they reduce the time they spend on it to the bare minimum that can keep the sub money coming for as long as possible, and the real work and effort and ideas and life and bets they put into other projects.
It is pointless to expect anything. The ship sailed several years ago. One day we might know what was the proverbial straw that broke the camel's back (perhaps it was a big disarray during development of WoD and a complete failure of WoD that became apparent very early into an addon - maybe some of the disarray is related to Metzen leaving and some reshuffles following with nobody at the helm for some time / a wrong guy at the helm, I don't know).
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PS: The "we have a MUCH BIGGER team" is almost certainly just some creative counting = an oblique lie. Like, you know, there was some routine reorganization and the person who said that counted one number for "now" and another number for "before". (Example to illustrate the point: let's say part of the reorg is a creation of a separate team for Battle.net, drawing from all projects, the counting guy is now counting the whole new team towards WoW and this creates an illusion of "we have a MUCH BIGGER team" while in reality nothing happened - and if we are going to nitpick, WoW actually lost part of the devs, they are now busy with general Battle.net services and if WoW wants some feature related to that, that feature is going to wait in line.) This happens all the time. No wonder the key WoW guy now is a lawyer.
Last edited by rda; 2017-08-30 at 07:35 AM.
BTW, here is a summary of 7.3 so far:
The story line starts and very soon stops at the time gate.
The mob density is such that you aggro a couple every two steps. You also cannot fly. Both these things desperately try to slow you down and make a very small amount of content seem bigger, yet it still ends in something like two hours at best.
Really, 7.3 is very similar to what 7.2 was and is very characteristic of what WoW currently is / what it will continue to be until the end. You run out of content in hours after a major patch, insane time gates on everything, Ion "doing a good job" of keeping a straight face saying things like "biggest patch ever". Please pay your $15.
Not the antagonist... about that Ion was quite clear, when he says that she will not a "dreadlord", he means she will not play the "bad guy" role.
We will have to deal with her, but probably she will be play a role like "illidan". And I would not be surprised if Thrall would come back too...
Argus in 2018 My prediction failed in part... But I'm still a Spacegoat
Man, 1 hour on Argus and I miss flying. Those horrible pathways and little hills that make you go round a hill and walk 100m more than needed is just awful game design.
MAGA - Make Alliance Great Again
I agree. Blizzard should only implement flat plateaus without vegetation, so you can run in straight lines and not be disturbed by silly things like hills. This would make everything better...
Imo if Blizzard would ever implement flying on Argus or any other feature patch zones, where we have a high enemy density, they should be shooting everyone that is flying down immediately. That would be great.