Originally Posted by
Jokubas
I've thought this for a long time myself. As much as I liked even the little expansion we did get to ogre lore in Warlords of Draenor and I think it would have been a thematically appropriate time to get playable ogres, I'm kind of glad we didn't. Something I still think was awkward about Garrosh is that he was completely isolated from the politics that define Azeroth, and yet acted like he had a long history with the Alliance once he came to Azeroth. I want playable ogres to be from our timeline and know our history.
That's also why, despite considering options like our timeline's "ogre continent" surviving in a broken state somewhere else in the Nether, like Outland, it hasn't been my favorite option because it leaves us with a similar problem: those ogres would have no idea who we are and no reason to care.
I've actually been working on a New Goria idea myself (involving the Stonemaul) for my website, but it's on hold because I've got a lot of other things going on right now, and if we do get ogres announced next month, it will feel like a waste of effort I already don't have time for. But I'm really warming up to the idea of just expanding the ogres we have on Azeroth. It seems so obvious in hindsight, but I've always tried to build on existing things to a fault.
Something this thread today has made me realize, is that we still don't really know anything about how the ogres scattered across Azeroth. It's never been an important question, but it's certainly something that you can expand on. There was once a question as to how ogre clans even got to Kalimdor, but reinforcing the whole seafaring thing fixes that problem.
One thing I find interesting is that, Warlords of Draenor initially tried to explain (and justify leaving the old model on old ogres) that the ogres we know have been diminished in some way, and in Warlords we were going to see more sophisticated ogres at their height. The thing is, most of the ogres don't really live up to that (and the new model has been used a few times in Legion on ogres that are almost certainly not from the alternate Draenor). In general, I think this was the world designers going off the jokes they were familiar with, while the story team were writing the more erudite ogres like in Lords of War or Mar'gok. However, in the end, I think it works out in the long run for the ogres. Because I think it means you can play off the ogres we know as just the stupider ones, while still introducing smarter ogres to lead them that have been living on Azeroth this whole time, without having to say all the ones in our timeline are irrevocably diminished and incapable of the more interesting levels of culture.
Going off what I said about the original intent of the ogre empire in Warlords, I agree that it could be kinda interesting if they do something like that on Azeroth. Establish that, after Highmaul fell to Cho'gall in our timeline, a handful of the "best" (hopefully including our Tormmok ;P) escaped to Azeroth, built ships, and ended up on an island somewhere. Perhaps a good chunk of the clans we're familiar with are actually colonies in the way the outposts on Draenor were originally intended, all originally coming from this New Gorian Empire based off of an island we haven't been to (this could even explain the Stonemaul being on both continents before World of Warcraft renamed the Eastern Kingdoms branch to the Crushridge). Maybe it's Ogrezonia. It could be kinda funny to find out Ogrezonia isn't actually an island of nothing but ogre women, but an ogre capital city where most the women have gone to, so to people not used to seeing ogre women, they assume the high concentration of ogre women means it's nothing but women living there.
When it comes to expecting them, though, it doesn't really mean much on its own, but I also found the World of Warcraft: Traveler interesting (although certainly far more on the circumstantial end). While ogres mostly feature as joke fodder in the story, we get the first official depiction of a female ogre in the artwork (even if the design isn't something surprising or anything), and several ogres are described with features that haven't appeared in game ever or artwork for quite a few years.