LOTS of changes announced. Honestly they are moving so much I'm not sure what to make of them. Figured its worth starting a thread to make sense of it all. Basic conclusion seems to be they are breaking open BoS as a playstyle, and we are left to hope the pieces still somehow work.
The changes:
- All damage abilities increased by 27%
- Hungering Rune Weapon (L58) and Glacial Advance (L100) swapped positions
- Breath of Sindragosa damage increased by 10%
- Murderous Efficiency (L56->L57), Frozen Pulse (L57->L90), and Runic Attenuation (L90->L56) swapped positions
- Hungering Rune Weapon duration 12s (from 15s) and additionally grants 20% haste.
- Bugfix: Hungering Rune Weapon correctly generates a Rune every 1.5s instead of every 1s
- Murderous Efficiency chance 50% (from 65%)
- Horn of Winter cooldown 45s (from 30s)
- Koltira’s Newfound Will generates 1 Rune (from 2) and now causes Obliterate to deal 10% extra damage
- Icy Talons bonus 15% (from 10%)
- Shattering Strikes bonus 60% (from 40%)
- Freezing Fog effect 20% (from 30%)
- Obliteration duration 10s (from 8s)
Update:
--Obliteration now causes Howling Blast to grant Killing Machine, as well as Frost Strike. This should help with feeling like you can use Rime procs without interfering with Obliteration.
--The overall damage buff is 21%, not 27%.
--Permafrost shields for 75% of autoattack damage (from 30%).
--White Walker redesigned to: "Wraith Walk cools down 100% more quickly anytime no enemy is within 10 yards."
--New talent Inexorable Assault (replacing Volatile Shielding): "For every 2 seconds spent in combat without melee attacking, you gain a stack of Inexorable Assault. Each stack causes your next autoattack to deal additional Frost damage."
(PTR numbers might vary slightly from the above)