Originally Posted by
Derecho
The analogies given to Blizzard class design in this thread are absolutely on POINT.
I don't know any game developers in real life, so I have no idea how they think about things. All I have to go off is what I see from what we get in WoW. They're so worried about getting to the root cause of the issue that they miss the easy fixes in search of a long-term, permanent fix. A lot of times, the long-term solution isn't so long term nor is it the best solution.
Their root cause approach would be fine if they were able to attach bandaids that fixed things (I mean really fixed things) at the same time they searched for a long term solution to the problems they create themselves.
A lot of times, I feel they identify the root problem wrong, which lead us to the funny analogies noted above on their problem solving. They solve for problems that weren't there to start, or they solve for problems in a way that doesn't actually fix what was wrong. It's like a root cause analysis that has gone horribly wrong time and time again. Certain problems probably do warrant the approach they take, but I'd say that most of the problems with balance in WoW do NOT need the approach they are taking. However, I'm betting developers at WoW must think similarly, or the ones who don't aren't willing to speak up. They've been doing these bone-headed fixes for at least 2 expansions at this point. Fixes that leave you literally shaking your head in disgust or scratching your head and wondering what the heck just happened.
They don't appear to be doing the two (bandaid fixing with logical steps AND hatching long-term solutions to the problem via better class design) simultaneously. Their bandaids suck and their long-term fix success rate isn't very good. Look at how the classes have changed every expac.