Female toons can move and cast, only the male toons cant do two things at once
Female toons can move and cast, only the male toons cant do two things at once
MoP Elemental was boring and nearly every single one of its spells were castable on the move.
Casting and moving is nice but it doesn't really "feel" like you're playing a caster when you can do literally everything on the move. I'm partial to DoT classes for that exact reason as even today being able to stutter step movement and use globals to cast DoTs while moving is one of the few things which can separate a decent player from a mediocre one.
I mean you're saying it isn't fun to interrupt your damage because movement but like... have you seen melee on Fallen Avatar? I don't get your point. Basically here's the other way I see it: If you do this and you give ranged the ability to cast while moving then melee dps would literally have zero mechanics to do outside of interrupting. Fallen Avatar's big AoE ability would have to ignore melee dps and that would be that. Part of the game's design is that you will not be able to dps the boss 100% of the time and that's the point for both melee and ranged.
I do split runs in my guild, my main is melee and my alt is a destro lock, so I have experience as both. There are some fights that favor melee dps and some that favor ranged in terms of downtime. When Fallen Avatar is casting his big AoE, ranged dps can stand on the edge of it and still cast while melee literally can do nothing until it ends (and if you say "dps the maiden" then you're actually an idiot). If you want ranged to have no downtime then you'd have to argue that melee should never have downtime either and ultimately raiding wouldn't be fun anymore for melee period since we'd literally have zero mechanics to do outside of an interrupt rotation.
There was a point where they were starting to let casters move while casting a few expansions back...and people found it too fun. And we all know the Blizz devs hate fun.
Also, so? This is part of the game design. Part of being a ranged dps is that you plan your movement so you minimize it. It's an active skill that separates bad ranged from good ranged. You utilize your brain more than your brawn. Melee dps works differently because we usually are forced to move significantly more than ranged do. Think Fallen Avatar: A lot of bosses had or have things like his rupture realities AoE; the kind of AoE that does less damage to you the further away you are. Ranged dps on that fight can set up in spots where they only need to take a few steps back to be safe and then can continue to dps the boss whereas melee dps need to run away from the boss for 30-40 yds and then run back in. Of course it would be absolutely stupid to not have some form of movement cd to get in and out. Can you imagine the slow cast time that the ability would have to have in order for melee to truck it out of there without a movement CD? It would be awful.
Also also: You're making it seem like ranged dps are not mobile at all which is simply not true. They have a lot of instant cast spells nowadays and have a lot more movement options then in Vanilla WoW as well. So they increased both ranged and melee mobility levels but they did so in different ways. There will always be classes Blizzard determines as slow classes like Warlock and Death Knight and there will always be classes with insane movement options like Mages with Shimmer or demon hunter/warriors.
"El Psy Kongroo!" Hearthstone Moderator
No, I am just saying that you can deal DPS during movement (pretty good DPS though) which others in this thread deny.
We are talking about movement phases. Most casters during movement fall flat when it comes to DPS, Shadow is no exception. The difference here is that some of you say Shadow damage is literally zero during movement and that is just wrong, plain and simple.
I already told you which casters suffer from movement much worse than Shadow Priests.
You don't have to explain how SP works, I know it as I'm playing one. Shadow Priests have some issues (ST damage) but movement is none of them.
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I think we should stop hijacking this thread with a discussion about Shadow Priests. Casters are casters because they need to stand still and cast. That's it.
Last edited by Nyel; 2017-07-17 at 07:11 AM.
That's something i can't understand why Blizzard doesn't let casters cast while moving. Like above i don't say that every spell should be castable while moving, but at least 1 spell should be available while you move. For Healers it could be the inexpensive Heal, casters should have one spell that does a bit of damage and help them with their rotation.
Or maybe: One spell for healers and casters that does MORE heal/damage if you cast it while moving; not insane amount of it, but it should do good damage if you move 100% of the time and less if you stand still
And about PvP: sorry, but that's a lot of BS. Blizzard could easily balance the game around: Today melee has so many gap-closers and stuns/silence that it would be easy making casters move with all spells. (OK; balance in PvP was never a thing; maybe except in WotLK there was this one time; or was it end of BC... too long ago)
And balance in PvE is easily done with the bosses: We already have Legion: World of Meeleecraft.
We had this in MoP and it didn't work out.
As many have already pointed, it's about balance.
But it's also about lore and immersion : casting is supposed to be about concentration, being able to move at the same time just feels wrong.
Alternatively, it could be made that ranged can cast (or, for hunters, shoot) while moving, at the cost of a large to hit penalty.
I mean the problem with this is that they'd have to make these abilities weak enough to not be OP but at that point like... you would be better off just using your instant casts and procs, no?. Mages actually universally had scorch before and it was castable while moving but was incredibly weak. I think it's now only a fire spell.
I just really don't understand the complaints of ranged in this thread though. Pretty much every caster spec has something to do while moving. Just because they can't nuke you while moving people are whining and it baffles me. The only spec I can understand is Shadow Priest since they do kinda need to stand still a lot of the time in Void Form... but even then they can move during the time they use Void Bolt since it's instant.
Like... MM hunters have instant cast spells, BM has their pet so they basically have free movement
Balance druids can refresh dots (not too familiar with Balance though TBH)
Shamans are a little screwed but if you time it right you can save a Lava... burst? charge for instant cast while moving and you can refresh your dot while moving
Aff has their dots and life tap, Destro has life tap, conflag, and their artifact ability, demo has life tap (and this class does need mana)
Fire mages have hotstreak procs, fireblasts, their artifact ability, and scorch. Frost mages have fingers of frost charges which they can store three of so... like they can basically just do that and move when they need to. Also can throw out their orb and get more as they're running so... boom. Arcane is more of a turret but a lot of their burst damage comes from cds. Just time your cds well. They can always time their arcane barrage and then Shimmer in between GCDs movement.
Shadow is probably the worst off with only Pain outside of Void Form and only really Void bolt inside of void form (you really wouldn't want to be using Pain) but I wouldn't argue that's necessarily a bad thing. Their spec heavily rewards proper movement management and pre-planning and if you take Surrender to Madness you can cast while moving so you aren't royally fucked in the wind down of the boss.. unless they removed that since I remember it being there in 7.0 lol.
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Yeah dks got fucking obliterated on the movement options. We always have been but at least in MoP we had Death's Advance which gave a baseline movement speed increase while not on CD and a lowish burst of movement when used. I mean I would rather have that than this shitty ability we have now. At least I could use Howling Blast while moving speedier.
I am a shadowpriest and lean extremely far toward casters in any caster v melee balance topic, except this one.
Try playing a melee in a raid sometime. All the big armageddon shit you have to run away for while braindead ranged already sit safe and still dpsing. The swirlies you have to soak and stand there doing dick all. If you were a ranged you could still attack.
It's a fine tradeoff to make casters lose dps when they have to move. It's fine and balanced. In raids.
In PvP, it's totally fucking broken and melee are OP as balls.
Being melee this expansion is tarded easy.
Source: Done LFR in 36 specs (i say LFR because consistence, i haven't done normal with all classes)
Why do people keep talking about the world first people as if what they do has any relevance whatsoever to what 99% of players do? It's like crying "omg Bill Gates uses qtips made of 100% pure egyptian cotton these crappy ones from my drug store obviously are defective!"
And all the immature insults at Blizz really show them. Let 'em have it with both barrels, that'll learn 'em.
Last edited by cparle87; 2017-07-17 at 09:07 AM.
The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.
While I have to say that casting while moving was really fun back in MoP (warlock here), I do prefer it as it is now. It rewards clever/ good play much much more and at least requires a modicum of brain to pre-plan when to move or when there are phases where you can cast.
While I don't know Shadowpriest (never played it on 110), it's kind of counter intuitive that a dot class like the shadow priest complains about "no damage while moving".
The only time I really miss it is in PvP when you are battered by melee and have to live not only with not being able to cast while moving but also the archaic "spell push back" (increase in cast time when physically hit). I never understood the purpose of this push back and although they have already reduced it quite a bit (I remember times in TBC I think where your cast could be twice as long because of the pushback), I really don't understand why it's in the game at all.
Because they are nowhere near as cool as hunters.