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  1. #41
    Quote Originally Posted by Ehrenpanzer View Post
    Ha...ha....HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA....... Lore was tossed into the trashbin YEARS ago for the sake of gameplay and "well fuck what do we do now" storytelling... Anything and everything is open to retconning, rewriting and complete assfuckery if the "writers" think its "cool" to totally abandon established stories (looking at you Illidan "oh look im the saviour of the universe and you are all a bunch of dickbags for killing me at BT" Stormrage)
    It never was on the table in the first place. Blizzard has always had gameplay in the top spot. If anything, lore has moved up in importance.

    The one complaining about BT was Xe'ra, though, not Illidan. He's been largely "meh, whatever" about it.

  2. #42
    I like the idea of scaling. You could do the old zones in any order and finish the storylines before moving on, if you want to. In addition to scaling, the mobs need a slight attack power and spell power buff to add some challenge.

    There is, however, still the problem with outdated graphics. It's a small issue for some, a big issue for some, but you'd think just improving textures could be done with hiring more artists.

  3. #43
    Quote Originally Posted by Ambrodel View Post
    Technically being the operative word here. Those zones were introduced with TBC expansion and though they appear to be located in the old world, they are not part of it.
    I just find it a bit of a stretch. Their original implementation back in 2007 was meant to be locked behind an account owning a BC license. It's much more "realistic" if you add a portal (loading screen) than having a player run into an invisible wall, as that would require phasing, which was a mess back then.
    "Hope can turn into despair in a heartbeat."

  4. #44
    Quote Originally Posted by Vorecien View Post
    I just find it a bit of a stretch. Their original implementation back in 2007 was meant to be locked behind an account owning a BC license. It's much more "realistic" if you add a portal (loading screen) than having a player run into an invisible wall, as that would require phasing, which was a mess back then.
    I cant post images, but they mean that the Exodar and Silvermoon are literally in the same sky box as Hellfire Penninsula. There are screenshots where you can see both cities from Hellfire.

  5. #45
    For people who don't believe what Exodar/Silvermoon is in Outland. Skip to 3.30 fuckers.


  6. #46
    Quote Originally Posted by Highwhale View Post
    For people who don't believe what Exodar/Silvermoon is in Outland. Skip to 3.30 fuckers.
    I was wrong, but not as per the information dropped in this video. It was an official statement that these zones were added as a part of the Outland map so that it could be gated behind owning a BC license. It wouldn't matter lorewise at all.

    Settled.
    "Hope can turn into despair in a heartbeat."

  7. #47
    Quote Originally Posted by Vorecien View Post
    I was wrong, but not as per the information dropped in this video. It was an official statement that these zones were added as a part of the Outland map so that it could be gated behind owning a BC license. It wouldn't matter lorewise at all.

    Settled.
    I said Exo/Silver were in Outland technically. The reason why you can't fly there is because if you could you could fly to Outland zones. It would mattered lorewise. I understand gating thing but at the moment of Cataclysm release IIRC Vanilla/TBC/WoTLK were in one buy bundle.

  8. #48
    Wouldn't it be easier to simply expand the auto level adjust system to all the regions and let people level wherever the hell they want?

  9. #49
    All they need to do is have chromie show up and give you the quest at the start each expansion.


    Just give you some dialog about preserving the timelines, then you proceed through the expansion as normal.
    My name is Cernunnos, I will love you like no other, I have died a thousand deaths, each time I died I thought of you.

  10. #50
    Quote Originally Posted by Kfresh View Post
    How to waste a ton on development cash on content no one plays through. Good idea



    /s

    yoU'd be surprised

  11. #51
    Stood in the Fire
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    There's really no need to 'fix' leveling.
    I wouldn't worry about it too much because leveling 1-110 now is a joke with how easy it is.
    Even new players have access to heirlooms (gold-gated, sure, but they are there) so having zones redone for leveling purposes really wouldn't be worth it; there's no long-lasting bonuses because once you see them, you see them, then you are passed them.

    Basically, it's fine the way it is.
    If you are a story/lore junkie, but didn't play when each xpac was current, you can read about it.
    Otherwise, I'd much rather they focus efforts on the next xpac zones and features.
    If that means they revamp the old world for max level, then so be it, but don't do it just because leveling is a mess.
    It's been a mess since Wrath, really, when everyone and their grandmas got all of the heirlooms and out-level a zone before finishing the first hub.

  12. #52
    The Lightbringer Schattenlied's Avatar
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    Quote Originally Posted by Ambrodel View Post
    Oh look, another attempt at getting vanilla servers...
    This post has absolutely nothing to do with vanilla servers...

    - - - Updated - - -

    Quote Originally Posted by Kfresh View Post
    How to waste a ton on development cash on content no one plays through. Good idea



    /s
    Plenty of people enjoy leveling in MMOs... a great deal, actually... Most players don't raid, blizz said that themselves, yet tons of dev time is spent on that... Everyone levels.

    I enjoyed leveling a lot before the stat squish fucked up the scaling, leveling new characters was my favorite things to do outside of raids... now this is the leveling experience and it's boring as fuck.

    The difficulty scaling needs to be fixed before anything... being able to 2-3 hit kill things and not feel threatened at all while naked, let alone with gear equipped, doesn't provide a fun or engaging experience... It provides an extremely boring, uninteresting experience that I don't doubt drives many new players away, as well as people who no longer enjoy their main and want to swap, but can't bear the awful current leveling experience.
    Last edited by Schattenlied; 2017-07-20 at 08:18 PM.
    A gun is like a parachute. If you need one, and don’t have one, you’ll probably never need one again.

  13. #53
    I can actually fix this really easy.

    This fix will most likely involve the least amount of dev time (and cost).

    It includes no zone re vamp or quest revamps.

    Early in the starting zone you either find an object or are contacted by the timewalkers.

    The time walkers guide you through the leveling experience as sort of a "main questline" glueing things together.

    They:

    1) guide you through the zones and offer leveling/ combat tips and explain "tricks" for new abilities and rotations that veteran players might now, but new players probably wouldn't. They also guide you through the x pacs

    2) They offer explainations when the story doesn't line up ("Hurry adventurer! We need your help at "$#$##$" because "blah, blah, blah")

    3) The rewards are mostly utility stuff (extra large space bags etc)

    4) Questline culminates in the Chromie scenario they just added

    5) New achieve and title for leveling a new toon through the new "main" questline and, as a bonus- an exclusive heirloom. (To entice veterans to give it a shot)

    6) Maybe even make an achieve for going through the whole main questline/ leveling without dying. Something along the lines of "the immortal" but different. (To add a little challenge).

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