Come on... OP doesn't even believe in his words...
A pure example on the topic - a friend of mine who was the first to play WoW started in TBC, played in WotLK, killed Lich King and said "That's it! I killed him. Im done with the game"
One month ago he got so bored and after read the patch notes for 7.3 he decided that "fighting" the legion is worth his time again.
He resubed. I guided him throw and now he is 915 ilvl with 2 bis legendaries and 57 traits with flying unlocked. And you know what the best part? He plays like me - 2-4 hours a day, after he comes back from work, from 19 to 23 tops. AND he said its too easy... Can you believe that? No you can't, cuz you read so many posts about this topic so you decided to cry about it too:
"Legion has WAY too much time-gating. Way too many single-expansion timesinks. Too many bars to fill. Too many Arbitrary Magic Fun Points to grind. Not enough things carried between characters or specs." - boo hoo! You had to play Legion when it launched. Then you would have know the true meaning of those quotes.
It is way way easier now! You do not know anything about time gating. I will give you one simple exmaple. Its called Artifact Knowledge Levels.
At launch you got one level every five days, where now you get one level every, what is it?, 2 hours!!!
All those bars to fill and all those magic points to get are all in your head. No one except you yourself can force you to fill those bars.
But let me tell you one secret - You can just play the game and they fill by themself. Remove your focus from "filling bars" to "playing game" and your virtual life will be a lot more enjoyable.
Oh no! I have to do stuff to be able to play!!! No way I want to do nothing and be mythic raider!! Why blizzard, why!!
If you don't play a lot don't expect to be a strong player. End of story, that's how an rpg is supposed to be, and any other game for that matter.
I literally can level an alt from 100 to 110, get the third relic unlocked, and reach 880+ ilevel in less than 3-4 days of casual play. If you think "it's impossible to catch up," then you just are lazy and/or don't know how to do it.
After like 15 weapons at concordance, 10000 WQ, etc, it is starting to become burn-out inducing and impossible to "keep up".
Yes yes, before people say "self-control" , I know 100%. And I am making changes to my goals.
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That's the main issue I warn OP for, stick with 1 character and Legion's game design is fine.
So you are okay wit how raiding works in vanilla when barely a few percent got to see the content,
you were okay with the insane amount of time gates in TBC, cus " TBC BEST EXPANSHUN"
But Legion has too much time- gating
FUCKING
LEGION.
You are complaining about the time gating in legion when you claim you played vanilla and tbc
would you fuck off.
I remember doing attunment in vanilla/tbc. Oh boy that was fun. Not gated at all.
Edit: Spelling
Of course you can play like that, but doing LFR and WQ and whatnot, the bare minimum casual progression for solo play on multiple characters is still a huge timesink compared to 1 character.
I don't level characters to let them sit inactive. Even if order hall has some minor benefits for those.
Last edited by Teri; 2017-07-31 at 08:05 AM.
Agreed. If anything, I think the WoW of today doesn't hold a candle to even coming close to the Vanilla - WotLK era in terms of "having" to do things. Back then you had a minimum amount you had to do each week and if you didn't you fell behind without the hand out catch up mechanics of today. Sure, late TBC and WotLK had some catch up mechanics, but even those you had to work for. They had a badge vendor, but a single piece of badge gear costs 50 or more badges and you got a single badge per boss on heroics or in raids, that was it. Literally go kill 50 bosses if you want a single piece of catch up gear.
Today, you breeze through the leveling "experience" and before you finish two (three if you do no other content) zones of their quest lines you're max level already. After that you just go sit in your order hall, send the table out and let the table do the work for you. The table gets you literally everything you need to be near top of the line ready within a week. Do the single quest at the table for 7,500 nethershards, which takes 3 days, and you are literally decked out in gear equal to the previous raid tier, having done nothing but sit in your order hall, then talk to a vendor.
Oh wow, you can go out and do some world quests to pass the time and speed up the process as well. Literally, you can go there and auto attack the mobs a single time because others will be there doing the same quests.
If WoW today was anything even close to like it was back in the Vanilla - WotLK era, you'd have to do literally every zone, almost every quest before you'd even hit max level. Then, you'd have to hop into normal dungeons to get the gear for heroics, go through those heroics, then go to the first raid tier before you have enough gear to go to the second, and so on. I honestly hope you guys that say today is harder in any form are joking, because this game is nothing like what it used to be. It's a watered down, whack a mole, everyone sees everything Facebook level game. It literally has a phone app that you can hop on and do all the micro managing aspects from literally without having to be near a computer to actually, I don't know, play your characters to progress.
Vanilla feels much less grindy than Legion. It's not cognitive dissonance, there is actual, real reasons for that :
- First, Vanilla is much slower in pace. Legion is extremely fast-paced, but with ton of grinding sprinkled all over. It makes the "stop-and-go" pretty noticeable and jarring, while the "grindy" aspect of Vanilla was more in-line with the general design.
- Vanilla content didn't became obsolete. It meant that you would "grind", but then it would not be made pointless two monthes later. Made such "grind" much more tolerable and less a feeling of "what was the point ?".
- The "grind" was more organic and progressive. Less "walls" and more "bit by bit".
That too.
The problem with legendaries is that some of them are HUGE damage boosts, some even reaching 15-20% of the total damage a class can deal. most of them have been rightfully nerfed, but some are still that overpowered. Rendering classes that depend on them, useless in any raid setting.
I don't know who you are answering to, but nothing in your post is even remotely relevant to what I was saying.
Are you a bot ?
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Don't know in which reality it happened, but certainly not in the one of this world. Especially ironical in the fact that "mandatory weekly thing" was pretty much an invention of late WotLK.
Last edited by Akka; 2017-07-31 at 08:21 AM.